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回報翻譯問題
Adds compat which fixes the issue with AGOT dragons. Also adds regency frames.
borders are default in game now
Same question as Hercules's . Are 2 versions of the mod ( this and Ironman ) still needed?
Animation Fix
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776769431
Animation Fix + Title-Ranked Portrait Borders Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776941154
Thanks for your work, I've really enjoyed your mod, it adds a lot of life to the game, hence the patch to make them work together. Vanilla looks so dreary in comparison.
It's either A (0 comes before a-z in filename read order):
(i) my file is loaded (the different modded gui "type" objects)
(ii) vanilla file is loaded, and doesn't overwrite the already defined (modded) gui objects
or B (a-z comes before 0):
(i) vanilla file is loaded
(ii) my modded file is loaded, and overwrites the existing "type" objects.
B makes more sense to me, but I can't say for certain which method it is. And regardless of whether it's A or B, the outcome is that the modded 'type' objects are used in game.
The only gui file here is "0_portraits.gui" as opposed to vanilla's "portraits.gui", and only includes a portion of that file. Due to how CK3 reads and loads the gui files, this makes it so that my file only overwrites parts of the vanilla file (the various "type" objects in my gui file), allowing greater inter-mod compatibility (assuming other mods use a similar system). As it happens, the parts that I overwrite for my mod weren't changed between 1.4.* and 1.5.
This method has worked in previous versions of CK3, and doesn't appear to have changed for 1.5. From what I can see nothing is broken.
Thank you!
Thanks for the update
So it gets very old in Paradox games in the Steam Workshop when a game updates and the launcher gives a warning and everyone comes to these workshop mods and spams "needs update."
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2372123341