Crusader Kings III

Crusader Kings III

Title-Ranked Portrait Borders
65 opmerkingen
醉里挑灯看剑 6 mei om 3:12 
Hello author, I am currently working on a script map mod. I have been using this mod all the time, so can I add this mod and integrate it?
MrFunEGUY 1 sep 2024 om 23:36 
Updated Version - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3322881164

Adds compat which fixes the issue with AGOT dragons. Also adds regency frames.
drdst17 24 aug 2024 om 12:55 
Can you update this for the new AGOT mod? It breaks the dragon portraits.
Cuna 30 jul 2023 om 10:33 
well there is no need for this mod anymore.
borders are default in game now
Rellom 9 jul 2023 om 12:41 
@sandsferdinand - ironman version works with OCK. Not quite the same, but better then nothing.
sandsferdinand 29 jun 2023 om 7:02 
Awesome mod! Any chance we can get a compatch with obfusckate? currently your mod overrides the hidden face character in some places of the UI.
MacAwesome  [auteur] 19 jun 2023 om 16:35 
I've not followed the update history. I guess having two separate versions is no longer needed, no, though I'll leave the other one up for people who like that aesthetic better.
D230588 17 jun 2023 om 20:54 
Hi, @MacAwesome

Same question as Hercules's . Are 2 versions of the mod ( this and Ironman ) still needed?
Hercules 28 mei 2023 om 7:37 
So with the recent ck3 update that allows non-iron man games to earn achievements, is there any downside to using this version vs the Ironman version?
Lucas182 28 jan 2023 om 12:10 
@coolzed they probably use the same DDS file. If they do, then no. one will overwrite the other.
Jet 25 jan 2023 om 1:07 
does this work with ketaros portrrait mod? it colors the inside of the portrait rather than the borders
Rellik 12 dec 2022 om 17:35 
update pls
Royal Raven 15 sep 2022 om 17:22 
@MacAwesome Thanks, already added it.
MacAwesome  [auteur] 15 sep 2022 om 15:53 
Feel free to use the fix.
Royal Raven 15 sep 2022 om 6:40 
@MacAwesome Thanks for the code update, I might use your in my fix, since it is smaller and cleaner. Mine was code copy and some additions, I did not bother to trim it.
Pazerna Łasica 18 apr 2022 om 3:33 
There is a conflict between Title-Ranked Portrait Borders and Advanced Character Search . Title-Ranked Portrait Borders must be loaded after Advanced Character Search . Otherwise there is a broken frame effect: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2796249684
Morven 11 mrt 2022 om 0:09 
Hey mate, I've published a patch mod for my Animation Fix mod and your mod (and the other mods based on your framework) as both needed to mod the portraits.gui

Animation Fix
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776769431

Animation Fix + Title-Ranked Portrait Borders Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2776941154

Thanks for your work, I've really enjoyed your mod, it adds a lot of life to the game, hence the patch to make them work together. Vanilla looks so dreary in comparison.
MacAwesome  [auteur] 10 mrt 2022 om 21:49 
Updated.
FunGaming44 10 feb 2022 om 15:45 
Yeah from what I know the modded files are read last so option b most likely
MacAwesome  [auteur] 10 feb 2022 om 15:20 
More or less, yeah. I'm not sure the order that CK3 reads files, but from what I can remember when I first made this mod I had to start the filename with "0" to make this 'hack' work.

It's either A (0 comes before a-z in filename read order):
(i) my file is loaded (the different modded gui "type" objects)
(ii) vanilla file is loaded, and doesn't overwrite the already defined (modded) gui objects

or B (a-z comes before 0):
(i) vanilla file is loaded
(ii) my modded file is loaded, and overwrites the existing "type" objects.

B makes more sense to me, but I can't say for certain which method it is. And regardless of whether it's A or B, the outcome is that the modded 'type' objects are used in game.
FunGaming44 10 feb 2022 om 15:11 
Ahh so the default gui file still gets read the portion you didnt include in your code if I understand correctly. Awesome work
MacAwesome  [auteur] 10 feb 2022 om 15:09 
The only thing that needed updating was the version number.

The only gui file here is "0_portraits.gui" as opposed to vanilla's "portraits.gui", and only includes a portion of that file. Due to how CK3 reads and loads the gui files, this makes it so that my file only overwrites parts of the vanilla file (the various "type" objects in my gui file), allowing greater inter-mod compatibility (assuming other mods use a similar system). As it happens, the parts that I overwrite for my mod weren't changed between 1.4.* and 1.5.

This method has worked in previous versions of CK3, and doesn't appear to have changed for 1.5. From what I can see nothing is broken.
FunGaming44 10 feb 2022 om 14:52 
@MacAwesome Hey just looked at your updated code but is it normal that you miss a huge amound of code from the default gui ???
Lapse Of Luxury 10 feb 2022 om 8:40 
Please update for Royal Court!
FunGaming44 9 feb 2022 om 23:12 
@Exodus it works but the coding has changed in the default GUI file with the update so some things will not be working as intended or might even be completely missing. It definitely needs an update.
Exodus 9 feb 2022 om 14:13 
This mod works just fine with Royal Court from what I can see.
FunGaming44 9 feb 2022 om 11:41 
Needs an update for the newest version, some things have changed in the coding for like the gui
Torngasuk 25 jul 2021 om 17:10 
Just wanted to stop by and say that this is one of my favorite mods for the game, and I've taken advantage of your generous offer to integrate it into my own, with full credit. Thank you very much for making this, it's amazing.
G.Strategos 10 jun 2021 om 11:29 
@MacAwesome
Thank you!
Wroke 20 apr 2021 om 11:45 
Thanks again.
MacAwesome  [auteur] 20 apr 2021 om 7:41 
Thanks Wroke, and no I don't have a problem with your use of it.
Wroke 19 apr 2021 om 13:37 
Hi there, MacAwesome; like Lucas I've used your mod as the foundation for my own , and likewise credited you in the description and linked back here to the original. I hope that's alright, but if there's any problem or objection please don't hesitate to shout. Thank you, and thanks for the excellent mod!
FunGaming44 21 mrt 2021 om 9:14 
Yeah I had to completely unsub start the game remove it in the launcher and then resub it would simply not update the version nr. Sometimes it puzzles me why they make it so hard for things to update right.

Thanks for the update
MacAwesome  [auteur] 21 mrt 2021 om 8:37 
I did change 'supported_version' from 1.2.* to 1.3.*. I it's still appearing as 1.2.* for you then it's not been updated on your end for whatever reason (you could unsub/resub or wait a day).
FunGaming44 21 mrt 2021 om 8:27 
you forgot to change the version nr when you updated the mod, it still says for version 1.2.* should be 1.3.* now
Royal Raven 18 mrt 2021 om 13:05 
@lollohammers72, because the launch flags it as not compatible, does not mean it is broke. It is a "flag" a warning, nothing more. It is because in descriptor file, it was "labeled" to work with a certain version of the game. All one has to do is change it like in 2 secs and it is flagged compatible.

So it gets very old in Paradox games in the Steam Workshop when a game updates and the launcher gives a warning and everyone comes to these workshop mods and spams "needs update."
lollohammers72 18 mrt 2021 om 12:11 
the system says the mod is not updated to version 1.2.2, so it doesn't work
Rasta Tanca 17 mrt 2021 om 18:22 
Look forward to an update this mod should be included base game imo
MacAwesome  [auteur] 24 jan 2021 om 21:55 
@Lucas182 Thanks for the credit! No I don't mind you using it. I've added a link to your mod in my mod description.
Lucas182 23 jan 2021 om 22:53 
Hello MacAwesome. I have just posted a similar mod on the workshop and I used your mod as a basis to create mine. I have given you proper credit and linked back here. If you are not OK with this, please let me know and I will promptly remove it. I made it for personal use anyways.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2372123341
有梨乌斯 19 dec 2020 om 6:18 
good
MacAwesome  [auteur] 24 nov 2020 om 14:36 
Updated for 1.2.*, but should still work with 1.1.*
MacAwesome  [auteur] 22 okt 2020 om 13:54 
I'm not sure - but I would guess no. *If* it is possible, it'd require a fair bit more modding than what this mod does.
TheGib770 21 okt 2020 om 19:36 
Question: Can borders also be based on the number of titles they have such as owning 2 duchies?
MacAwesome  [auteur] 29 sep 2020 om 18:11 
Fixed an upload error, please unsubscribe/resubscribe if it's not working for you.
MacAwesome  [auteur] 29 sep 2020 om 13:14 
Updated, there is now an alternative purple-bordered version linked in the description.
mrjohnson79 25 sep 2020 om 23:59 
This is great, should be in the vanilla game
MacAwesome  [auteur] 25 sep 2020 om 16:08 
I'm having trouble uploading to the paradox mods website, but I'll try again tomorrow.
QOMRADEQUEER 24 sep 2020 om 21:31 
Could we get an upload of this to the paradox mods? Steam is being strange with CK3 mods recently and this doesn't seem to be working for me anymore, even after reinstalling and clearing my steam cache.
QOMRADEQUEER 24 sep 2020 om 18:01 
I MUCH prefer the current implementation. The CK2 style looks great, the gold and purple ribbon.