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Make the stellar devourers actually devour star systems lol
Besides, the Colossi are only a threat because they snowball in a near exponential way. If you manage to destroy every new spawned Colossus, they aren't much of a threat.
If they were a real threat lategame, it wouldn't be very fun for the player as it would destroy what he spent irl hours to create. While currently you start a game knowing that it will end by 2230 or so.
(on top of that, modding fleet AI is quite annoying)
But if you (or someone else) wants to use this mod as a base for another, more complex, mod then feel free to do so ;)
If using an old save game, maybe choose "0 years" home world protection as it is counted from the moment you choose it, not from game start
Planned to add:
- Home system/planet protection (for like 5/10/15 years)
- Explosion effect (destroy only military ships, or all ship, or all ships and starbase)
- Colossi speed (1X, 2X)
- Colossi reward (500 alloys currently)
Of course this update will be savegame compatible (I always put extra effort in that matter :P)
legendary, really.
When there is no target left, they just stop moving. But that means every colonized planet/ringworld has been destroyed. (I should check habitats)