XCOM 2
[WOTC] Gun Raise Animation
22 Comments
Dęąth Viper 31 Aug, 2021 @ 8:14pm 
Now wotc is playable. Thanks
Dragon32 9 Jul, 2021 @ 7:18am 
@Aks
As with all Steam Workshop mods, click the green Subscribe button.
Aks 9 Jul, 2021 @ 4:00am 
how to delet this mod?
Dragon32 5 Apr, 2021 @ 5:10am 
Just a heads up. If you're using this mod and Cinematic Rapid Fire then don't add the Banish ("SoulReaper" in game) ability to this. After I did that the game would CTD whenever I tried to use the Banish ability.
Veehementia  [author] 2 Nov, 2020 @ 1:03pm 
@Jestimac
Yes.
Jestimac 2 Nov, 2020 @ 1:39am 
Thank you very much. I'm pretty sure that any Reaper about to retire an advent goon will celebrate the kill to come.... Maybe you should think about making it a standard part of the Mod... Regards
Veehementia  [author] 2 Nov, 2020 @ 1:04am 
@Jestimac
Yes, the reaper has the same skeleton as standard XCOM soldiers.
Some of the Reaper's abilities have different names than their localizations. If it's Banish you want to add, its template name is SoulReaper.
Jestimac 1 Nov, 2020 @ 9:28pm 
@ Iridar and Veehementia
Two questions related to reaper. Is the reaper using the same skeleton and standard Xcom soldiers ? I would think "Yes".
I was thinking about adding the animation for the reaper (Banish would be an obvious candidate). But I did not find the exact ability name in the classdata.ini file ?
Iridar  [author] 12 Oct, 2020 @ 4:23am 
@Kiruka
Adding an ability to config will automatically add this animation to any unit that has that ability. Jankiness might occur if the unit happens to use a skeleton other than standard xcom soldier.
Kiruka 12 Oct, 2020 @ 2:07am 
Let's say an ability is added to this mod's config. And let's say a unit that does not have the required animation uses that ability. Will the game just skip playing an animation altogether, or will it jank out?
Rex19671 18 Sep, 2020 @ 3:35am 
we could use more animations like this.
Jestimac 18 Sep, 2020 @ 2:22am 
@ Voidlight
Thank you very much. Rgds
VoidLight 17 Sep, 2020 @ 10:39pm 
@Jestimac

The ability names for each class should be in the classdata.ini file.
Jestimac 17 Sep, 2020 @ 2:26am 
Hello. it is definitely interesting and a great idea. One question, however. Where does one find the names of the abilities, in order to add them to the XComAnims config file ?
By the way, I am a big fan of your mods as well as Iridar's. Thank you for adding different flavors to XCOM campaigns....
yes_commander 16 Sep, 2020 @ 3:53am 
YES
LooseNooseZeusMooseGooseJuice 15 Sep, 2020 @ 7:32pm 
It's gotten to the point where if I see Iridar is attached to a project, I automatically sub to it.
Veehementia  [author] 15 Sep, 2020 @ 4:56pm 
@Drakten Real answers for real questions.
Veehementia  [author] 15 Sep, 2020 @ 3:00pm 
@RoxeusRose Gracias, ¡me alegra que te guste!
RoxeusRose 15 Sep, 2020 @ 2:50pm 
Me encanto la vi ayer en madrugada si molesta ver habilidades no tiene una animacion mil gracias por el mejor contenido buen trabajo ambos :steamhappy:
Drakten 15 Sep, 2020 @ 2:21pm 
I'm subscribing just because of the Q&A :P
Warmarine 15 Sep, 2020 @ 1:02pm 
looks like it. But the crackling your knuckles and neck would probably be the soldier juggling his gun or something
SolarNougat 15 Sep, 2020 @ 1:00pm 
So is this the XCOM equivalent of cracking your knuckles and neck when you're about to go beat the living daylights out of someone?