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7.5/10
Idea of this mission is nice: you have allies (one not have base, just reinforcements), they attacks unstoppably Soviets, they do the same, Soviets not hurts you much. It's very fun start, but in late game...i wanted to kill creator :) In late game allies not attacking at all (all their harvesters destroyed, most of their base destroyed), you, and Soviets (and your ally) don't have any money (yeah, there are lot of money near your ally, but hey, look how FAR his base is!). And Soviets have endless reinforcements of 15 heavy tanks every ~5 mins! It's toooo much, you just don't have time to build army or line of captured Tesla Coils to stop that reinforcements, it tooks much time to stop Soviets and destroy last two bases in late game. At this time mission becames EXTREMELY annoying. Just one little thing could fix that: ability to build MCV! I don't have an idea, why original devs, and fans mission creators give u that ability very, very rare
Ahaha, relaaaaaaxing mission :) Soviets almost won't do any step towards you, but you will have endless reinforcements :) Author knows, how to bring fun.
I think, it's the best mission in that campaign! Cuz, do you remember a lot of missions in RA Universe, where enemy is not touching your base at all? You just flying on helis, destroying turrets, tesla coils, and attacks in same time. Brilliant mission, not less.
Fuf, in that mission you will have a big rest after last insane mission. Thanks to author for not just stupid difficulty gain, like in most player's campaign's/mods of C&C in general.
Sheeeeet, the hardest mission ever in that list, i highly recommend to put game speed on "slow", or u w'ont just get in time: soviets attacks literally without any stop. I think, you can play this mission on normal speed - only if you are some korean skilled starcraft player XDD. I think, mission is too hard. Especially for third mission.
Whoah, if u will start this mission with thoughts like: oh, destroying bridges, cool, it's like in Tanya's mission, in orig campaign, haha!...No, f*cking no. That mission teaches you, that you MUST quickly destroy the bridges, or Soviet forces will get fastly big numerical superiority, and you won't have any chance to destroy them, doesn't matter how much resources or tanks you have. At the end of the mission i wanted to nuke soviets behind destroyed bridges - there is very much of them, imagine, how fun it will be :)
First - what i want to say -> that's pretty nice missions. Most of them. Author uses some great ideas...and some not so good.
First big problem - all missions don't show u main objectives. You see good, detailed text...but, hey, where is objectives? You read text, then be like: ok, let's check it out. Then mission starts, and you be like: ok...what should I do?...ok, i will try to figure it out. For most of missions it works, but in some of them it's really annoying. Here is my opinion about everey mission:
1. Emergency Evacuation
Well, nice fast start, mission is abound action everywhere. It's not hard, especially if you will not be me, and realizes, that first guy, what you must rescue - on your base XDD. Good mission for start.