Source Filmmaker

Source Filmmaker

Skyvoid XXXXXL
48 bình luận
76561198095779111 17 Thg03, 2022 @ 11:42pm 
Why does models have too much brightness on the day map, when I enter SFM's game mode?
Mystic Monkey 31 Thg12, 2021 @ 8:41pm 
Can you add more skyvoids for different sun angles and time of day? I've got a scenebuild thats around dawn, and given the direct sunlight it makes the ground appear unlit.
steve bartek's sweaty big toe 28 Thg08, 2021 @ 4:12pm 
size matters
Talutia 18 Thg03, 2021 @ 8:44pm 
the skyvoid xxxl is not working it wouldn't load
Ayakaishi_Ayasy 26 Thg12, 2020 @ 3:41am 
Thank you so much...
anciaa 9 Thg08, 2020 @ 12:16am 
j u g e
tsuwaque 30 Thg07, 2020 @ 8:54am 
thicc map
Saint Hero 19 Thg10, 2019 @ 8:47pm 
Virgin Skybox vs Chad Skybox
MegaManFan198708 29 Thg03, 2019 @ 6:21pm 
Now that's an E X T R A L A R G E Background.
RedStoneMatt 3 Thg12, 2018 @ 11:45am 
thank you a LOT
Subsetgaming 29 Thg10, 2018 @ 3:10pm 
Is this eXtra eXtra eXtra eXtra eXtra Large or 45?
IcySeal 16 Thg02, 2017 @ 7:08pm 
or game
IcySeal 16 Thg02, 2017 @ 7:08pm 
on my serie
IcySeal 16 Thg02, 2017 @ 7:07pm 
man thanks you helped me with this map :D
Xabin Doyarchu 29 Thg10, 2016 @ 1:02pm 
I'm having a bizarre glitch with your void maps; I've loaded up models and scenery props in them, and they work fine, up until I need to control-z to undo something, then all of the props and models vanish like they're invisible and don't reappear, no matter what I do. Any way you can fix that?
Video Game Lover 9 Thg09, 2016 @ 7:48pm 
wow, must've been hell on your computer to compile, amazing job, and thank you!
Dr. N Forcement 6 Thg12, 2015 @ 10:45am 
I did that, It showed up, but I couldn't enter it!
Chris!!  [tác giả] 6 Thg12, 2015 @ 6:30am 
@Lil'Roar
This map works for Gmod too, simply copypaste the map from SFM to Gmod and you're set.
Dr. N Forcement 6 Thg12, 2015 @ 5:22am 
Can you make this for Gmod?
Garfman 22 Thg09, 2015 @ 7:10pm 
Awesome for plane scenes, and the size really helps too!
nomorevideos 14 Thg07, 2015 @ 4:32am 
Sometimes... the size does matter. ;~;
Chris!!  [tác giả] 23 Thg06, 2015 @ 7:31am 
@Spyro
All sky, no ground.
76561198095779111 22 Thg06, 2015 @ 11:00pm 
So, is this map entirely whole sky? And, no ground?
ConfederateJoe 16 Thg02, 2015 @ 6:26pm 
need version with fixed hdr so cubemaps/envmaps work!
Chris!!  [tác giả] 28 Thg01, 2015 @ 9:17am 
Venator Vicain 27 Thg01, 2015 @ 11:07am 
@Christoffer395

Much appreciated.
Chris!!  [tác giả] 27 Thg01, 2015 @ 10:04am 
@Slypear
Sure.
Venator Vicain 27 Thg01, 2015 @ 7:37am 
For the love of all that is holy, dear author I implore you to upload a version of this map without lights. This massive map is perfect, extending farther than a renderable Source Engine grid.

But it's unusable with the map's default lighting. Can you please include a version without lights?

Davive 19 Thg09, 2014 @ 2:10pm 
this map has no environment map. are you planning on adding it?
psi onix 23 Thg02, 2014 @ 7:47pm 
Alright i tried some different skyboxes, seems to work out okay.. in that they get rid of the horizon line. but the way it does that seems to be by stretching the custom skybox out across the whole thing so the clouds and stuff don't look quite as good, but still, makes the map much more usable for my need. thanks for the suggestion!
Chris!!  [tác giả] 23 Thg02, 2014 @ 9:00am 
@Psi
Then you'll have to use a custom skybox for that, every skybox in TF2 has an ugly floor and there isn't any skyboxes without horizon lines. My map supports custom skyboxes, just use the console command "sv_skyname <skyname>" and you're set.
psi onix 22 Thg02, 2014 @ 7:21pm 
is there any way to make one with no horizon line and just all clouds and sky? The bottom part being all gray really limits how it can be used. would have to keep cameras always pointed up to prevent the gray from being in the shot.
Yakuza Merkitzi 17 Thg02, 2014 @ 4:08am 
Map Hopefully comes to Gmod Some day :3
HQDefault 5 Thg02, 2014 @ 7:51am 
That's pretty big...
M&M 2 Thg02, 2014 @ 1:23pm 
Yea, I have noticed that.
Chris!!  [tác giả] 2 Thg02, 2014 @ 3:15am 
@lbpfan
I don't know how to edit skyboxes. Also, your skybox seems to create a greenish glow on models.
M&M 1 Thg02, 2014 @ 10:14pm 
Apparently you need to edit the skybox I gave you a bit. It looks more like yellow than green. Oops.
M&M 1 Thg02, 2014 @ 7:20pm 
Here's the green skybox. {ĐƯỜNG DẪN BỊ XÓA}
Patrick Jr. 1 Thg02, 2014 @ 5:04pm 
Once done, I'll update the collection too <3
Chris!!  [tác giả] 1 Thg02, 2014 @ 5:01pm 
@Patrick & lbpfan
Yes, if I can get a custom skybox for just that, then I am sure that's possible.
Patrick Jr. 1 Thg02, 2014 @ 4:53pm 
Could you do a Dark Void map but in this size, I sometimes use Dark Void to create my scenebuilds so a super large one would be great! without lights, as I prefer doing my own light set up

♥♥♥
M&M 1 Thg02, 2014 @ 4:48pm 
Will you be able to create a version of skyvoid but with the sky being green?
Chris!!  [tác giả] 1 Thg02, 2014 @ 10:49am 
@DeathTrooper
So you want a completely black skyvoid? Sure, I can do that.
Deathtrooper 1 Thg02, 2014 @ 9:58am 
Hey quick question, can you make a dark map like this and have the same size, BUT can you add light to it. Im trying to make a realistic atmosphere for a space battle since you cant see stars in space but the sun is shining on the ships so you can see the ships.
Deathtrooper 31 Thg01, 2014 @ 7:52pm 
FINALLY I CAN MAKE SHIP BATTLES!
Ty-Dy 31 Thg01, 2014 @ 1:41pm 
Oh excellent, then job well done!
Chris!!  [tác giả] 31 Thg01, 2014 @ 1:32pm 
@Lockjaw
It has lights, people don't seem to like the original skyvoid without lights as much as the one with lights.
Ty-Dy 31 Thg01, 2014 @ 12:58pm 
Does it still contain lights or is it the actual original without the lights?