Source Filmmaker

Source Filmmaker

Skyvoid XXXXXL
Komentarzy: 48
76561198095779111 17 marca 2022 o 23:42 
Why does models have too much brightness on the day map, when I enter SFM's game mode?
Mystic Monkey 31 grudnia 2021 o 20:41 
Can you add more skyvoids for different sun angles and time of day? I've got a scenebuild thats around dawn, and given the direct sunlight it makes the ground appear unlit.
steve bartek's sweaty big toe 28 sierpnia 2021 o 16:12 
size matters
Talutia 18 marca 2021 o 20:44 
the skyvoid xxxl is not working it wouldn't load
Ayakaishi_Ayasy 26 grudnia 2020 o 3:41 
Thank you so much...
anciaa 9 sierpnia 2020 o 0:16 
j u g e
tsuwaque 30 lipca 2020 o 8:54 
thicc map
Saint Hero 19 października 2019 o 20:47 
Virgin Skybox vs Chad Skybox
MegaManFan198708 29 marca 2019 o 18:21 
Now that's an E X T R A L A R G E Background.
RedStoneMatt 3 grudnia 2018 o 11:45 
thank you a LOT
Subsetgaming 29 października 2018 o 15:10 
Is this eXtra eXtra eXtra eXtra eXtra Large or 45?
IcySeal 16 lutego 2017 o 19:08 
or game
IcySeal 16 lutego 2017 o 19:08 
on my serie
IcySeal 16 lutego 2017 o 19:07 
man thanks you helped me with this map :D
Xabin Doyarchu 29 października 2016 o 13:02 
I'm having a bizarre glitch with your void maps; I've loaded up models and scenery props in them, and they work fine, up until I need to control-z to undo something, then all of the props and models vanish like they're invisible and don't reappear, no matter what I do. Any way you can fix that?
Video Game Lover 9 września 2016 o 19:48 
wow, must've been hell on your computer to compile, amazing job, and thank you!
Dr. N Forcement 6 grudnia 2015 o 10:45 
I did that, It showed up, but I couldn't enter it!
Chris!!  [autor] 6 grudnia 2015 o 6:30 
@Lil'Roar
This map works for Gmod too, simply copypaste the map from SFM to Gmod and you're set.
Dr. N Forcement 6 grudnia 2015 o 5:22 
Can you make this for Gmod?
Garfman 22 września 2015 o 19:10 
Awesome for plane scenes, and the size really helps too!
nomorevideos 14 lipca 2015 o 4:32 
Sometimes... the size does matter. ;~;
Chris!!  [autor] 23 czerwca 2015 o 7:31 
@Spyro
All sky, no ground.
76561198095779111 22 czerwca 2015 o 23:00 
So, is this map entirely whole sky? And, no ground?
ConfederateJoe 16 lutego 2015 o 18:26 
need version with fixed hdr so cubemaps/envmaps work!
Chris!!  [autor] 28 stycznia 2015 o 9:17 
Venator Vicain 27 stycznia 2015 o 11:07 
@Christoffer395

Much appreciated.
Chris!!  [autor] 27 stycznia 2015 o 10:04 
@Slypear
Sure.
Venator Vicain 27 stycznia 2015 o 7:37 
For the love of all that is holy, dear author I implore you to upload a version of this map without lights. This massive map is perfect, extending farther than a renderable Source Engine grid.

But it's unusable with the map's default lighting. Can you please include a version without lights?

Davive 19 września 2014 o 14:10 
this map has no environment map. are you planning on adding it?
psi onix 23 lutego 2014 o 19:47 
Alright i tried some different skyboxes, seems to work out okay.. in that they get rid of the horizon line. but the way it does that seems to be by stretching the custom skybox out across the whole thing so the clouds and stuff don't look quite as good, but still, makes the map much more usable for my need. thanks for the suggestion!
Chris!!  [autor] 23 lutego 2014 o 9:00 
@Psi
Then you'll have to use a custom skybox for that, every skybox in TF2 has an ugly floor and there isn't any skyboxes without horizon lines. My map supports custom skyboxes, just use the console command "sv_skyname <skyname>" and you're set.
psi onix 22 lutego 2014 o 19:21 
is there any way to make one with no horizon line and just all clouds and sky? The bottom part being all gray really limits how it can be used. would have to keep cameras always pointed up to prevent the gray from being in the shot.
Yakuza Merkitzi 17 lutego 2014 o 4:08 
Map Hopefully comes to Gmod Some day :3
HQDefault 5 lutego 2014 o 7:51 
That's pretty big...
M&M 2 lutego 2014 o 13:23 
Yea, I have noticed that.
Chris!!  [autor] 2 lutego 2014 o 3:15 
@lbpfan
I don't know how to edit skyboxes. Also, your skybox seems to create a greenish glow on models.
M&M 1 lutego 2014 o 22:14 
Apparently you need to edit the skybox I gave you a bit. It looks more like yellow than green. Oops.
M&M 1 lutego 2014 o 19:20 
Here's the green skybox. {LINK USUNIĘTY}
Patrick Jr. 1 lutego 2014 o 17:04 
Once done, I'll update the collection too <3
Chris!!  [autor] 1 lutego 2014 o 17:01 
@Patrick & lbpfan
Yes, if I can get a custom skybox for just that, then I am sure that's possible.
Patrick Jr. 1 lutego 2014 o 16:53 
Could you do a Dark Void map but in this size, I sometimes use Dark Void to create my scenebuilds so a super large one would be great! without lights, as I prefer doing my own light set up

♥♥♥
M&M 1 lutego 2014 o 16:48 
Will you be able to create a version of skyvoid but with the sky being green?
Chris!!  [autor] 1 lutego 2014 o 10:49 
@DeathTrooper
So you want a completely black skyvoid? Sure, I can do that.
Deathtrooper 1 lutego 2014 o 9:58 
Hey quick question, can you make a dark map like this and have the same size, BUT can you add light to it. Im trying to make a realistic atmosphere for a space battle since you cant see stars in space but the sun is shining on the ships so you can see the ships.
Deathtrooper 31 stycznia 2014 o 19:52 
FINALLY I CAN MAKE SHIP BATTLES!
Ty-Dy 31 stycznia 2014 o 13:41 
Oh excellent, then job well done!
Chris!!  [autor] 31 stycznia 2014 o 13:32 
@Lockjaw
It has lights, people don't seem to like the original skyvoid without lights as much as the one with lights.
Ty-Dy 31 stycznia 2014 o 12:58 
Does it still contain lights or is it the actual original without the lights?