Tabletop Simulator

Tabletop Simulator

Quacks of Quedlinburg + Herb Witches w/ Extra Players
5 Comments
madscientist  [author] 14 Sep, 2020 @ 6:58am 
There's been an official response! Link in description above
Ramun Flame 12 Sep, 2020 @ 10:44pm 
Yeah, I think that decision is for the best, I just was curious if there was any source for the designer chiming in. Thanks for the mod!
madscientist  [author] 12 Sep, 2020 @ 10:33pm 
Hey guys, you're both right! Looks like I conflated the BGG consensus on chips being unlimited and that one poster on Reddit saying that WW said they aren't limited. I haven't myself seen a post written directly by Wolfgang Warsch saying as such. The BGG threads on the Herb Witches page mostly agree that chips are only limited as a physical production limitation rather than a game design limitation, since there are no rules anywhere saying that you need to remove chips if you play with less than the max number of players. In this way, a 2-player game essentially has unlimited chips, and it apparently has no effect on the game design since there is no rule to prevent this. This was my logic when making all the bags infinite; it didn't really make sense for me to make a call and decide what the proper number of limited chips should be for 7 players.
Ramun Flame 12 Sep, 2020 @ 7:26pm 
Yeah, I'm also wondering about the infinite tokens. I thought the rule book talked about them being finite? In a quick google search, I can't find any statements from the designer, but I find someone saying the designer said so(which doesn't count).

Either way, the game would be unplayable if there weren't at least more tokens to make up for higher player counts, but they maybe shouldn't be infinite.
RebelScum 12 Sep, 2020 @ 6:48pm 
Great-looking mod!

Could you please link to where the designer said that the ingredients are not intended to be limited? Just curious.