RimWorld
Fallen world (Royaltly) [1.0-1.2]
49 件のコメント
Alu 2021年8月10日 0時42分 
This def needs an update since there's new cannibal raider factions that have advanced tech. I know you can turn them off and just keep the tribal ones active, but then you don't got any medieval era cannibals so that kinda sucks.
Iamokay13 2021年8月7日 11時57分 
Does this work with 1.3?
Ausar the Vile 2021年8月1日 13時55分 
1.3?
SalmonToastie 2021年5月31日 20時42分 
@Meakin I looked through the xml and it looks like the factions do only get two forced outfits and thats about it, i added other tags and removed them. It was probably done because its easier instead of having to add like 50 tags as well as mod requirements.
svlla 2021年5月13日 7時23分 
i wanted low tech empire for my medieval play and you delivered. thanks!
dlwocnd124 2021年4月22日 23時52分 
Unable to bring in the Imperial Tribute Collector.
Imperial Merchant Error
Please fix it ..
Meakin 2021年3月15日 15時49分 
Could you add in some more integration with other mods that add in medieval apparel? This mod seems to do a really solid job at limiting world tech, but factions are very boring in terms of apparel variety now. The outlanders, pirates and empire factions seem to just turn up with two "outfits": A generic tribal outfit (often with wooden armour and a tribal war mask from VE armour), and then a vanilla plate and tribal headdress outfit. So some things from VE are being used, but most of it isn't. This mod would be ten times better if VE medieval armour was spread through the factions alongside the vanilla stuff
Cybranian  [作成者] 2021年2月17日 0時03分 
@Turkey

The game has categories of items. Be it medieval or hi tech armor, or weapons, etc. If mods do not create their own special categories of items, then everything will work correctly. Better to try.
Turkey 2021年2月16日 23時52分 
So stuff like VWE, where stuff like Gunpowder is its own research? That doesn't work?
Cybranian  [作成者] 2021年2月16日 23時33分 
@Turkey

If these mods don't create their own item categories, but use vanilla ones, then it should work.
Turkey 2021年2月16日 22時33分 
Does this work with mods that add medieval equipment?
Daisuke 2021年2月15日 7時53分 
No idea but I don't see how developer mode does this either since it does not do it unmodded. I think it may an incompatability with other mods that disable tech above medieval as those disable royal faction since they're high-tech perhaps? I'll do a bit of testing when i get the chance
Cybranian  [作成者] 2021年2月15日 6時01分 
@๖ۣۜDaisuke

All the mod does is change the equipment. How can he influence this?
Daisuke 2021年2月15日 4時00分 
After disabling developer mode I no longer got any royalty quests, and this does not happen to me when not using this mod so it's clear it's the mod causing it in some way or another, I guess it might be incompatible with something since it seems very few others have this issue
Cybranian  [作成者] 2021年2月14日 16時11分 
@๖ۣۜDaisuke

I don't know about the fix. Most likely this is a function for testing quests that the developer used, so I see no way other than disabling developer mode.
Daisuke 2021年2月14日 6時37分 
Is there a fix or am I forced to disable developer mode?
Cybranian  [作成者] 2021年2月14日 6時10分 
@๖ۣۜDaisuke

This occurs in a regular game if developer mode is enabled.
Daisuke 2021年2月14日 5時39分 
I've been having issues where quests are called like "ERR: The[adjany] [asker_royalTitleInCurrentFaction]" and where quest descriptions are all messed up with [asker_faction_name] and such, any idea why?
Cybranian  [作成者] 2021年2月6日 16時00分 
@Medic Olkie

Just random color
Cybranian  [作成者] 2021年2月6日 16時00分 
@Absol

Downgrade vanilla pirates and outlanders.
Medic Olkie 2021年2月6日 8時46分 
What material is the red armour in your screenshot made of?
Spinnock Durav, Hustbearer 2021年2月2日 14時48分 
Does this 'upgrade' vanilla tribes or only downgrade vanilla pirates and outlanders?
Vertigo 2021年1月3日 18時43分 
Yeah I'm still trying to track it down. That being said this is the default Civil Outlander faction that keeps getting this error, not a modded faction. Previously I just removed them with Faction Control, but I was hoping to track this one down.
Cybranian  [作成者] 2021年1月3日 18時37分 
@Vertigo

My mod does not in any way touch factions from other mods.

Also, in my opinion, I did not touch the merchants. That is, all I did was re-equip the pawns at will. I don’t think it could affect the trade.
Vertigo 2021年1月3日 17時00分 
I'm trying to track down a trade caravan issue. I'm unsure if it is this mod, but since your mod touches the def I figured I would ask.
The error starts with this.

Cannot generate arriving trader caravan for Nation of Cool because there is a pawn kind (Town trader) who is not a trader but is in a traders list.

It basically makes it impossible to get traders from this faction. (Civil Outlander)
Cybranian  [作成者] 2020年12月14日 14時23分 
@bagelhe

It does not matter.
bagelhe 2020年12月14日 8時45分 
hey, where should we place that mod up high or low for the load order?
SalmonToastie 2020年12月2日 2時43分 
Anyway to not use required apparel tags? Tired of seeing them all use plate armour lmao.
Ravinglegend 2020年10月25日 20時27分 
Best solution for low tech playthroughs i've seen. Especially now that the game will bug you about missing factions if you use a mod that removes higher tech factions. Great mod.
the mean gremlin 2020年10月6日 9時27分 
@DimonSever000, unfortunately it appears it either doesn't work with CE, or perhaps it's having trouble switching out tribals into low tech gear, or something else? I could have it wrong in my load order? i'm definitely seeing lower level firearms from the vanilla tribal factions
SalmonToastie 2020年10月5日 21時02分 
@DimonSever000 always add the CE compatible lmao. Makes people froth.
Cybranian  [作成者] 2020年10月5日 13時33分 
@slammato

Why shouldn't he work with him? The mod simply changes the pawn templates.
the mean gremlin 2020年10月5日 12時14分 
does this mod work with combat extended?
SalmonToastie 2020年9月23日 20時16分 
Just letting anyone else know that it doesn't include VAE stuff because they use their own categories, you'd have to change the tags to match the medieval kingdom if you want the royalty faction to have better stuff.
Cybranian  [作成者] 2020年9月15日 2時14分 
@PremierVader
I could do this a little later, as I am currently updating my prosthetic mod.
PremierVader 2020年9月15日 1時36分 
This looks great! Can you make another version for 1800s plauthroughs where you can have cowboys with revolvers and rifles but no Spacer technology stuff?
The Dutchman 2020年9月14日 5時54分 
Have yet to see any issues. Played a Medieval run with 150+ mods, nothing showed up that shouldnt have
CatLover366 2020年9月13日 20時35分 
those mods are currently full of issues
The Dutchman 2020年9月12日 6時52分 
Theres other mods that do the same thing this does
Nidstang 2020年9月11日 21時44分 
This is exactly what I was looking for. I sort of wish there was a plug-in for the medieval stuff pack, since the armors and weapons would look great with this.
Cybranian  [作成者] 2020年9月9日 13時47分 
@Sentenza

You can use anything you want, but all the factions around use only medieval weapons and equipment.
Cybranian  [作成者] 2020年9月9日 13時45分 
@Oracle of Thessia

If the mods did not add their own categories of clothing and weapons, but used existing ones, then Yes.
Sentenza 2020年9月9日 13時28分 
does it lock tech and all mechanic above medieval?
The Dutchman 2020年9月9日 12時55分 
Theres a mod that converts the Empire to medieval Empire
Oracle of Thessia 2020年9月9日 7時31分 
Will this use medieval equipment from mods that you have installed? Eg, Vanilla Expanded Armour/Apparel/Factions Medieval?
Dødens sjel 2020年9月9日 7時04分 
Dutchman, this one is for the Royalty DLC, the other one doesnt cover the empire because it would mess with the games code
The Dutchman 2020年9月9日 6時46分 
....? This is already a mod