RimWorld
Fallen world (Royaltly) [1.0-1.2]
49 σχόλια
Alu 10 Αυγ 2021, 0:42 
This def needs an update since there's new cannibal raider factions that have advanced tech. I know you can turn them off and just keep the tribal ones active, but then you don't got any medieval era cannibals so that kinda sucks.
Iamokay13 7 Αυγ 2021, 11:57 
Does this work with 1.3?
Ausar the Vile 1 Αυγ 2021, 13:55 
1.3?
SalmonToastie 31 Μαϊ 2021, 20:42 
@Meakin I looked through the xml and it looks like the factions do only get two forced outfits and thats about it, i added other tags and removed them. It was probably done because its easier instead of having to add like 50 tags as well as mod requirements.
svlla 13 Μαϊ 2021, 7:23 
i wanted low tech empire for my medieval play and you delivered. thanks!
dlwocnd124 22 Απρ 2021, 23:52 
Unable to bring in the Imperial Tribute Collector.
Imperial Merchant Error
Please fix it ..
Meakin 15 Μαρ 2021, 15:49 
Could you add in some more integration with other mods that add in medieval apparel? This mod seems to do a really solid job at limiting world tech, but factions are very boring in terms of apparel variety now. The outlanders, pirates and empire factions seem to just turn up with two "outfits": A generic tribal outfit (often with wooden armour and a tribal war mask from VE armour), and then a vanilla plate and tribal headdress outfit. So some things from VE are being used, but most of it isn't. This mod would be ten times better if VE medieval armour was spread through the factions alongside the vanilla stuff
Cybranian  [Δημιουργός] 17 Φεβ 2021, 0:03 
@Turkey

The game has categories of items. Be it medieval or hi tech armor, or weapons, etc. If mods do not create their own special categories of items, then everything will work correctly. Better to try.
Turkey 16 Φεβ 2021, 23:52 
So stuff like VWE, where stuff like Gunpowder is its own research? That doesn't work?
Cybranian  [Δημιουργός] 16 Φεβ 2021, 23:33 
@Turkey

If these mods don't create their own item categories, but use vanilla ones, then it should work.
Turkey 16 Φεβ 2021, 22:33 
Does this work with mods that add medieval equipment?
Daisuke 15 Φεβ 2021, 7:53 
No idea but I don't see how developer mode does this either since it does not do it unmodded. I think it may an incompatability with other mods that disable tech above medieval as those disable royal faction since they're high-tech perhaps? I'll do a bit of testing when i get the chance
Cybranian  [Δημιουργός] 15 Φεβ 2021, 6:01 
@๖ۣۜDaisuke

All the mod does is change the equipment. How can he influence this?
Daisuke 15 Φεβ 2021, 4:00 
After disabling developer mode I no longer got any royalty quests, and this does not happen to me when not using this mod so it's clear it's the mod causing it in some way or another, I guess it might be incompatible with something since it seems very few others have this issue
Cybranian  [Δημιουργός] 14 Φεβ 2021, 16:11 
@๖ۣۜDaisuke

I don't know about the fix. Most likely this is a function for testing quests that the developer used, so I see no way other than disabling developer mode.
Daisuke 14 Φεβ 2021, 6:37 
Is there a fix or am I forced to disable developer mode?
Cybranian  [Δημιουργός] 14 Φεβ 2021, 6:10 
@๖ۣۜDaisuke

This occurs in a regular game if developer mode is enabled.
Daisuke 14 Φεβ 2021, 5:39 
I've been having issues where quests are called like "ERR: The[adjany] [asker_royalTitleInCurrentFaction]" and where quest descriptions are all messed up with [asker_faction_name] and such, any idea why?
Cybranian  [Δημιουργός] 6 Φεβ 2021, 16:00 
@Medic Olkie

Just random color
Cybranian  [Δημιουργός] 6 Φεβ 2021, 16:00 
@Absol

Downgrade vanilla pirates and outlanders.
Medic Olkie 6 Φεβ 2021, 8:46 
What material is the red armour in your screenshot made of?
Spinnock Durav, Hustbearer 2 Φεβ 2021, 14:48 
Does this 'upgrade' vanilla tribes or only downgrade vanilla pirates and outlanders?
Vertigo 3 Ιαν 2021, 18:43 
Yeah I'm still trying to track it down. That being said this is the default Civil Outlander faction that keeps getting this error, not a modded faction. Previously I just removed them with Faction Control, but I was hoping to track this one down.
Cybranian  [Δημιουργός] 3 Ιαν 2021, 18:37 
@Vertigo

My mod does not in any way touch factions from other mods.

Also, in my opinion, I did not touch the merchants. That is, all I did was re-equip the pawns at will. I don’t think it could affect the trade.
Vertigo 3 Ιαν 2021, 17:00 
I'm trying to track down a trade caravan issue. I'm unsure if it is this mod, but since your mod touches the def I figured I would ask.
The error starts with this.

Cannot generate arriving trader caravan for Nation of Cool because there is a pawn kind (Town trader) who is not a trader but is in a traders list.

It basically makes it impossible to get traders from this faction. (Civil Outlander)
Cybranian  [Δημιουργός] 14 Δεκ 2020, 14:23 
@bagelhe

It does not matter.
bagelhe 14 Δεκ 2020, 8:45 
hey, where should we place that mod up high or low for the load order?
SalmonToastie 2 Δεκ 2020, 2:43 
Anyway to not use required apparel tags? Tired of seeing them all use plate armour lmao.
Ravinglegend 25 Οκτ 2020, 20:27 
Best solution for low tech playthroughs i've seen. Especially now that the game will bug you about missing factions if you use a mod that removes higher tech factions. Great mod.
the mean gremlin 6 Οκτ 2020, 9:27 
@DimonSever000, unfortunately it appears it either doesn't work with CE, or perhaps it's having trouble switching out tribals into low tech gear, or something else? I could have it wrong in my load order? i'm definitely seeing lower level firearms from the vanilla tribal factions
SalmonToastie 5 Οκτ 2020, 21:02 
@DimonSever000 always add the CE compatible lmao. Makes people froth.
Cybranian  [Δημιουργός] 5 Οκτ 2020, 13:33 
@slammato

Why shouldn't he work with him? The mod simply changes the pawn templates.
the mean gremlin 5 Οκτ 2020, 12:14 
does this mod work with combat extended?
SalmonToastie 23 Σεπ 2020, 20:16 
Just letting anyone else know that it doesn't include VAE stuff because they use their own categories, you'd have to change the tags to match the medieval kingdom if you want the royalty faction to have better stuff.
Cybranian  [Δημιουργός] 15 Σεπ 2020, 2:14 
@PremierVader
I could do this a little later, as I am currently updating my prosthetic mod.
PremierVader 15 Σεπ 2020, 1:36 
This looks great! Can you make another version for 1800s plauthroughs where you can have cowboys with revolvers and rifles but no Spacer technology stuff?
The Dutchman 14 Σεπ 2020, 5:54 
Have yet to see any issues. Played a Medieval run with 150+ mods, nothing showed up that shouldnt have
CatLover366 13 Σεπ 2020, 20:35 
those mods are currently full of issues
The Dutchman 12 Σεπ 2020, 6:52 
Theres other mods that do the same thing this does
Nidstang 11 Σεπ 2020, 21:44 
This is exactly what I was looking for. I sort of wish there was a plug-in for the medieval stuff pack, since the armors and weapons would look great with this.
Cybranian  [Δημιουργός] 9 Σεπ 2020, 13:47 
@Sentenza

You can use anything you want, but all the factions around use only medieval weapons and equipment.
Cybranian  [Δημιουργός] 9 Σεπ 2020, 13:45 
@Oracle of Thessia

If the mods did not add their own categories of clothing and weapons, but used existing ones, then Yes.
Sentenza 9 Σεπ 2020, 13:28 
does it lock tech and all mechanic above medieval?
The Dutchman 9 Σεπ 2020, 12:55 
Theres a mod that converts the Empire to medieval Empire
Oracle of Thessia 9 Σεπ 2020, 7:31 
Will this use medieval equipment from mods that you have installed? Eg, Vanilla Expanded Armour/Apparel/Factions Medieval?
Dødens sjel 9 Σεπ 2020, 7:04 
Dutchman, this one is for the Royalty DLC, the other one doesnt cover the empire because it would mess with the games code
The Dutchman 9 Σεπ 2020, 6:46 
....? This is already a mod