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Skyrim it's located next to the Dawnstar Dark Brotherhood Sanctuary (5th picture).
Solstheim it's located near the edge of Raven Rock, near the special stone (10th picture).
Winterhold on the other hand would require a total dock building due to it being on top of a cliff.
"As for Interior, the doors at each port are locked (Except the kal'nar'ree which allows entry at all ports due to the interior map allowing transport from inside the vessel) so that there is only 1 interior cell. This interior can only lead out to 1 place, which I chose the Ocean for, as this is the system's main travel hub."
If you want a work-around to the Skyrim Workshop, subscribe/download it and then once it's downloaded, unsubscribe.
If you really, really want a Nexus version, I will do it, as all I have used is Vanilla/DLC Bethesda assets (which are needed for pretty much all mods). Merely post a comment saying "I want this mod on Nexus" and it will be done.
Please note that Nexus versions probably won't be updated (although it's already complete, and shouldn't actually clash with anything and shouldn't need updating).
As for Interior, the doors at each port are locked (Except the kal'nar'ree which allows entry at all ports due to the interior map allowing transport from inside the vessel) so that there is only 1 interior cell. This interior can only lead out to 1 place, which I chose the Ocean for, as this is the system's main travel hub.
I decided to keep the system wholly script free so that there would never be any conflicts (except where the ship is actually docked).
For example, a quest told through character journals and other written forms has no chance to break, while a quest with similar storyline, but much more involved scripting (Blood On The Ice is a prime example) will break, sometimes catasthropically.
I try my best to answer any comment as soon as I notice them.
You also mentioned a wheeled vehicle, last time I saw one of those move outside the cutscene, it caused Havoc Spazzing something royal, sometimes it would take off.
I'll log into skyrim after a few things get done around the house. Thank you for the prompt response.
An actual physically moving boat would throw up many complications. Here are a few examples.
1. Actually getting it to move in the first place and look even half decent (wake, bow splash, etc)
2. Collision detection, many of Skyrim's waterways are abnormally shallow and would ground even the smallest of boats in many places.
3. Navmesh, to have it even be remotely NPC compatible, a navmeshed deck would be essential, and since navmeshes cannot move, this would be a major issue.