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But yes there is a way if you really want/need it. Go into the config files and change the option to TrashTheOldLab to false.. and then comment out the section that removed the class in the classdata ... you'll need to build *both* labs to utilise the old class ..... ....
Or 5<4<3<2<1?
+ClassesToSkipPsionicWillDrain=Templar
sorry if my answer is a bit vague, it's been a very long time since I used both mods together
RustyFix_Toolbox_PexM_AdjustPsiGradingForThisSoldier true
this will force/refresh the soldiers grading
otherwise Grading should unlock those weapons and amps.
The two weapons are from Aslyenne's Advent Warlock and TeamCX Armoured (Psi) Vipers btw. Both are strong alternative main hand weapons.
Reaper is the main rifle, gatling - not sure - haven't researched that yet.
Example:
SpecializationMetaInfo = (bUseForRandomClasses=true, AllowedWeaponCategories=(sword, combatknife, psiamp), InventorySlots=(eInvSlot_PrimaryWeapon, eInvSlot_SecondaryWeapon), bMelee=true, iWeightPrimary=1)
Note: some classes only specify a weapon for a primary slot in this meta info, if you want to also add psiamp to those - add a "eInvSlot_SecondaryWeapon" into InventorySlots as shown above.
The short answer is just don't use that SWO. The long answer is that if you still want to use that option you would have to add psiamps to every single secondary spec.
Basic Psi Amps normally become available after the main Psionics research.
There is a list of exempt classes in the configs (and also in the archives pages for Psionics Will-as-mana ... and in the menu screen pop-up when you first install the mod ... )