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To be honest, I don't know myself.
To provide insight on this, this is an intended feature by the game to cut back on performance costs with fires, it does "glow" with motes, however, it doesn't provide any light.
Tried to fix what you described but couldn't. Probably, the calculation of energy in the solar panel is done inside the game code, and not in xml files that I can edit. In any weather, solar panels work the same way and depend solely on the time of day.
Why no light comes from the fire is a mystery to me.
The day cycle is similarly tied to the time of day and not to the weather and I could not change this. Sorry I couldn't help :(
So point by point. The first one I will try to fix within a couple of days, but I'm not sure what I can.
At the expense of solar panels. I'll try to fix it.
At the expense of the third point. I think theoretically you can change the length of the day, but how I do not know yet.
1. Forrest Fires emit no light.
2. Solar Panels Still work.
3. Day cycle says its still day time for normal hours, so pawns only have the in darkness mood debuff during the night normal night time. and not during nomral day time hours.
Going to try your night time only one, that sounds like it could be interesting.
Do you think you could make a mod where you change how long days go for? If so we could have 14 hours of light and then like 30+ hours of dark. thanks
Yes, absolute darkness all the time.
If this doesn't suit you, you can use the night-only version.
The fact is that if you do not do this, the game gives an endless series of errors, alas.
The mod significantly reduces the accuracy of shooting along with the darkness.
I made a patch for the weather. I specifically prescribed the accuracy reduction like this: <accuracyMultiplier> 0.25 </accuracyMultiplier>
I'm glad you liked it!
I don't know, but theoretically there shouldn't be any problems.