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Thank you very much for the reply - the track feels very very good to drive, feels ALIVE, so very very good job without LIDAR data then.
I have very high standards for tracks that are not laser-scanned, but this one I will keep and continue to drive. (Hell, some laser-scanned tracks are actually WORSE than this, e.g. Paul Ricard, Road Atlanta.)
Thanks again,
Atticus
It's made with a similar method to the recent Kyalami track, the guy who made that has a long thread detailing the method on AC forums, I think. So it's photogrammetry data for the base, which gives some pretty good results. Can get cambers and medium to large scale undulations pretty well from it. I mix this with GPS, telemetry data, video, personal knowledge, and whatever else I find useful to do smaller scale road stuff. Because this is public roads most of the year street view helped... :)
@Mak - You might lose some of the trees and additional tso stuff, like reduced crowd detail. But not very much. I can't remember exactly what was in or out.
Thank you very much for this track - it's a real gem as it's not available in any of the 'big' sims elsewhere (iR, AC, ACC, R3E, AMS).
Can you tell us if this is laser scanned?
Thanks again,
Atticus
with low circuit detail fps are fine
P.S. but with "low" i lose other part of the track or it reduce only geometry of tyre walls?
Thank you very much, from Brazil IoI
@daniel, maybe..... I kinda want to make Dezzi for some reason.
How about Killarney?
Thank you very much!!!!
Didn't think of doing it, I'm not even sure there is any data or photos anywhere to even start with it...
now im waiting for the 23km pre 1959 version ; )
,dont suppose you have any plans for that?
track runs really well for me,max FPS most of the time
for me one of the best south african tracks with a lot of history of motorsport