Garry's Mod
rp_industrial17_destroyed
141 commenti
last time i played its reflections and lighting was a whole lot of purple and black checkerboards/missing textures
i love gmod 14 dic, ore 14:22 
this reminds me of the half life 2 BETA
NightmaresInk 7 dic, ore 15:19 
pretty good map
Sgt Stacker 23 ott, ore 3:44 
Perfect for a streetwar set up
Knightbublik 11 set, ore 19:38 
looks dope!
Kronosaurus 19 mag, ore 10:38 
S
Casa 25 feb, ore 11:15 
get your free tvs
Smelly (afraid of women) 28 gen, ore 2:35 
@IEatSand The mod must have installed incorrectly, try to reinstall it
IEatSand 27 gen, ore 14:53 
tons of missing textures for some reason. I have hl1 hl2 hl2 ep1 and 2, tf2, lf4d1 and 2, css, csgo, both portals and dod mounted
Zekkriel 26 dic 2023, ore 17:17 
very good map
Enclave Enjoyer 3 giu 2023, ore 10:43 
@ Smelly, yeah Half-Life is known for its environmental story telling.
Smelly (afraid of women) 10 apr 2023, ore 6:07 
I like all the visual storytelling here. the Nexus got raided with everybody trying to steal all the rations that they could find from the ration center, even trying to use laundry carts to transport all of them. The lower Nexus areas past the elevator were left unscathed. The upper citadel area had to be blocked off as the rebels started to get inside the nexus. The combine put barricades at the main nexus entrance when the riots started. I especially like how while on the original I17 map the rebels were in a really bad spot, with there being metal grates exposing some areas of the sewers and the catwalks and forcefields making it easy for the combine to contain a situation, now the tides have completely turned with the only bases the combine has left being the isolated lower nexus areas and the checkpoint at the trainstation while the rebels now have made the construction site into a fortress
Smelly (afraid of women) 10 apr 2023, ore 5:59 
I've improved the nodgraph for this map since it's really good for NPC battles with all the potential cover, sadly the rubble everywhere sometimes gives NPC a hard time navigating. The worst offender is the alley infront of the main construction site entrance, NPCs are completely unable to get over the rubble with the two metal panels ontop of it and the brocken off corner from the living block there is also giving them a bit of trouble
noeshaj 19 gen 2023, ore 17:58 
do i need half life for the map?
Smelly (afraid of women) 14 gen 2023, ore 14:20 
I recognize certain details, beta9 was used as a basis for this map not v1
deadkiller1987 30 dic 2022, ore 11:40 
simply brilliant
Elsafan 25 ott 2022, ore 14:46 
omg
The Master Anomius 92 3 set 2022, ore 20:02 
I've been disconnected of overflow channel.
MrMindBlow 20 mar 2022, ore 7:32 
Great map.
A Winterhome citizen 28 gen 2022, ore 1:04 
but still a good map
A Winterhome citizen 28 gen 2022, ore 1:04 
the one that the Consul uses
svensis  [autore] 26 gen 2022, ore 1:29 
Which control room?
A Winterhome citizen 24 gen 2022, ore 16:59 
its a really good map. my only problem is that the control room from the original is gone but still a good map
Benedict 5 dic 2021, ore 10:23 
I've always loved Industrial17 and I really wanted to check this one out, but every time I load any of these maps my framerate takes a total nosedive...
Psikokinetic 27 ott 2021, ore 6:47 
666 ratings. Epic map btw
Oblivion 30 set 2021, ore 23:16 
everytime i use the console "mat_specular 0" it crashes my computer
Мофф Брунькофф 18 set 2021, ore 0:57 
Финал PostBellumRP.
ge 1 set 2021, ore 9:44 
can you make a sun version i cant see nothing
cleric 19 lug 2021, ore 20:03 
Quite frankly, I cannot describe with mere words the brilliance of this map.

This map gives a fantastic glimpse into Svensis' competence; the mastermind behind stadek.co, the colossus of GMod and future zenith of S&box. The whole map aesthetics and overall layout are thought-out very well, with smart easter eggs and hidden pathways scattered around to make gameplay smooth and enjoyable. A sophisticated arsenal of design elements, akin to the architectural blaze of Rapture, make this not only a playful, but historic and informational experience, with tads and bits to discover behind every corner.

It's pretty easy to say that this is easily one of the best, if not, actually the best map for roleplay-purposes; going by the design alone.

Keep it up!
Militia 15 lug 2021, ore 2:14 
what game do i need to fix the errors on the original map?
svensis  [autore] 15 lug 2021, ore 1:47 
yes
MattMX 14 lug 2021, ore 23:46 
could I use this in a sort of movie?
BUSTER 19 giu 2021, ore 11:57 
ai nodes?
Militia 17 giu 2021, ore 14:48 
ive been needing to ask, but what game do i need to fix the errors on the rp_industrial17_beta9?
leg 21 mag 2021, ore 12:56 
Oh my god. I'm so glad I found this, this is so fucking perfect for the kinds of scenarios and shit I like to set up. Amazing edit!
cleric 20 mag 2021, ore 2:15 
Diese Karte ist visionär!
Veraltet 19 mag 2021, ore 6:39 
This is amazing! Thx guys I realy like it!
Vince  [autore] 8 apr 2021, ore 23:19 
Good point.
Harlequin 5 apr 2021, ore 19:20 
It's a trip to play this after playing Industrial for years and years back in the day. Like going to your hometown and seeing it burnt down.
Tundra 18 mar 2021, ore 18:23 
probably what the beta uprising looked like
ZeldiaKun 1 feb 2021, ore 16:59 
best map for the Lethal necrotic Snpc
fiend 22 gen 2021, ore 15:35 
how do i turn off the radio
Lurtz 2 gen 2021, ore 14:52 
huh.
svensis  [autore] 2 gen 2021, ore 13:46 
My friend Vince noded it very nicely, but some people are saying they aren't working for some reason
Contract Mann 2 gen 2021, ore 9:53 
for me it started out noded, and the nodes are actually really good
svensis  [autore] 2 gen 2021, ore 9:16 
Try nav_generate in console
Lurtz 1 gen 2021, ore 22:23 
is this noded bu any chance?
eino 27 nov 2020, ore 23:56 
Thanks man
OverXon 15 nov 2020, ore 22:40 
Кафе балтика)))