From The Depths

From The Depths

land warfare campaign The Ruler of the Steel
179 Comments
JimmyJohnson 17 Aug @ 10:30pm 
@Almaz(Yukkie)

Thank you for all the advice you have given me it has been very helpful.
JimmyJohnson 17 Aug @ 10:20pm 
@Almaz(Yukkie)

Thank you very much.
Almaz(Yukkie)  [author] 17 Aug @ 8:29pm 
If the enemy comes toward you in large numbers, try to leave the area at once! With the enemy gone, they may disband their units, or they may occupy the area and leave.
If there are any slow enemy vehicles left at that time, they are your prey!
Almaz(Yukkie)  [author] 17 Aug @ 8:24pm 
You have successfully updated.
JimmyJohnson 17 Aug @ 8:13pm 
@Almaz(Yukkie)

The total commodity's where increased too 300K I assume this means the update was successful?
Almaz(Yukkie)  [author] 17 Aug @ 4:25pm 
After deleting it, please re-register your subscription and reinstall Planet.
Almaz(Yukkie)  [author] 17 Aug @ 4:24pm 
In some cases, Windows security settings may prevent the update from completing. If this happens, unsubscribe once, then delete the following folder.

From The Depths\World\The Ruler of the Steel
From The Depths\Player Profiles\***\Constructables\3231467b-a228-4483-b3c8-d7e8e2bb52cc
Almaz(Yukkie)  [author] 17 Aug @ 4:23pm 
Select Download from Content Planet, then select Ruler of Steel from Subscribed Planets.
Press Install Planet, and it should update.
If it doesn't work, try again a few times or restart the game, and it may update.
JimmyJohnson 17 Aug @ 9:06am 
@Almaz(Yukkie)

How do I update the campaign to the latest version?
Almaz(Yukkie)  [author] 16 Aug @ 9:04pm 
Please update your CC! If the initial commodity is 300,000, the update was successful.
Almaz(Yukkie)  [author] 16 Aug @ 8:59pm 
Here's another tip. NB missiles are troublesome, but since they use old missiles, they have almost no signal processors.
Decoy missiles equipped with radar target simulators are effective.:steamthumbsup:
JimmyJohnson 16 Aug @ 8:07pm 
@Almaz(Yukkie)

Thanks for the advice
Almaz(Yukkie)  [author] 16 Aug @ 7:30pm 
NB has relatively strong initial forces, and if they are successfully repelled, the enemy forces will not be that strong.
Almaz(Yukkie)  [author] 16 Aug @ 7:28pm 
Thank you for playing. We also conducted a test play.
We noticed that the balance has changed from when NB had fewer forces.
We increased the player's initial commodities and delayed TAF's participation.

As a strategy tip, first modify the Scrap Fortress. Its mining capacity is insufficient compared to RZ's resource quantity. Install injectors on the engine and add more mining equipment.
Send out reconnaissance drones and prioritize capturing territories.
NB's forgotten mines have weak defenses and will be the initial battleground. At times, retreat to reorganize your forces and aim for individual victories.
JimmyJohnson 16 Aug @ 4:45pm 
Why is the campaign so difficult? even on easy difficulty you are out numbered 3:1 by the nomads off spawn. furthermore it's not like the nomads consist of poor vehicles, they swarm you with a whole roster of annoying and fast vehicles, you will be outnumbered in almost every single engagement. I was hoping the first faction would be more like the DWG in base game which are intentionally weak and relatively easy to defeat, but instead you have to face a excruciatingly annoying and way overpowered one which easily pummels you into submission even on low difficulty.
Almaz(Yukkie)  [author] 15 Aug @ 6:30am 
A minor configuration error has been corrected.
Almaz(Yukkie)  [author] 14 Aug @ 12:26am 
Update complete! Please let us know if you encounter any problems!
Almaz(Yukkie)  [author] 13 Aug @ 7:29am 
The update is almost complete! We are currently adjusting additional facilities! The update will be available within 24 hours!
mrsaiwou 10 Aug @ 11:09am 
When is the next update going to come out? This is my favorite campaign ever :steamhappy:
Almaz(Yukkie)  [author] 7 Jul @ 8:44pm 
We are planning an update during July!
Many vehicles will be modified and replaced, and several buildings will be added! Please wait a little longer!
Almaz(Yukkie)  [author] 31 May @ 12:01am 
Old campaign data may have been incorrectly left behind.

Try deleting the CC data in the directory and reinstalling it.
・worlds>land_warfare_campaign_The_Ruler_of_the_Steel
・Constructables>3231467b-a228-4483-b3c8-d7e8e2bb52cc
Sellka 29 May @ 2:59pm 
Dunno if there was an update, but everything went 404 since the other day I span this up.
Almaz(Yukkie)  [author] 28 May @ 7:00pm 
Mimic is due for an update. We eagerly await its implementation.
Almost all vehicles will be renovated. It will be a lot of work, but please support us!
Axebeard 22 May @ 6:16pm 
Damn, this is still being updated? Cool
Almaz(Yukkie)  [author] 15 May @ 10:47pm 
I am trying to add some buildings now. It could be a fortress or just a landscape.
Almaz(Yukkie)  [author] 12 May @ 5:46am 
We are excited about what the next update will include. And at the same time, it is depressing to think that there are over 300 vehicles waiting to be fixed. Stay tuned!
RdFrex 4 May @ 6:49am 
11/10 extremely well done designs and balance - difficulty maybe above average - I finally felt like playing modern / near sci fi warfare scenario

There is even a sizeable chunk of water for ships, the desings are even nice looking and functional. Factions are well done.

X3 damage multiplier works very good in this campaign.

a suggestion: in addition to x3 damage i would suggest reducing speed of missiles, I found myself again spamming long range missile spammers to win in campaign and i find cannons less cost effective than missiles like in nearly every FtD singleplayer
RdFrex 29 Apr @ 1:20pm 
From screenshots and description it seems like 11/10.

Last time i played FtD vanilla land campaign I entirely disliked huge land constructs everywhere plus at least x2 damage factor is mandatory imo.
Almaz(Yukkie)  [author] 16 Mar @ 3:14am 
Thanks for the 3000 subs!
Almaz(Yukkie)  [author] 5 Jan @ 4:15pm 
Happy New Year.
Several updates are planned for this year.

When playing multiplayer, please ensure that all participants use the same version of CC and do not update your CC when it is updated! It may cause save data from before the update to be unreadable!

Thanks for playing! Best wishes for the year ahead!
WHORU? 5 Jan @ 1:40pm 
this work with 4.2.3.0
Almaz(Yukkie)  [author] 24 Dec, 2024 @ 3:11pm 
!!Warning!!
Multiplayer in FTD is unstable; please assume that updating CC will not carry over previous save data.
It seems to be fine in single player...I would love to be able to transfer over. We too are sad to have to start all over again from the beginning.
Almaz(Yukkie)  [author] 24 Dec, 2024 @ 3:06pm 
We have plans to create a complete diplomatic system version, but it will be a difficult task, as we will have to rethink the material balance of each force.
We will not be able to respond immediately, but please bear with us for a little while.
Almaz(Yukkie)  [author] 24 Dec, 2024 @ 3:02pm 
Thanks, the damage factor was unintentionally reset at the time of the FTD update or something. Fixed it.

Then I set the avatar settings for the camera update.
Linkerlink 24 Dec, 2024 @ 11:57am 
Will the updated council style diplomacy be added at some point?
Chill_Builder 24 Dec, 2024 @ 6:25am 
I noticed the custom campaign physics (ie damage 3x) was reset in one of the latest game updates. Please remember to set damage to 3x when playing for the full experience =p
WHORU? 17 Dec, 2024 @ 5:33am 
hope you add more tank and some godly best campaign i see wise their was a way to give you money for this
Almaz(Yukkie)  [author] 12 Dec, 2024 @ 7:56pm 
Small corrections are being made.
Almaz(Yukkie)  [author] 6 Dec, 2024 @ 7:05am 
Update completed!
Abkhaz[ABH] 5 Dec, 2024 @ 1:11pm 
Yooo! That is awesome!
Almaz(Yukkie)  [author] 5 Dec, 2024 @ 3:58am 
The update will be about tomorrow!
If the update does not work, please unsubscribe once and remove Ruler of steel from your World data.
It appears that WS may not be able to properly recognize whether it has been updated or not.
Almaz(Yukkie)  [author] 5 Dec, 2024 @ 3:54am 
We are currently in the process of updating!
The difficulty level at the very beginning has been eased and several events have been added and modified.
It was a lot, a lot really! of vehicles have been fixed.
Kringe224 4 Dec, 2024 @ 6:04pm 
Poggers mod
Abkhaz[ABH] 3 Dec, 2024 @ 9:43am 
I've tried increasing shell length and It means I'm no logner capable of using belt-fed loaders which means nearly 2 times slower RPM.
I will take a look at the AA vehicles which are implemented in the campaign
Almaz(Yukkie)  [author] 2 Dec, 2024 @ 1:55pm 
A longer shell might be better.
The clip size is shown on the shell design screen, but is the shell too short for the loader?

If you press the X key in build mode, you will find several anti-aircraft vehicles implemented in this campaign. You may find some of them helpful.
Abkhaz[ABH] 2 Dec, 2024 @ 5:30am 
I have only 1 shell length. It means that if I add AP head and HE body the speed will drop from 890 to around 600 whis is very bad for far targets. I guess I should upgrade my AA to have bigger shell length at first place.

APHE to the point where it doesn't pen the AP? I don't really unserstand what do you mean.
I guess I need some penetration because targets like helicopters sometimes have Heavy armor (For example MI33)
Almaz(Yukkie)  [author] 2 Dec, 2024 @ 3:27am 
Have you tried APHE, adjust to the point where it doesn't penetrate the AP.
Changing the target position frequently with the AI target position card is also effective, and if you want, deliberately reducing the firing accuracy may also earn you bullets.
Abkhaz[ABH] 2 Dec, 2024 @ 1:55am 
Situation is a bit better with HEAT, but still my AA has some reall bad time when it attacks the helicopter. It rarely hits the helicopter and by the time it does a little damage - my AA is already on fire and nearly dead. I've upgraded its armor. Added some rocket launchers to destroy enemy rockets, but still I can't get enough hits on the helicopter to destroy it.
What could be the issue? What can you recommend me to upgrade or change to make my AA better?
Abkhaz[ABH] 2 Dec, 2024 @ 1:55am 
My AA has two mantles both armed with 5 63mm cannons. They both have something around 400 RPM and 0.12 accuracy. I don't really like a concept of an AA that uses just missiles against air targets, so that is why I'm using only cannons. I've been testing it against enemy MI32 (Or MI33 can't really remember the name. It was a helicopter from the first nation that pops up when you load a vehicle.) And my AA has some real problems destroying it. It has to land a lots of hits and you need to be lucky to somehow penetrate and destroy its ammo. I was trying AP shells and HEAT shells.
Abkhaz[ABH] 2 Dec, 2024 @ 1:55am 
Oh, got it! I've already spent in your campaign around 14-15 hours just building starting tanks. At the moment I've got a tank, an AA tank and a tank with a fixed missile launcher.
But I'm having some issues with my AA. I would really appreciate if you could give me some advise and recomendations.