Crusader Kings III

Crusader Kings III

Advanced Cheat Menu
2,341 Comments
Parkers 1 hour ago 
how does the character spawner work? in the select character window i have no options/
GG棒 24 Oct @ 5:54am 
Alright, once again, thank you to the esteemed author for responding to my request. I wish you a happy life every day.
mrtats  [author] 23 Oct @ 10:44am 
@GG棒 Sins and Virtues grid should now support multiple lines.
GG棒 21 Oct @ 2:18am 
Thank you very much. I am greatly looking forward to the compatibility and refinement of this feature.
mrtats  [author] 21 Oct @ 2:15am 
@GG棒 Hello, original UI does not support multiple lines of sins and virtues. It seems to be a modification done by the mod you have linked. I can make it support multiple lines.
lessgooo 21 Oct @ 2:02am 
for some reason it keeps disappearing from my playset when is start from the launcher. I add it to a playset and after 10 seconds or so it just disappears from there. What could cause it?
GG棒 21 Oct @ 1:31am 
Is it possible to allow the religion to modify the interface so that sins and virtues automatically expand into multiple lines like the original UI? Or alternatively, to increase this capacity?
GG棒 21 Oct @ 1:30am 
Dear Author, I have subscribed to the Custom Virtues mod. When I create a new religion and the number of sins and virtues becomes large, the religion modification menu encounters UI issues because it cannot expand to accommodate multiple lines.
GG棒 20 Oct @ 10:18pm 
We sincerely thank the author for updating the long-awaited religious content modifications, which also exhibit excellent compatibility.:steamthumbsup:
panbimbo 20 Oct @ 3:11pm 
awesome mod! :steamthumbsup:
mrtats  [author] 20 Oct @ 10:07am 
@Justin Timberlake Not at the moment
Justin Timberlake 20 Oct @ 8:31am 
anyway i can increase development in county by just 1 incremently, instead of just straight to 100?
mrtats  [author] 20 Oct @ 2:26am 
@Nylem Yes it can pick up modded tenets and doctrines.
Nylem 19 Oct @ 2:05pm 
Thanks for the Faith Editor! Very much appreciated. Can it pick up modded tenets like the main editor can pick up modded traits etc?
Scarlet Wizard 19 Oct @ 6:48am 
Can you decrease/increase fertility? I want to use this mod cause the other one for AGOT crashes all the time:) and I don't want too many kids
zac.brooking 19 Oct @ 3:40am 
faith editor is awesome btw - love this mod!
EasyAce 19 Oct @ 12:49am 
I accidentaly increased development to 100. How do I reduce it?
The_Shogun 18 Oct @ 5:57pm 
Where do I see the characters that I spawn?
mrtats  [author] 18 Oct @ 8:45am 
Faith Editor is now live.
mrtats  [author] 17 Oct @ 2:55am 
@cody01smith No you can't spawn an already created character.

It allows for spawning of random characters with given stats, traits, culture/faith, gender etc.
cody01smith 16 Oct @ 10:26pm 
What exactly does the spawn character tool do and how do you use it? Can it be used to span in a created character? I want to use it to spawn in a spouse for my character, and use a character I have already created.
SikHye 8 Oct @ 11:05pm 
I'm really using your mod!
Would it be possible to add adventurer related stats to the artifact crafting options?
Tankhell 8 Oct @ 7:13pm 
anybody else having crash issues once you disable the debug menu? I have no issues opening it but once i close it my game crashes
Nexus 5 Oct @ 1:10am 
Please make it possible to edit culture/faith
QUIET. 2 Oct @ 3:33pm 
definitely one of my must have mods
JMPIEGUY 1 Oct @ 8:58pm 
No matter what I do the skull icon won't show up and I'm not sure why
all_pro 28 Sep @ 3:41pm 
click to edit nothing happens
Funny Purple Suit Man 24 Sep @ 2:40pm 
Could you add a menu to customize a faith's tenets and doctrines like you can with culture? Also what about allowing the customization of a culture's pillars along with the traditions?
mrtats  [author] 23 Sep @ 11:13am 
@mys721 In the traits menu, if you hover over a trait. There would be -/+ buttons next to their track(s). Click on them.
Maximilien_613 23 Sep @ 12:05am 
Can‘t work with AGOT
mys721tx 21 Sep @ 12:10pm 
For the leveled traits like physician, is there a way to fill the experience?
Nylem 15 Sep @ 10:27am 
@THE KING. Nothing needs updating that I've found. Everything works fine.
THE KING 15 Sep @ 6:27am 
?
THE KING 14 Sep @ 10:04am 
Please update!!
Is it compatible with the new update?
EviLive 12 Sep @ 4:09pm 
OR.... somehow it was deleted from my PC and steam and the launcher still registered it as there. So it was just doing nothing. Removing it from playlists then unsub and resub fixed it.
EviLive 12 Sep @ 3:59pm 
okay some other mod I am using is blocking this mod. Mark is no longer an option and the skull is gone. Time to go through all of them.
[5e] -=<OriOn>=- [OG] 10 Sep @ 8:47am 
brinda aug. 30., 14:25
The kill button doesn't work for me anymore is this the same for anyone else?

Same, but if you dont stop, but start the time, and than the use kill button than will be working!
mrtats  [author] 10 Sep @ 2:55am 
@BabbenTheBunnyBlaster Have you marked your character? Also it isn't immediately updated on the UI when you change skills. Let the game tick / reopen the character window and the values would update.
BabbenTheBunnyBlaster 10 Sep @ 2:20am 
I don't seem to be able to change skill levels, do I need to enable debug mode for that?
Khan of Shadows 8 Sep @ 7:43pm 
May I ask ? How do I mark a character, like my chosen ruler for edit ? Help !
Mikos 7 Sep @ 6:48am 
Couple of things: (1) the crown button on your "marked characters" menu is no longer working. I normally don't use this feature, but noticed in my last play through it's stopped. (2) Could you please move the "debug menu" button to a less conspicuous place on the menu? OR, maybe add a sub-menu that requires confirmation of intent: "You sure, bro?" Entering debug disables achievements for the entire save file, even when you click that button by mistake. You can sort of fix it by entirely exiting the game and relaunching from an earlier save, but you lose progress. Pretty please? Thanks.
YaBoiJefe 6 Sep @ 2:39pm 
Can I use it to create a cadet branch for another character?
mrtats  [author] 4 Sep @ 2:13pm 
@AlphaDrax There is not an easy way to access multiple trait paths programmatically, and they have to be manually added to the mod unfortunately. (It is fine with single paths.) For big mods I usually create submods that add those things for that specific mod.
AlphaDrax 1 Sep @ 1:54pm 
Hi I have a question, I'm using your cheats with other mods (the one that is causing some issues is Witch mode) and I was wondering if you had any idea why the traits with different paths can't be modified whereas some others can... Is there something I could do to make it work ? (I use the effects command otherwise but could save so much time with your mode.) Thanks
brinda 30 Aug @ 5:25am 
The kill button doesn't work for me anymore is this the same for anyone else?
LivedOnce 28 Aug @ 10:43am 
@[PR] HavenOnline there's no way you've clicked on a mod with "cheat menu" in a title and expected something that increases immersion.
Aten 24 Aug @ 11:14pm 
@Mrtats - Huge thankyou for this mod (:
HavenOnline 22 Aug @ 5:06pm 
There's no way this is immersive.
Honig 22 Aug @ 8:27am 
I believe it does allowed, just don't adding so much stupid things such trait gold and thing are fine.