Crusader Kings III

Crusader Kings III

Advanced Cheat Menu
2,315 Comments
all_pro 28 Sep @ 3:41pm 
click to edit nothing happens
Funny Purple Suit Man 24 Sep @ 2:40pm 
Could you add a menu to customize a faith's tenets and doctrines like you can with culture? Also what about allowing the customization of a culture's pillars along with the traditions?
mrtats  [author] 23 Sep @ 11:13am 
@mys721 In the traits menu, if you hover over a trait. There would be -/+ buttons next to their track(s). Click on them.
Maximilien_613 23 Sep @ 12:05am 
Can‘t work with AGOT
mys721tx 21 Sep @ 12:10pm 
For the leveled traits like physician, is there a way to fill the experience?
Nylem 15 Sep @ 10:27am 
@THE KING. Nothing needs updating that I've found. Everything works fine.
THE KING 15 Sep @ 6:27am 
?
THE KING 14 Sep @ 10:04am 
Please update!!
Is it compatible with the new update?
EviLive 12 Sep @ 4:09pm 
OR.... somehow it was deleted from my PC and steam and the launcher still registered it as there. So it was just doing nothing. Removing it from playlists then unsub and resub fixed it.
EviLive 12 Sep @ 3:59pm 
okay some other mod I am using is blocking this mod. Mark is no longer an option and the skull is gone. Time to go through all of them.
[5e] -=<OriOn>=- [OG] 10 Sep @ 8:47am 
brinda aug. 30., 14:25
The kill button doesn't work for me anymore is this the same for anyone else?

Same, but if you dont stop, but start the time, and than the use kill button than will be working!
mrtats  [author] 10 Sep @ 2:55am 
@BabbenTheBunnyBlaster Have you marked your character? Also it isn't immediately updated on the UI when you change skills. Let the game tick / reopen the character window and the values would update.
BabbenTheBunnyBlaster 10 Sep @ 2:20am 
I don't seem to be able to change skill levels, do I need to enable debug mode for that?
Khan of Shadows 8 Sep @ 7:43pm 
May I ask ? How do I mark a character, like my chosen ruler for edit ? Help !
Mikos 7 Sep @ 6:48am 
Couple of things: (1) the crown button on your "marked characters" menu is no longer working. I normally don't use this feature, but noticed in my last play through it's stopped. (2) Could you please move the "debug menu" button to a less conspicuous place on the menu? OR, maybe add a sub-menu that requires confirmation of intent: "You sure, bro?" Entering debug disables achievements for the entire save file, even when you click that button by mistake. You can sort of fix it by entirely exiting the game and relaunching from an earlier save, but you lose progress. Pretty please? Thanks.
YaBoiJefe 6 Sep @ 2:39pm 
Can I use it to create a cadet branch for another character?
mrtats  [author] 4 Sep @ 2:13pm 
@AlphaDrax There is not an easy way to access multiple trait paths programmatically, and they have to be manually added to the mod unfortunately. (It is fine with single paths.) For big mods I usually create submods that add those things for that specific mod.
AlphaDrax 1 Sep @ 1:54pm 
Hi I have a question, I'm using your cheats with other mods (the one that is causing some issues is Witch mode) and I was wondering if you had any idea why the traits with different paths can't be modified whereas some others can... Is there something I could do to make it work ? (I use the effects command otherwise but could save so much time with your mode.) Thanks
brinda 30 Aug @ 5:25am 
The kill button doesn't work for me anymore is this the same for anyone else?
LivedOnce 28 Aug @ 10:43am 
@[PR] HavenOnline there's no way you've clicked on a mod with "cheat menu" in a title and expected something that increases immersion.
Aten 24 Aug @ 11:14pm 
@Mrtats - Huge thankyou for this mod (:
[PR/FAI]HavenOnline 22 Aug @ 5:06pm 
There's no way this is immersive.
Gái Biệt Động 22 Aug @ 8:27am 
I believe it does allowed, just don't adding so much stupid things such trait gold and thing are fine.
mrtats  [author] 14 Aug @ 10:31am 
@CaptainJnoun Last time I checked it was possible.
CaptainJnoun 14 Aug @ 8:28am 
Is this possible to enable achievements with this mod without using cheat engine?
Nikster87 8 Aug @ 4:07pm 
Is there a better way to scale artifact attribute points. Currently, attribute by default start at 10, and increasing to 100 means clicking 90 times, which gets repetitive fast.

Would it be possible to implement a scaling system instead? For example:

*The longer you hold the button, the faster it increases

*Or add a way to adjust the scale so one click adds 10, 50, or 100

*Or even allow direct input (typing the desired number)

This would make upgrading traits much faster and less tedious.
Thanks for considering
SchGang 8 Aug @ 3:37pm 
how do i open debug mode wean i click on it nothing happens
mrtats  [author] 1 Aug @ 9:59am 
@Ryman I would have to check how they are handling that trait.
Ryman 31 Jul @ 4:36pm 
love the mod, was wondering if you know a quick way to change the sunset plague trait to be the AGOT spring sickness trait? Cause the way it works now is either you can give characters the sunset plague (wrong name and trait icon) or you can give them the spring sickness trait but it has zero effects to the character who has it and doesn't affect their health so I was wanting to change it so it is accurate to the mod but I have not had any luck so far

Somehow I got it to be the proper spring sickness trait once somehow but no luck now
Papi 26 Jul @ 11:59pm 
Your doing great wit this mod keep it up!
Gun Jesus 26 Jul @ 3:15pm 
Round Skull below map nodes isnt appearing for me. I have the mod enabled and I am not in Ironman Mode.
FalkusVipus 23 Jul @ 7:57pm 
@Sister Mary Robert Maybe just you. I used it just today!
Sister Mary Robert 20 Jul @ 5:26pm 
Just me or does the kill button no longer work?
mrtats  [author] 17 Jul @ 1:30am 
@FunnyMaster2005 How it stopped working?That is not really normal if it was working and decided to stop working halfway through.
mrtats  [author] 17 Jul @ 1:29am 
>has the mark characters still being in your court even when killed been fixed, i mean as in they stay until the game is unpaused when prior it was immediate

That is a game thing, I can't change how that behavior works.
FunnyMaster2005 16 Jul @ 2:19am 
halfway through my run the cheat menu stopped working and I can't figure out why, could it be an issue with the loading order?
greensleaves1234 14 Jul @ 12:19pm 
has the mark characters still being in your court even when killed been fixed, i mean as in they stay until the game is unpaused when prior it was immediate
mrtats  [author] 13 Jul @ 4:16am 
@Alpharion Last time I checked it didn't. Don't know if they have changed anything regarding it. Just don't use the enable debug mode button as that will disable achievements.
Alpharion 12 Jul @ 6:36am 
I assume this would disable achievements?
DABLOON GOBLIN 4 Jul @ 8:49pm 
Okay nevermind. Problem was iron man, and its not able to be activated during MP. Thanks for the help
DABLOON GOBLIN 4 Jul @ 12:06pm 
That... could actually be the issue then, thank you so much.
mrtats  [author] 4 Jul @ 8:48am 
@DABLOON GOBLIN If your game is in Ironman mode, the game blocks console commands from executing. -debug_mode flag in executable is not a console command. Debug Mode button in Advanced Cheat Menu is a console command.
ADRlAN1988 3 Jul @ 10:03pm 
@DABLOON GOBLIN

You should probably try if it works without EK2 and/or UEK
DABLOON GOBLIN 3 Jul @ 8:02am 
@ADRlAN1988
The mods im using are:
Elder Kings 2
ULTIMATE Elder Kings
Better Barbershop
Advanced Cheat Menu

In that order. Its weird that the game can go in debug mode, but will refuse to with cheat menu only. Im not saying the mod is defective, not at all, just hoping to find a fix.
ADRlAN1988 2 Jul @ 10:46pm 
@DABLOON GOBLIN

Okay.
Well, the button works fine for me. Are you using any other cheat mods or ones that use/bypass the debug?
Because that must be the problem somewhere...
DABLOON GOBLIN 2 Jul @ 3:34pm 
@ADRlAN1988

I know, but using the debug mode in game doesn't activate it, even when not launching in debug mode. I launched it in debug mode to see if it would fix the issue, but the button only turned it off, and did not turn it back on.
ADRlAN1988 1 Jul @ 9:40pm 
@DABLOON GOBLIN

You don't need the debug launch!
Start the game without it, and if you need debugging, enable it with the mod.
DABLOON GOBLIN 1 Jul @ 7:32pm 
The Debug Mode option only turns off debug mode but not on. I found this out by typing -debug_mode in launch options to launch in debug mode. Is there any way I can fix this?
HazDev56 30 Jun @ 4:05am 
I see, thank you (:
mrtats  [author] 29 Jun @ 8:12am 
@HazDev56 Last time I checked it was