Barotrauma

Barotrauma

B-71 sub-fortress (Mk2 update)
122 Comments
Target Practice 15 Oct @ 4:52pm 
Minor issues in the current version: The meltdown alarm is wired to "set_turbinerate" for some reason, causing the alarm to always trigger.
Also, the gaps on the blastdoors don't overlap properly, so water can't flow through them even when open.
Jim the Kinda Homeless 13 Nov, 2024 @ 12:46pm 
the devs are really transparent and talented i must say
FLX  [author] 13 Nov, 2024 @ 10:32am 
Well that's good news, when I was making it 1 update out of 2 was breaking something :D
Glad that the game is doing very well.
Jim the Kinda Homeless 12 Nov, 2024 @ 3:45pm 
cause barotrauma updates since i started playing havent done much to break any subs cause the game is so stable
Jim the Kinda Homeless 12 Nov, 2024 @ 3:45pm 
yes it works fine
FLX  [author] 12 Nov, 2024 @ 9:27am 
Is it still working ? I didn't have time to update it in years.
Jim the Kinda Homeless 11 Nov, 2024 @ 9:39am 
really great sub 10/10
nidelak 25 Jul, 2024 @ 1:14pm 
That's really the coalition's big argument:steammocking:
Chuckles the socipath 14 Jun, 2024 @ 3:10pm 
very noice
i will find way to attach shuttle
Zentradi 18 Sep, 2023 @ 6:04am 
@darkprestoy the rail guns are on top of each other thats why there are too loaders
DarkPrestoy176 4 Aug, 2023 @ 10:41am 
Hey its missing a railgun, it only has one. Am I missing something?
ŁYNX 11 Jul, 2023 @ 5:32pm 
You are incredible!!! Thank you for responding so quickly, you're amazing!
FLX  [author] 11 Jul, 2023 @ 4:27pm 
It's the second ship where this happen. Something in a recent patch has created the problem because before you could access this periscope while being sitted in the chair nearby but not any more.
I fixed it.
ŁYNX 11 Jul, 2023 @ 9:41am 
I feel like I'm missing something; How do you access the railgun? The periscope isn't clickable for me, sorry if I'm missing something obvious!
Zentradi 1 Apr, 2023 @ 9:16pm 
bootom airlock you just get stuck
PappaGandalf 10 Feb, 2023 @ 4:23pm 
OK so to answer my own question I edited the ladder to a 0.300 scale and shortened the top of the ladders to the top ball turrets. Then I brought the floor platforms in the top ball turrets one notch down. This helped give enough leg room for the AI to get off the ladder without falling down. I did notice that when you first give the order the AI goes up and down the ladder a couple of times before getting on the periscope. The bottom ball turret seems to have been fixed just by re scaling the ladder. There is a place where you legs can fall through the ball turret glass. I added a floor and made it invisible. That the stuff I've found so far. Though I am thinking about moving some stuff around in the command deck for singlplayer. I really don't know what the hell I'm doing lol.
PappaGandalf 10 Feb, 2023 @ 3:18pm 
Question. Is there anything can do about bots getting stuck on the aft side of the turret ladders for the top guns and the bow side of the ladder on the bottom turret? I already fixed the bottom airlock but I've fiddle with ladder height and such for the but they keep getting stuck. Not a huge deal in singleplayer but i tried to play with some friends and the bots kept getting stuck. There is a enough t o do to keep the ship running that we cant be running back and forth keeping power balanced and man the guns. I've never built a sub in this game so I'm not sure how to fix AI pathing or work around it. Any help would be amazing. Also looking for some people to play with on a regular basis. I love this game and have been having a ton of fun recently.
Husky 27 Dec, 2022 @ 6:54am 
I'd love to see something like this perfected in the modern days,It's so unique but has some flaws that could be easily be removed or things just made simpler/better, it lags my game a little bit.
Also how do I get out of the bottom airlock once I'm in the water ? I can't just enter the ship from there anymore..
Ophy 2 Dec, 2022 @ 4:30am 
For everyone that is having issues with the twin guns not functioning properly, please set your Client Map Interval in Performance Fix to 1, as skipping ticks causes a malfunction to the guns on your side only.
Schlinglegorp 6 Oct, 2022 @ 12:24am 
please make a version without the chain guns they are abysmally horrible with AI and will end up just getting you killed because of the slow wind up
RogueSoldier 3 May, 2022 @ 7:22pm 
re-verified the integrity and had to fix some files; that helped. but it seems either Lua for Barotrauma and/or Neurotrauma is messing with the guns.
FLX  [author] 3 May, 2022 @ 1:40pm 
I've tested in the editor and all 3 turrets fire with both guns.
Have you modified something ?
RogueSoldier 1 May, 2022 @ 12:08pm 
Not sure if its just me, but I can only ever get 1 chaingun to fire in each gunner spot. there is only a safety button there, no button for 1 and 2 like with the older versions.
FLX  [author] 25 Apr, 2022 @ 3:22pm 
Railgun angle increased a bit and Command post glass fixed to avoid leaks when hte internal layer is not damaged.
FLX  [author] 23 Apr, 2022 @ 7:41pm 
New update: Compatibility with urban expanses update
- Optimized O² detectors assembly
- Optimized supercapacitors auto recharge logic
- Display of supercapacitors recharge rate.
- Fixed AI problems induced by new rule for invisible objects
- Rust and dirt textures
In addition:
- Improved railgun access layout to keep the ammo hatch while avoiding AI pathfinding problems
- backup battery for O² generator and airlock pump allows to turn off the reactor while scavanging
BlueBeast8888 9 Mar, 2022 @ 4:16am 
I dont know if it was fixed or not but when me and my buddies used this sub it was amazing but when we started to get to the deeper parts of the game the sub couldnt take the depth even with the hull fully upgraded was that fixed? its been a few months since ive played.
The Warden 6 Mar, 2022 @ 4:09am 
Is the update to blame for the lag? Cause I wanted to try this sub out but my frames are astoundingly low, even with the performance fixes
FLX  [author] 5 Mar, 2022 @ 3:48pm 
I've updated the submarine to make it compatible with Rising Tide update.
Sadly this update that was supposed to improve performance did the opposite for me and I'm facing big framerate drop when using this submarine so I could not fully test it.

I've modified the railgun turret to have 2 railguns firing alternatively and the safety of the chainguns to incorporate a diplay panel explaining what is going on.
FLX  [author] 26 Feb, 2022 @ 7:12am 
It's a new feature i didn't know about, now there is a power input in the oxygen tank shelf and diving suit locker. If you plug a power source they will refil O².

It's possible to do the wiring yourself it is not locked. It will be a bit hard to find free slots for more cables so you will have to use relays, you can find one in the storage room next to the reactor.
lenzo 25 Feb, 2022 @ 6:35pm 
Awesome sub! Is there openings to wire the suit/o2 racks for quick tank refill in game or would that need to be done in an editor?
weerum 14 Feb, 2022 @ 10:39pm 
That actually looks so sick, I will be buying this when you release it.
Aether♢Astra 14 Feb, 2022 @ 10:09am 
Sounds good Ill check it out!
FLX  [author] 13 Feb, 2022 @ 4:19pm 
It is not trying to be a historically acurate game and is more oriented toward action gameplay than wargame series.
It's faster paced with airdrops, helicopters lifting vehicles, tactical nukes, AC-130 etc...
The child of all the strategy games that I liked hte most: Company of Heroes, World in Conflict and Wargame.
Aether♢Astra 13 Feb, 2022 @ 4:02pm 
to reply to last post - not to be mean because it looks good and im sure it will be but what makes it different from the "War game" series. It looks like it is a reskin
FLX  [author] 13 Feb, 2022 @ 3:27pm 
And now a little add:
I'm the creative director of Broken Arrow a modern real time strategy/tactics game curently in development.
It's a lot of work that's why I don't have time to create or update more submarines.
Go take a look and add it to your wishlist if you're intrested ; )
https://store.steampowered.com/app/1604270/Broken_Arrow/
FLX  [author] 13 Feb, 2022 @ 3:19pm 
New update containing:
- More crew logs mixing ambiant and tutorials
- Moved some AI waypoints in places they like to get stuck like idiots (at this point it's pretty much dark magic to avoid bugs)
- Improved airlock cycling loop with better detector placement and faster drain
- Added some canister shells for the railgun
- Price increased to 30000 to compensate the fact that upgrades are transfered from one ship to the next.
- Fixed the 2 problems reported by Matt92099
Aether♢Astra 19 Jan, 2022 @ 5:32pm 
best sub maker lol Thanks for the updates
FLX  [author] 19 Jan, 2022 @ 2:58pm 
Everything that is not related to ship movement and shooting the guns. So lights, pumps, constructors, status screen.
I've left some "ship manual" logbooks in different places of the ship explaining that.
It's a kind of minigame. If there are things like that that are not obvious tell me and I will add more logbooks in the next version.
Aether♢Astra 16 Jan, 2022 @ 3:51pm 
what is on the sustainment just o2?
FLX  [author] 16 Jan, 2022 @ 1:43pm 
Ah yeah it's scenery only so it is non interactible but still takes damage.
Now there is an option to prevent any damage, I will activate it.
Aether♢Astra 16 Jan, 2022 @ 1:27pm 
Sorry to spam but last thing for the reactor monitor seems to have somethings that can smoke and spark but we cant repair it
Aether♢Astra 16 Jan, 2022 @ 10:20am 
Thank you!
FLX  [author] 16 Jan, 2022 @ 9:51am 
From top turret to airlock if the visual is to be trusted. I've adde a picture in the description.
Aether♢Astra 16 Jan, 2022 @ 9:34am 
old medical sign is still there going up foward turret ladder
Aether♢Astra 16 Jan, 2022 @ 9:29am 
whats the range on the electical discharge coil like where does it cover
Aether♢Astra 16 Jan, 2022 @ 9:20am 
You are amazing thank you!
Leonidas 15 Jan, 2022 @ 9:59pm 
Woohooo
FLX  [author] 15 Jan, 2022 @ 9:27pm 
Here she comes, finally updated to Mk2 standard !
Aether♢Astra 14 Jan, 2022 @ 6:29pm 
update?
Leonidas 3 Dec, 2021 @ 6:34pm 
Update?