Crusader Kings III

Crusader Kings III

Better UI Scaling
621 Comments
Lithographer 3 Oct @ 3:26pm 
lol does not mesh well with mods that add more build slots..
HoodMink 29 Sep @ 1:06pm 
Just bought ck3 and wanted to play it on the steam deck. I was about to return it as the text was either too small or I couldn't declare war, how ridiculous! Thanks to your mod I can enjoy the game, thank you.
Czechs Mix 27 Sep @ 3:23pm 
Thanks Agami, you a real one o7
sova 26 Sep @ 1:10am 
hi any ideas why i am crashing with this mod on steamdeck? w/o the mod its not crashing :steamsad:
Agami  [author] 25 Sep @ 9:16am 
@Czechs Mix @Darth Revan travel is fixed. sorry, been busy with work

@Saint Lucia in what way does it interfere? Because they don't have any conflicting files. Here's an example, with both of them on https://i.imgur.com/WAyfZWn.jpeg
Yeah, the big sliders wouldn't fit well, but that's not the problem with this mod

@Lazarus I will never have time to keep it up to date with AGOT. Best you can do is petition AGOT devs to make their windows scrollable and movable
Saint Lucia 22 Sep @ 2:20pm 
Had to remove this mod cause it was preventing better coa designer from working properly.
Czechs Mix 17 Sep @ 12:37pm 
Yeah Im also getting Darth Revan's issue, where once a travel has been started, you can't adjust/cancel it in the travel screen and back out of it again. I had to finish my travel before I could leave the prepare for travel screen again
Panda 14 Sep @ 6:58am 
Works fine for me.
leonpoi 13 Sep @ 7:25am 
I can't give a definitive answer, but I just decided to keep playing my previous save and without this "updated" and it seems fine to me after playing for a few days
FyrFly 13 Sep @ 1:16am 
Does it need an update for 1.17?
Lazarus 12 Sep @ 12:18pm 
Would it be possible to make a compatability patch for AGOT? I'm having trouble selecting a patron god.
旅欧男中音刘克清 11 Sep @ 1:27am 
此mod无法与“Better Barbershop”并用
Darth Revan 26 Aug @ 9:50pm 
When I play with this mod (tested even with the mod by itself) and try to move the adventurer camp, pressing escape or X in the GUI to cancel the movement does nothing.
axios2006 16 Aug @ 3:37am 
Thank you so much for this mod! Very appreciated! As a visually impaired player, even with right glasses and monitor, UI was a pain before today.
圣弧 31 Jul @ 8:51pm 
你好作者,我发现此mod在游戏本15.6英寸使用的情况下将游戏UI菜单放大150%的时候点击游戏里左下角的人物查看东西,UI菜单超出屏幕边界了,如果可以的话请改进
mpachaliev 24 Jul @ 5:55pm 
Would it be possible to make a compatpatch for AGOT?
Krasto Nero 8 Jul @ 3:34pm 
Hello! First, thank you so much for this mod!!! I am having the same issue as FDM, This mod seems to prevent the patron aspect tab from showing on the AGoT mod. Is there any way to fix that? Any help is most appreciated! Cheers!!
Agami  [author] 23 Jun @ 10:35am 
@GoldTitan there is nothing to update, that's a problem on your end
try resubscribing or move it to the bottom of the playset if you have any other UI mods overwriting it
GoldTitan 23 Jun @ 9:35am 
I play on a hand held and this mod is amazing for me please update it as its stopped working on this update thanks
Fren 31 May @ 10:11pm 
can you make this compatible with agot please, when i use this with agot the patron aspect tab on religion goes missing
Ratz1983 22 May @ 10:08am 
@Agami ahh okay. Then sorry for my post and keep up your great work for us to make the game better with your mods.
Agami  [author] 22 May @ 10:04am 
@Ratz1983 if you mean unlocalized strings, like setting_very_hard, that's a game bug that they are aware of.
Ratz1983 22 May @ 9:36am 
@Agami Only to help you. I only find a wrong wording in the gameplay settings when set the difficulty to hard or very hard with the new update of the game.
FunGaming44 18 May @ 8:49am 
@Agami Thanks will do
Agami  [author] 18 May @ 7:57am 
@FunGaming44 in theory, yes, by adding a state that would click the button and firing it for all of them, but that would only do one click, not set a specific automation option. Might be possible to account for different settings, but would take some experimenting.
could you please use the modding discord for modding questions? This is not related to this mod
FunGaming44 17 May @ 6:18pm 
@Agami friend quick question, since your an expert with the gui codes which for me still is on a learning path lol. Would it be possible for the courtier screen where you hire the court positions to add a function that lets you toggle the automation for appointing court positions all at once instead of having to change each and every position. Hope you know what i mean lol. Me and many others like to be able to toggle the automaticn for all at once so we can change a setting for a position seperately if needed. Right now it takes a while to over every position. But no idea if it's even doable that is why came asking you since you got more experience with that part of the codes.
Agami  [author] 15 May @ 3:59pm 
Updated for 1.16.2
@Kharnath @Quintiax fixed council tasks, made council positions bigger, like in vanilla.
@EgoCrazy96 if you have doubts, put it at the bottom of the playset. Read this section on the wiki: https://ck3.paradoxwikis.com/Modding#Mod_load_order
EgoCrazy96 14 May @ 2:51pm 
where does this need to be in the load order
FunGaming44 14 May @ 2:53am 
Guys the issue is with the lists.gui i'm sure he is also working on a fix. Providing updates takes time it's not like we get early acces to updates.
Quintiax 13 May @ 12:26pm 
The council tasks overlaps with the appoint button, for the rest an amazing mod!
(4k 150% UI scaling)
bamboocarpet 13 May @ 4:53am 
Invaluable mod. Thanks, @Agami.
ChaosWolf 12 May @ 1:16pm 
Hey, i found a fix for the problem of CV_TAB_VASSALS, putting UI BETTER SCALING at the bottom of the load order in the Paradox launcher seemed to solve the problem! thank you a lot for your mod
Kharnath 11 May @ 3:17am 
seems this mod is causing the council tasks to overlap with the appoint button. so i cannot set the top task for councilers.
CHES 5 May @ 11:05pm 
@deausiflack Do you happen to use the More Game Rules mod together with the Regional Immersion and Cultural Enrichment (RICE) mod? For me, the pink buttons disappeared after I disabled More Game Rules.
Tiwi 5 May @ 11:24am 
I playing in SteamDeck and use together with Automagic Architect: The Lazy Lord's Construction Tool mod and feel very very lag even crash does anyone have same problem?
Agami  [author] 3 May @ 4:13am 
@FunGaming44 I believe you already asked
no, I have no intention of changing it, I don't see it as an issue
FunGaming44 3 May @ 1:20am 
friend on the character ui screen when you have more then 2 grandparents to display it ends up like this https://imgur.com/a/bVSTYz9 is there anyway you can make that look better ?
FunGaming44 2 May @ 6:22pm 
would love to see a compatible version of this mod for The Catholic Trinity
deausiflack 2 May @ 12:56pm 
Hey hey, yes I am playing on 1.16 and the task icons were just pink squares. I'll reinstall the mod to see if that'll fix it
EarthwormDan 1 May @ 11:53pm 
Turns out it was the RICE mod causing the pink buttons for me... Hope it helps someone
murdockwan 1 May @ 5:18pm 
@Agami, thanks, I fixed it finally and can confirm your mod is not the culprit. Sharing my report below with others.

---
ISSUE
The issue for me was "Purple square icons were displayed on some councilor task buttons".

FIX SUMMARY
After several hours of testing, I finally got to the bottom of this issue, at least for my mod list/playset.

WHAT DID NOT WORK
1) Against the original suspicion, it actually has nothing to do with the excellent mod 'Better UI Scaling'; obviously, unsubscribing/resubscribing to it does not fix the purple icons.
2) Verifying game files did not fix anything for me either.

WHAT DID WORK
1) Disabling the mods listed below make the purple boxes go away for me.
Auto promote culture
Auto conversion
Auto increase control
[1.15] Auto-Pause (updated)

Note: I am posting this message to the Workshop Discussions section of each mod to inform others, hope it helps you get rid of the annoying purple boxes.
Agami  [author] 1 May @ 12:08pm 
@murdockwan report it on the bug forum, please
https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-bug-report.1143/

Run it without any mods, take a screenshot, upload your error log.
it's in your Documents\Paradox Interactive\Crusader Kings III\logs\
murdockwan 1 May @ 11:41am 
@Agami, thank you. I have verified game files, all files verified successfully the pink-councillor-task-buttons issue persists unfortunately.
Agami  [author] 1 May @ 7:41am 
try verifying your game files, then
Paradox changed placeholders, maybe yours haven't updated for some weird reason
unless, of course, you have other mods
EarthwormDan 1 May @ 7:20am 
I unsubbed and still get thr pink council buttons so maybe your right
Paradox 1 May @ 5:23am 
Could this be that pink buttons are not this mod issue? Just now I turned this mod off in game settings on steam, loaded 1.15 and there weren't any pink counsil tasks, then switched to 1.16, still with mod off and pink buttons appeared. I started a new game each time to keep the experiment consistent btw
ChaosWolf 1 May @ 12:05am 
@Agami It didn't work :(, do i have to put the mod in some order? thank you so much, i cannot play without this mod
murdockwan 30 Apr @ 9:31pm 
Also having the same issue (some subjects tasks are pinked). Have tried unsub & resub, also tried manual install latest version - neither worked for me.
Deemer99 30 Apr @ 10:32am 
I had the same issue as ChoasWolf. I unsubbed and resubbed and it worked. Thank you for the mod!
Agami  [author] 30 Apr @ 9:44am 
@ChaosWolf I can only suggest you resubscribe.
You can also try and remove the files manually. In the launcher, click the three dots next to the mod, Show in Folder. And just nuke the whole mod.