Garry's Mod
[TFA][TW] Reciprocating Quad Blaster
57 comentarios
PAPIPATRIOTA 20 FEB a las 4:19 
I would increase the rate of fire or the damage by firing two blasters per shot, I don't know if the projectile per shot is multiplied by two per shot or the damage is 1x per shot.
Of course, for a heavy weapon, it does very little damage.
The Confounder 15 DIC 2024 a las 21:41 
Hey VALVe, please add this because... ITS FREAKING AWESOME!!!
ROBO-KIRK 14 AGO 2024 a las 21:12 
There are some big problems here. The model is so shiny you can't even see the textures it has, also switching to any weapon with make it so when you switch back to the quad gun, you have no viewmodel. doing the safety thing does not bring back the viewmodel. Love this addon/model otherwise.
sim  [autor] 7 FEB 2023 a las 19:41 
Sure
LED 30 ENE 2023 a las 16:03 
Hey can I use this for an animation?
antrax2 12 OCT 2022 a las 4:31 
can someone made this a function weapon ?
DrFreeman 13 ABR 2022 a las 5:55 
I dont have weapon in the weapon list
ChenPonChen 13 MAR 2022 a las 9:23 
Wow
Maddy 6 OCT 2021 a las 1:12 
in this situation everything is fine on the server
sim  [autor] 5 OCT 2021 a las 9:23 
@Maddy this happens when your playermodel is missing from server
Maddy 5 OCT 2021 a las 6:06 
[weapon_new] addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180: bad argument #1 to 'ManipulateBoneAngles' (number expected, got nil)
1. ManipulateBoneAngles - [C]:-1
2. ResetBoneAngles - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180
3. unknown - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:192
Vurdel 10 FEB 2021 a las 11:54 
Im just noticing this but on the amban rifle [tw] is before tfa but in this one its after
Capatana-Vie 11 NOV 2020 a las 9:35 
nice:spycon:
Capatana-Vie 11 NOV 2020 a las 9:34 
e super tare romania la putere
sim  [autor] 26 OCT 2020 a las 12:36 
@sausage Ur not using the tfa base reduxed, ur using the SV base which doesnt have the GetStat function
PoopyPantsEsquire 26 OCT 2020 a las 9:34 
this thing dosen't work
Dionysus9517 25 OCT 2020 a las 19:43 
addon doesn't work for me, blaster doesn't fire.

[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:318: attempt to call method 'GetStat' (a nil value)
1. CycleSafety - lua/weapons/reciprocating_quad_blaster/shared.lua:318
2. ProcessFireMode - lua/weapons/tfa_gun_base/sh_utils.lua:361
3. Think2 - lua/weapons/tfa_gun_base/shared.lua:612
4. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:573
5. v - lua/tfa/modules/sh_tfa_hooks.lua:34
6. unknown - lua/includes/modules/hook.lua:84


[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:215: attempt to call method 'GetStat' (a nil value)
1. GetFireModeName - lua/weapons/reciprocating_quad_blaster/shared.lua:215
2. DrawHUDAmmo - lua/weapons/tfa_gun_base/cl_hud.lua:1198
3. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:1014 (x10008)

revolving toilet 5 OCT 2020 a las 9:40 
sometimes the model doesn't appear
sim  [autor] 26 SEP 2020 a las 10:38 
Nice!
sim  [autor] 16 SEP 2020 a las 14:52 
For some reason, those of you who are missing textures are having issues loading cubemaps (https://developer.valvesoftware.com/wiki/Cubemaps) , odd. most people can see the textures fine
Viktor 16 SEP 2020 a las 6:20 
@[TW] SIM kind of, when i opened the game the It was still the same, then i tryed typing on the console mat_specular 0 and It worked, so im wondering if ( in some cases ) the textures were "upsidedown", but now im enjoing It, a lot, great weapon and thankyou for listening. Wish you the best.
RepCommando 15 SEP 2020 a las 14:22 
I fixed it I had to type this into the console ''mat_specular 0'' and now the texture is fixed I appreciate your help plus this add-on is 10 out of 10 keep up the good work
RepCommando 15 SEP 2020 a las 13:41 
I don't know why it is not working it spawns/shoots just fine it's just the texture don't work I don't know what could be the problem maybe I'll try verify my integrity to see if that helps
sim  [autor] 15 SEP 2020 a las 13:30 
None of those errors have to do with my addon
RepCommando 15 SEP 2020 a las 13:11 
this is what i found
Attemped to precache unknown particle system "tfa_muzzle_gauss"!
Attemped to precache unknown particle system "tfa_bullet_fire_tracer"!
Attemped to precache unknown particle system "tfa_ins2_weapon_shell_smoke"!
Attemped to precache unknown particle system "tfa_ins2_weapon_muzzle_smoke"!
Attemped to precache unknown particle system "tfa_muzzle_rifle"!
Attemped to precache unknown particle system "smoke_trail_tfa"!
RepCommando 15 SEP 2020 a las 12:47 
ill check if there is any errors in the console but i do have a pic of what it looks like
sim  [autor] 15 SEP 2020 a las 12:44 
@RepCommando I haven't been able to recreate it on my side, do you have any errors you can show me from console?
RepCommando 15 SEP 2020 a las 12:20 
so downloaded the TFA Swep and it has chrome texture and I don't think that it's suppose to have chrome textures is there away to fix it ?
AtomicLemon 8 SEP 2020 a las 12:58 
nostalgia
sim  [autor] 7 SEP 2020 a las 18:08 
@Viktor Did my last push fix it? I fixed something in the vmts
Pixel 4 SEP 2020 a las 18:19 
God, I love the Clone Wars.
Ryzo 'Kusovai 4 SEP 2020 a las 14:29 
brings back memorys and the animation is fucking amazing 10/10 with a bad-ass seal of approval my dude
k.o kirbe 4 SEP 2020 a las 3:00 
this is fucking cool
LenZi 3 SEP 2020 a las 21:22 
Looks like a mobile AA gun.
Viktor 3 SEP 2020 a las 14:12 
@ [TW] Sim, so i checked the console and the only thing i found about texture Is this: Requesting texture value from var "$basetexture" which Is not a texture value (material : pp/copy).
Its something you know ?
I have all the required content
sim  [autor] 3 SEP 2020 a las 13:11 
@Viktor When I load the textures, I use the base color, ambient occlusion, env map and envmapmask materials. Your screenshot looks like its only using the envmap
sim  [autor] 3 SEP 2020 a las 13:07 
@ K O III M A R Done
sim  [autor] 3 SEP 2020 a las 12:57 
@Viktor I can't reproduce it on my end nor can my players, try only enabling the required content and starting single player. If theres anything that shows up in ur console, send it
Viktor 3 SEP 2020 a las 10:49 
@[TW] Sim, i managed to fix the weapon angle problem, It was the TFA viewmodel option that was pointing the blaster up, the fix was resetting the viewmodel option to " default " but remain the texture issue.
This Is my in-game screenshot: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2218390501
Dark Legacy | Klever 3 SEP 2020 a las 10:40 
Make an imperial variation, that is, with a red shot
ARZIAC 3 SEP 2020 a las 9:46 
IT'S HERE.

I MUST BRING OUT THE ARC GUNNER
sim  [autor] 3 SEP 2020 a las 8:19 
@Profix the firing sound should be in the [TFA Official] Star Wars Shared Resources addon, make sure you are subbed to that. In the future though, I'll be changing the sound and including it in my addon
sim  [autor] 3 SEP 2020 a las 8:18 
@Viktor I've heard of that problem before, do you have any errors you can show me? Texture or lua errors would be great
hugge 3 SEP 2020 a las 8:06 
I cannot hear it fire, everything else is fine but i can't hear the gun firing
Viktor 3 SEP 2020 a las 7:18 
I need help please, when in use, the weapon is ponting angled up and not foward and its in a semi metallic white and dont know why.
It ramain a cool blaster for sure.
Loginnathan 3 SEP 2020 a las 3:21 
YOU MAD LAD!
Крайше 3 SEP 2020 a las 1:34 
WOOOW COOOL
Coffee 2 SEP 2020 a las 20:30 
Thank you
sim  [autor] 2 SEP 2020 a las 14:08 
@laochris07 do you have any errors? You are probably getting conflicting addon materials