Garry's Mod

Garry's Mod

[TFA][TW] Reciprocating Quad Blaster
57 kommentarer
EMIECLYPSE 20. feb. kl. 4:19 
I would increase the rate of fire or the damage by firing two blasters per shot, I don't know if the projectile per shot is multiplied by two per shot or the damage is 1x per shot.
Of course, for a heavy weapon, it does very little damage.
The Confounder 15. dec. 2024 kl. 21:41 
Hey VALVe, please add this because... ITS FREAKING AWESOME!!!
zaddygames 14. aug. 2024 kl. 21:12 
There are some big problems here. The model is so shiny you can't even see the textures it has, also switching to any weapon with make it so when you switch back to the quad gun, you have no viewmodel. doing the safety thing does not bring back the viewmodel. Love this addon/model otherwise.
sim  [ophavsmand] 7. feb. 2023 kl. 19:41 
Sure
LED 30. jan. 2023 kl. 16:03 
Hey can I use this for an animation?
antrax2 12. okt. 2022 kl. 4:31 
can someone made this a function weapon ?
DrFreeman 13. apr. 2022 kl. 5:55 
I dont have weapon in the weapon list
ChenPonChen 13. mar. 2022 kl. 9:23 
Wow
Maddy 6. okt. 2021 kl. 1:12 
in this situation everything is fine on the server
sim  [ophavsmand] 5. okt. 2021 kl. 9:23 
@Maddy this happens when your playermodel is missing from server
Maddy 5. okt. 2021 kl. 6:06 
[weapon_new] addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180: bad argument #1 to 'ManipulateBoneAngles' (number expected, got nil)
1. ManipulateBoneAngles - [C]:-1
2. ResetBoneAngles - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180
3. unknown - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:192
Vurdel 10. feb. 2021 kl. 11:54 
Im just noticing this but on the amban rifle [tw] is before tfa but in this one its after
Capatana-Vie 11. nov. 2020 kl. 9:35 
nice:spycon:
Capatana-Vie 11. nov. 2020 kl. 9:34 
e super tare romania la putere
sim  [ophavsmand] 26. okt. 2020 kl. 12:36 
@sausage Ur not using the tfa base reduxed, ur using the SV base which doesnt have the GetStat function
PoopyPantsEsquire 26. okt. 2020 kl. 9:34 
this thing dosen't work
Dionysus9517 25. okt. 2020 kl. 19:43 
addon doesn't work for me, blaster doesn't fire.

[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:318: attempt to call method 'GetStat' (a nil value)
1. CycleSafety - lua/weapons/reciprocating_quad_blaster/shared.lua:318
2. ProcessFireMode - lua/weapons/tfa_gun_base/sh_utils.lua:361
3. Think2 - lua/weapons/tfa_gun_base/shared.lua:612
4. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:573
5. v - lua/tfa/modules/sh_tfa_hooks.lua:34
6. unknown - lua/includes/modules/hook.lua:84


[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:215: attempt to call method 'GetStat' (a nil value)
1. GetFireModeName - lua/weapons/reciprocating_quad_blaster/shared.lua:215
2. DrawHUDAmmo - lua/weapons/tfa_gun_base/cl_hud.lua:1198
3. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:1014 (x10008)

revolving toilet 5. okt. 2020 kl. 9:40 
sometimes the model doesn't appear
sim  [ophavsmand] 26. sep. 2020 kl. 10:38 
Nice!
sim  [ophavsmand] 16. sep. 2020 kl. 14:52 
For some reason, those of you who are missing textures are having issues loading cubemaps (https://developer.valvesoftware.com/wiki/Cubemaps) , odd. most people can see the textures fine
Viktor 16. sep. 2020 kl. 6:20 
@[TW] SIM kind of, when i opened the game the It was still the same, then i tryed typing on the console mat_specular 0 and It worked, so im wondering if ( in some cases ) the textures were "upsidedown", but now im enjoing It, a lot, great weapon and thankyou for listening. Wish you the best.
RepCommando 15. sep. 2020 kl. 14:22 
I fixed it I had to type this into the console ''mat_specular 0'' and now the texture is fixed I appreciate your help plus this add-on is 10 out of 10 keep up the good work
RepCommando 15. sep. 2020 kl. 13:41 
I don't know why it is not working it spawns/shoots just fine it's just the texture don't work I don't know what could be the problem maybe I'll try verify my integrity to see if that helps
sim  [ophavsmand] 15. sep. 2020 kl. 13:30 
None of those errors have to do with my addon
RepCommando 15. sep. 2020 kl. 13:11 
this is what i found
Attemped to precache unknown particle system "tfa_muzzle_gauss"!
Attemped to precache unknown particle system "tfa_bullet_fire_tracer"!
Attemped to precache unknown particle system "tfa_ins2_weapon_shell_smoke"!
Attemped to precache unknown particle system "tfa_ins2_weapon_muzzle_smoke"!
Attemped to precache unknown particle system "tfa_muzzle_rifle"!
Attemped to precache unknown particle system "smoke_trail_tfa"!
RepCommando 15. sep. 2020 kl. 12:47 
ill check if there is any errors in the console but i do have a pic of what it looks like
sim  [ophavsmand] 15. sep. 2020 kl. 12:44 
@RepCommando I haven't been able to recreate it on my side, do you have any errors you can show me from console?
RepCommando 15. sep. 2020 kl. 12:20 
so downloaded the TFA Swep and it has chrome texture and I don't think that it's suppose to have chrome textures is there away to fix it ?
AtomicLemon 8. sep. 2020 kl. 12:58 
nostalgia
sim  [ophavsmand] 7. sep. 2020 kl. 18:08 
@Viktor Did my last push fix it? I fixed something in the vmts
Pixel 4. sep. 2020 kl. 18:19 
God, I love the Clone Wars.
Ryzo 'Kusovai 4. sep. 2020 kl. 14:29 
brings back memorys and the animation is fucking amazing 10/10 with a bad-ass seal of approval my dude
k.o kirbe 4. sep. 2020 kl. 3:00 
this is fucking cool
LenZi 3. sep. 2020 kl. 21:22 
Looks like a mobile AA gun.
Viktor 3. sep. 2020 kl. 14:12 
@ [TW] Sim, so i checked the console and the only thing i found about texture Is this: Requesting texture value from var "$basetexture" which Is not a texture value (material : pp/copy).
Its something you know ?
I have all the required content
sim  [ophavsmand] 3. sep. 2020 kl. 13:11 
@Viktor When I load the textures, I use the base color, ambient occlusion, env map and envmapmask materials. Your screenshot looks like its only using the envmap
sim  [ophavsmand] 3. sep. 2020 kl. 13:07 
@ K O III M A R Done
sim  [ophavsmand] 3. sep. 2020 kl. 12:57 
@Viktor I can't reproduce it on my end nor can my players, try only enabling the required content and starting single player. If theres anything that shows up in ur console, send it
Viktor 3. sep. 2020 kl. 10:49 
@[TW] Sim, i managed to fix the weapon angle problem, It was the TFA viewmodel option that was pointing the blaster up, the fix was resetting the viewmodel option to " default " but remain the texture issue.
This Is my in-game screenshot: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2218390501
Dark Legacy | Klever 3. sep. 2020 kl. 10:40 
Make an imperial variation, that is, with a red shot
ARZIAC 3. sep. 2020 kl. 9:46 
IT'S HERE.

I MUST BRING OUT THE ARC GUNNER
sim  [ophavsmand] 3. sep. 2020 kl. 8:19 
@Profix the firing sound should be in the [TFA Official] Star Wars Shared Resources addon, make sure you are subbed to that. In the future though, I'll be changing the sound and including it in my addon
sim  [ophavsmand] 3. sep. 2020 kl. 8:18 
@Viktor I've heard of that problem before, do you have any errors you can show me? Texture or lua errors would be great
hugge 3. sep. 2020 kl. 8:06 
I cannot hear it fire, everything else is fine but i can't hear the gun firing
Viktor 3. sep. 2020 kl. 7:18 
I need help please, when in use, the weapon is ponting angled up and not foward and its in a semi metallic white and dont know why.
It ramain a cool blaster for sure.
Loginnathan 3. sep. 2020 kl. 3:21 
YOU MAD LAD!
Крайше 3. sep. 2020 kl. 1:34 
WOOOW COOOL
Coffee 2. sep. 2020 kl. 20:30 
Thank you
sim  [ophavsmand] 2. sep. 2020 kl. 14:08 
@laochris07 do you have any errors? You are probably getting conflicting addon materials