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you made me buy the dyinglight again on Steam,just because of you mod
=_=
Feel free to edit the map yourself and make your own version for yourself- I can't stop you!
I've finished my first playthorugh on Beginner today and I'm eager to try it on Regular with friends!
Congratulations, everyone on the Dev Team!
Most competent community full blown map with altered gameplay I have played . If some White Hat could code game save .....
Yes its working now thank you !
That map is amazing, the work, the level design, the overall architecture, an absolut gG for the work made here !
Thank you and take care
You want do launch Dying Light from Steam and select the option "Play Dying Light Custom Game". You don't want to boot the main game .exe - you won't be able to play Corlina that way.
Am i doing something wrong ?
• New handheld UV lamp which lasts a very long time but does not automatically regenerate and will require batteries to recharge
• Added quantity of items created to the titles of craftplans
• Balanced the quantities created for craftplans
• Updated IED properties
• Some improved and new parkour routes
• An updated lobby menu with some new features!
• A new spawning sequence (which is super awesome and something I'd like to keep a surprise)
• Balanced the trading system so players get better value for things they sell
PLUS many much more still in the works and kept under wraps until release!
Thanks everyone for the years of support and love, it really does mean the world to still have support after this much time 😀
• Multiple improvements to CO-OP compatibility (still not 100%)
• Removed the quest keyboard shortcut to prevent crashes
• General performance optimisations
• Fixed the sun light coming through wall in the loft safe zone
• Fixed the bugged bailey wall near the loft safe zone
• Added the missing mini-map portal marker for one of the loft entrances
• Made safe zone signage larger
• Added mini-map icons to the safe zone medical stations
• Optimized the red and white road blocks (replaced with the default Dying Light ones)
• Optimized t-walls
• Added occlude boxes to the market
• Compressing the script to improve compiling times
• Fixed missing SFX and VFX for the island outpost fire barrels
• Started fixing errors after compressing the script (hostage missions/dice roll)
• Made the Market occluders transparent
• Corrected survivor found electrician information
• Removed all DLC craft plans from Corlina
MEDICAL/ HEALING CHANGES
• Stopped players from using weaker medical items to heal a teammate with 100HP
• Prevented players from accidentally using the wrong medical item
• Added more emphasise to inventory management (having to equip medical items in your equipment slots)
• Updated text entries to better represent the healing qualities of medical items and food
• Added breathing SFX to medical stations
It's hard for me to imagine how many people actually play Corlina now. Could be loads of people, could be just you.
Either way - if you want the update - I will put some time into getting the update done!