Sid Meier's Civilization VI

Sid Meier's Civilization VI

Industry
43 Comments
Bang 3 Feb @ 4:10am 
铸币吧?
zhang1123184243 23 Jan, 2021 @ 7:20am 
工业区爱好者喜极而泣:steamhappy:
小逸 21 Jan, 2021 @ 6:37am 
大佬,更新后都变英文了诶,雕刻厂也没有,另外几个效果也不太对。啥时候改改啊
政zzz 20 Jan, 2021 @ 9:36pm 
更新之后变英文了。。
guoweizh 20 Jan, 2021 @ 9:02pm 
更新之后全变英文了呀
nobody 20 Jan, 2021 @ 7:09pm 
工作坊建筑全变英文了。。。
Durandal Kiana Elysia 8 Jan, 2021 @ 11:55pm 
你这个 巨人之矛 的能力,和原版的冲突么?能同时共享么?
Michael.凯 31 Dec, 2020 @ 6:17pm 
建议如果可能的话把大多数前置建筑是工作坊的建筑取消前置条件,改成6个单元格内存在工作坊(或工厂)即可建造,否则每个城市都要建工业区才能享受加成,占用区域数量,且对其他区域不公平,看好你欧,加油
Crystal 10 Dec, 2020 @ 5:59am 
冲冲冲,文明6就是工业区太lj了,除了工辅流之外工业区完全不对工业党的胃口
凤凰于飞 19 Oct, 2020 @ 5:35pm 
开档用了这个mod,感觉加成量有点太大了,城市产出有点夸张,大大加速了游戏进程。下个档可能不会用了。
文明6(2) 8 Oct, 2020 @ 11:40pm 
很像super power的设定
稻上飞飞 3 Oct, 2020 @ 8:10pm 
没有专家槽位吗?提供工作岗位更合理一些
兰德琦铭 2 Oct, 2020 @ 4:38am 
非常喜欢!非常喜欢!非常喜欢!已关注
417883214 1 Oct, 2020 @ 6:51am 
看着就非常有意思,感谢大佬
摸摸鱼  [author] 30 Sep, 2020 @ 12:48am 
@tangqikong 后期应该会添加的
I'll add more districts later.
tangqikong 26 Sep, 2020 @ 6:08am 
多设几个区域(重工业区域,电子工业区域),别把所有工业都放进原版工业区……
J 13 Sep, 2020 @ 1:44pm 
感谢制作,辛苦了,持续关注中!
YXYF___vip 11 Sep, 2020 @ 6:13am 
食品加工厂的“牧场+1生产力+1食物”应该是“每座牧场为其+1生产力+1食物”吧?这样描述更准确。
另外,我在游戏里发现好像这个效果,必须是食品加工厂建成后,再新建的牧场才能为其加生产力与食物,这一点是bug还是故意如此设计的啊?
摸摸鱼  [author] 10 Sep, 2020 @ 8:38am 
3.雕刻厂:区域:剧院广场。前置建筑:工作坊,古罗马剧场。解锁科技:建造。+2生产力+1文化。采石场为其+1生产力+1文化+2金币。大理石、琥珀、象牙、玉、珍珠、钻石为其+1生产力+2文化+2金币。
4.制衣厂:区域:工业区。前置建筑:工作坊。解锁科技:机械。+2生产力+2文化。牧场为其+2生产力+2金币。丝绸、棉花、皮草、染料为其+2生产力+2文化+4金币。
摸摸鱼  [author] 10 Sep, 2020 @ 8:38am 
未来还会加入四个建筑:
1.酿造与饮料厂:区域,市中心。前置建筑:食品加工厂。解锁科技:批量生产。-4食物+2生产力+8金币+1科技+1文化+1宜居度。城市中每个小麦、玉米、水稻为其+2金币+1文化。改良后的葡萄酒、茶叶、咖啡、可可奢侈品为其+4金币+2生产力+2文化。基准生产力:300,维护费:3金。
2.水产品加工厂:区域:港口。前置建筑:工作坊、灯塔。解锁科技:天文导航。+2食物+2生产力+2住房。为浅水单元格+1生产力+1食物。渔船为其+1食物+1生产力+2金币。基准生产力:200,维护费:2金。
摸摸鱼  [author] 10 Sep, 2020 @ 8:37am 
9.10加入了两个新建筑:
1.纸币厂:区域,商业区。前置建筑:印刷厂。解锁科技:银行业。+6金币+2生产力。城市中所有伐木场为纸币厂+4金币。商路条数+1。维护费:2金。基准生产力:300。
2.食品加工厂:区域,市中心。前置建筑:磨坊、工作坊。解锁科技:工程。+1食物+1生产力+4住房。城市中所有农田为其+1食物+1金币。牧场+1生产力+1食物。为小麦、水稻、玉米+1生产力。维护费:2金
摸摸鱼  [author] 10 Sep, 2020 @ 8:37am 
Sep.10th update 2 new buildings:
1.Banknote factory(based on Printing house)(commercial hub)
Every Lumber mill in the city +4 Gold +1 production to it.+1 Trade route capacity.
2.Food processing plant(based on water mill)(city center)
+1food+1production+4house.crop+1 production to it.Farms+1food+1gold to it.Pasture +1 production +1 food to it.
4 more buildings are coming soon.
Winery and Beverage factory,Seafood processing plant,Carving factory,Garment factoy。
弧月霜白 9 Sep, 2020 @ 5:01pm 
大佬加油,工辅崛起~
YXYF___vip 8 Sep, 2020 @ 2:55pm 
工业党赛高!!!
小丑假面 8 Sep, 2020 @ 8:56am 
大佬加油!
摸摸鱼  [author] 8 Sep, 2020 @ 4:20am 
@YXYF___vip,因为有传闻官方可能会做“经济模式”,所以我在此之前不会做经济方面的mod。不过在mod的下一个版本更新(轻工业)中,我会加入和经济相关的铸币厂和纸币厂,他们都需要商业区来建造。。
摸摸鱼  [author] 8 Sep, 2020 @ 4:17am 
@A00000Z Yes, It's too powerful, and I'll make it more balanced in the next version.
有一说一,确实很变态。而且妨碍了我接下来要为游戏后期添加的建筑的能力体现。我会在下次更新时,大砍一刀。
A00000Z 7 Sep, 2020 @ 6:11am 
我觉得这个给工业区加的太强了,每个建筑削一点产出然后附属加强也削掉一点比较合适,当然如果是奔着imba去的那就当我没说XD
yamali 7 Sep, 2020 @ 6:03am 
贴吧
YXYF___vip 7 Sep, 2020 @ 5:44am 
产业链是非常棒的想法,期待后续啊!另外,商业区是否也可以按资本分类来丰富建筑类型,比如贸易资本,生产资本,信用金融资本从而对应不同的商业区建筑?
LLLLLLL 7 Sep, 2020 @ 2:40am 
HAH 贴吧来的
油炸电表箱 6 Sep, 2020 @ 10:28pm 
贴吧老哥nb
chenyixiang 6 Sep, 2020 @ 9:08pm 
贴吧看到你的帖子了233
Lemutis 6 Sep, 2020 @ 8:01pm 
贴吧,,,,,,,,
梦不如 6 Sep, 2020 @ 7:53pm 
贴吧来的 老哥加油
zgkm 6 Sep, 2020 @ 7:38pm 
贴吧来的,支持一波:steammocking:
Arcadian 6 Sep, 2020 @ 5:07pm 
Adds 4 new buildings which makes INDUSTRIAL zone OP.
Jeff[Taiwan] 31 Aug, 2020 @ 6:44pm 
4. Blacksmith shop
Unlock technology: military engineering. Pre-building: Metallurgical plant, +5 productivity. The military units produced in this city are well equipped and gain the abilities of Giant Spear (+5 combat power) and Water of Life (+10 HP recovery in any territory)
Jeff[Taiwan] 31 Aug, 2020 @ 6:44pm 
3. Metallurgical plant
Unlock technology: apprentice, pre-building: workshop. +3 productivity. The mine in this city is a metallurgical workshop + 2 productivity + 1 technology value.
Jeff[Taiwan] 31 Aug, 2020 @ 6:44pm 
2. Printing house
Unlocking technology: printing. Pre-building: Paper Mill. +5 productivity. It is the city library +2 technology, university +4 technology, ancient Roman theater +2 culture, museum +4 culture, and shrine +2 faith.
Jeff[Taiwan] 31 Aug, 2020 @ 6:44pm 
1. Paper mill
Unlock technology: apprentice. Pre-building: Workshop. +3 productivity. Each logging plant in the city is a paper mill + 2 productivity + 1 gold coin.
Jeff[Taiwan] 31 Aug, 2020 @ 6:43pm 
Four new workshop-based buildings have been added to the industrial zone, making the industrial zone more important and worthy of construction. In the future, I will add more factory-based buildings to form a complete industrial chain. Let players feel the fun of industrial flow.
Meister Richard 31 Aug, 2020 @ 10:28am 
and what are these 4 new buildings?