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I'll add more districts later.
另外,我在游戏里发现好像这个效果,必须是食品加工厂建成后,再新建的牧场才能为其加生产力与食物,这一点是bug还是故意如此设计的啊?
4.制衣厂:区域:工业区。前置建筑:工作坊。解锁科技:机械。+2生产力+2文化。牧场为其+2生产力+2金币。丝绸、棉花、皮草、染料为其+2生产力+2文化+4金币。
1.酿造与饮料厂:区域,市中心。前置建筑:食品加工厂。解锁科技:批量生产。-4食物+2生产力+8金币+1科技+1文化+1宜居度。城市中每个小麦、玉米、水稻为其+2金币+1文化。改良后的葡萄酒、茶叶、咖啡、可可奢侈品为其+4金币+2生产力+2文化。基准生产力:300,维护费:3金。
2.水产品加工厂:区域:港口。前置建筑:工作坊、灯塔。解锁科技:天文导航。+2食物+2生产力+2住房。为浅水单元格+1生产力+1食物。渔船为其+1食物+1生产力+2金币。基准生产力:200,维护费:2金。
1.纸币厂:区域,商业区。前置建筑:印刷厂。解锁科技:银行业。+6金币+2生产力。城市中所有伐木场为纸币厂+4金币。商路条数+1。维护费:2金。基准生产力:300。
2.食品加工厂:区域,市中心。前置建筑:磨坊、工作坊。解锁科技:工程。+1食物+1生产力+4住房。城市中所有农田为其+1食物+1金币。牧场+1生产力+1食物。为小麦、水稻、玉米+1生产力。维护费:2金
1.Banknote factory(based on Printing house)(commercial hub)
Every Lumber mill in the city +4 Gold +1 production to it.+1 Trade route capacity.
2.Food processing plant(based on water mill)(city center)
+1food+1production+4house.crop+1 production to it.Farms+1food+1gold to it.Pasture +1 production +1 food to it.
4 more buildings are coming soon.
Winery and Beverage factory,Seafood processing plant,Carving factory,Garment factoy。
有一说一,确实很变态。而且妨碍了我接下来要为游戏后期添加的建筑的能力体现。我会在下次更新时,大砍一刀。
Unlock technology: military engineering. Pre-building: Metallurgical plant, +5 productivity. The military units produced in this city are well equipped and gain the abilities of Giant Spear (+5 combat power) and Water of Life (+10 HP recovery in any territory)
Unlock technology: apprentice, pre-building: workshop. +3 productivity. The mine in this city is a metallurgical workshop + 2 productivity + 1 technology value.
Unlocking technology: printing. Pre-building: Paper Mill. +5 productivity. It is the city library +2 technology, university +4 technology, ancient Roman theater +2 culture, museum +4 culture, and shrine +2 faith.
Unlock technology: apprentice. Pre-building: Workshop. +3 productivity. Each logging plant in the city is a paper mill + 2 productivity + 1 gold coin.