The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Craftable Automaton Companions
108 kommentarer
ShadowWarrior27 17. juli 2017 kl. 13:33 
I suggest adding something to the crafting recipe if possible: Soul gems, since you find them on thier corpses. Just a thought. :D
Bellum  [ophavsmand] 30. juni 2017 kl. 16:59 
Thanks, man. I'll update the description with the link. :)
Bellum  [ophavsmand] 30. juni 2017 kl. 5:30 
I'm more or less retired from Skyrim. However, you have my permission to make that change yourself (since it sounds like you know how to do it) and publish it as a patch. I'll even put a link in the description if you do. :)
Bellum  [ophavsmand] 30. juni 2017 kl. 5:14 
Plus there's the thing with the CK not being able to update existing mods after the game is uninstalled.
Bellum  [ophavsmand] 30. juni 2017 kl. 5:13 
I don't think I can. I haven't had Skyrim or the CK installed for the longest time and I don't really want to do that just to make a small change to a mod I published 3 years ago that nobody uses anymore.
Xenthon 30. juni 2017 kl. 2:44 
if you haven't already fixed it, have you checked the can open doors/ unchecked the can't open doors box? since they normally can't open doors(centurions) i needed to alter the state of that box for one of my mods to get the summons to properly follow me into a dungeon.
Bellum  [ophavsmand] 9. juni 2017 kl. 15:35 
No problem. :)
76561198185058839 9. juni 2017 kl. 9:10 
thanks for this wonderful mod !
Bellum  [ophavsmand] 30. okt. 2016 kl. 15:49 
If I remember correctly, there's a renamer mod on the workshop somewhere.
Demon Dog 30. okt. 2016 kl. 11:56 
it would be cool if u could name them
Bellum  [ophavsmand] 1. okt. 2016 kl. 11:07 
I don't have the specific Item ID's because it changes based off your load order. You can probably find it by typing "help minion" in the command window.
BATYA 1. okt. 2016 kl. 11:03 
items's ID
Bellum  [ophavsmand] 1. okt. 2016 kl. 10:42 
What?
BATYA 1. okt. 2016 kl. 9:57 
Say IDitem please
Bellum  [ophavsmand] 26. sep. 2016 kl. 17:46 
I'm kinda done with skyrim and have been for quite a while.
Bellum  [ophavsmand] 26. sep. 2016 kl. 17:45 
I doubt it.
Pritcher 25. sep. 2016 kl. 16:16 
ok, will it ever be fixed?
Bellum  [ophavsmand] 25. sep. 2016 kl. 11:21 
I was having problems getting him through doors too, and I could never get it figured out. Probably something to do with that he's big (Even though I lowered his size)
Pritcher 25. sep. 2016 kl. 5:14 
Just a question, why is the centurian not able to go through doors like the sphere and spider? Or is that juast a glitchin my game.
Bellum  [ophavsmand] 5. apr. 2016 kl. 21:39 
When you launch the game there's a window and one of the options says "data files". Click that.
Bellum  [ophavsmand] 5. apr. 2016 kl. 21:39 
...
kittenAX 5. apr. 2016 kl. 21:25 
um how do i do that?
Bellum  [ophavsmand] 5. apr. 2016 kl. 21:24 
...Did you check the box in the data files?
kittenAX 5. apr. 2016 kl. 21:23 
i got it and items but nothing
Bellum  [ophavsmand] 5. apr. 2016 kl. 20:44 
In the forge it's under the misc tab. It needs dwarven smithing to unlock.
kittenAX 5. apr. 2016 kl. 20:13 
u mean under the skill tree or in the forge?
Bellum  [ophavsmand] 5. apr. 2016 kl. 20:04 
It's under the misc tab. And you gotta have a lot of dwarven metal. The exact recipes are in the description.
kittenAX 5. apr. 2016 kl. 15:00 
how can i make one? i do not find it, and i`m around lv 80 in smith
Bellum  [ophavsmand] 1. okt. 2015 kl. 6:14 
I don't know what that means, but thank you?
PapiwA 29. sep. 2015 kl. 9:24 
at 4 thousanths of a megabyte this mod just found a spot in Skyrim 2.0
zw98 15. aug. 2015 kl. 11:20 
Just add a spell tome to summon whatever dwemer follower u have. That way if any bugs like with the centurion occurs, u can just summon him.
Bellum  [ophavsmand] 3. maj 2015 kl. 15:32 
You can probably type "help minion" in the console and it'll show up
Bellum  [ophavsmand] 3. maj 2015 kl. 15:32 
Nope
•●●• 3. maj 2015 kl. 15:27 
do you know the id of all your compagnions ?
anotherparfait 1. maj 2015 kl. 1:26 
One more, when I fast travel to paarthunax' place, my centurion is still with me, but after I used the elder scroll, it's gone.
I also encountered the same issue, centurions apparently don't go through doors, but they always there when I fast travel.
anotherparfait 30. apr. 2015 kl. 23:23 
my sphere dissapeared in a dungeon. Might be dead, I suggest you to increase their health. But I love this mod, thank you so much, and keep up the good work!~
Bellum  [ophavsmand] 25. apr. 2015 kl. 10:02 
What
Mewtwo 25. apr. 2015 kl. 7:14 
cam skyrim be mutuplayer?
G20 3. nov. 2014 kl. 8:54 
Brilliant!!!
I've added this to a little collection.
I thought you might like to know :)
with respect.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=329889868
Hoping it brings you some more deserved attention. you might like to lend your thumb too ;)
rudel1469 1. okt. 2014 kl. 9:33 
Very coooool mod. I like!!!!
Bellum  [ophavsmand] 9. sep. 2014 kl. 19:53 
A different one.
Travis Apex 9. sep. 2014 kl. 19:32 
I saw someone have a Centurian as a follower named Captain Plaques i think so is this your mod or a diferent mod
Bellum  [ophavsmand] 15. juli 2014 kl. 12:20 
@DaTerminator: They can die, but you can also dismiss them by casting another conjuration spell with a short duration. However, if you want to summon them again, you'll have to gather all the materials again.
xcel 15. juli 2014 kl. 12:11 
So i may sound dumb but can they die?
like I sometimes dont like to have followers arounds solike can they be dismissed?
Bellum  [ophavsmand] 9. juli 2014 kl. 20:33 
@supergenericnameguy: No, I can't. Mostly because I don't know how, but I wouldn't even if I did. I like to do as little as I can other than what the mod is intended to.
Ironic 9. juli 2014 kl. 13:31 
Do you think you could remove the NPC's dialogue concerning the "spell" and the "magic"? Besides that, it's a great mod.
Bellum  [ophavsmand] 22. feb. 2014 kl. 14:31 
I'm not planning on adding any DLC bots or changing the Conjuration slots. The Forgemaster is really just a high level Centurion with a different texture, and the Ballistae aren't really good at moving. If you ask me, they should be considered a turret rather than a creature. And as for adding more slots to Conjuration, I'm not adding it because it isn't required for the mod to work. I don't like adding things that people didn't specifically come here for.
Armorguy1 22. feb. 2014 kl. 12:54 
hmm, ok thanks. I hope you could make an end to the limit of only having two conjurations at a time (atleast for the dwemer machines). you know like they did in dwemer certified. I also hope you are going to include some more devices like the ballista and foge master from the dlc's.
Bellum  [ophavsmand] 21. feb. 2014 kl. 12:00 
This doesn't use any scripts at all. Just a custom spell that conjures dwarven robots.