Surviving Mars

Surviving Mars

Tech Mex
125 kommentarer
onlyonepinman 22. sep. kl. 4:25 
I started using this mod and I do like the fact that there is a lot more research to do - feels like those scientists are going to continue to be useful forever. The only problem I can see is that it seems to have made the wonders almost impossible to achieve as they are still (I assume) the last items on the list, unless you use Chaos Theory to fully randomise everything.
November 12. apr. kl. 13:35 
The "Grown Meat" for vegans comes out as Food (the apple) is it treated as meat anyway for buildings that require it or do I still have to have ranches?
Zavichij  [ophavsmand] 15. nov. 2022 kl. 13:33 
Thank you for your kind words =D
LST Theunknown 13. nov. 2022 kl. 13:14 
Hey @Zavichij

here is my annual appreciation comment on this AWESOME mod!

You made it very far, buddy! :)
drax 23. feb. 2022 kl. 16:08 
Can we have an Laikaless tech mex? I mean... I am really not willing to get Project Laika based on reviews. Unless Tech Mex made Laika relevant somehow
Zavichij  [ophavsmand] 19. jan. 2022 kl. 18:12 
It should be
PJ 19. jan. 2022 kl. 13:58 
Is this mod compatible with Extended Research Pack?
Zavichij  [ophavsmand] 10. nov. 2021 kl. 13:57 
Can't find this issue myself when playing with only this mod active, but It could be that after the latest patch fix that I need to only reupload the mod to solve the issue, like when they released the latest dlc. So thats the only thing I done with the latest "update"
PDX_Jedi 10. nov. 2021 kl. 8:21 
@Verok I'd been struggling with this for days, total build menu bork. Been trying to figure out what was happening... Just realized it was tied to research completion of "Planetary Economics" for me.
Verok 6. nov. 2021 kl. 21:11 
I ran into a problem where the prefabs menu freezes on my screen after researching one of the techs from this mod. Once that started, the asteroid landers started freezing the game if I open the screen to request cargo.
Zavichij  [ophavsmand] 6. nov. 2021 kl. 8:57 
You might be having a conflict with other mods, try a new "test" game with only the tech mex mod activated and see if the error persist.
PDX_Jedi 5. nov. 2021 kl. 13:18 
I've got several basic constructors in use from the "micro machines" tech. They show fuel consumption, and repair consumption, but no output info. scrolling over the resource production I'm not seeing any increase in products either. I'm concerned I'm just burning precious fuel with no gain.
Zavichij  [ophavsmand] 13. okt. 2021 kl. 3:24 
tierrehcc do you have the dlc space race, project lajka and green planet installed?
tierrehcc 12. okt. 2021 kl. 0:37 
All the service buildings are saying that there are no workers and there is no slot for a colonist.So they are just not working ever.
Zavichij  [ophavsmand] 9. okt. 2021 kl. 13:28 
Lord_of_Aces052 np, hope you will find the mod fun :)
Ethereal Phoenix 9. okt. 2021 kl. 12:05 
Ok, sorry if the question was a bit dumb lol
Zavichij  [ophavsmand] 9. okt. 2021 kl. 11:29 
Lord_of_Aces052 No, it only adds new techs
Ethereal Phoenix 9. okt. 2021 kl. 9:03 
Ok, I know it says expanded but (just out of curiosity) does it replace any techs as well?
Zavichij  [ophavsmand] 9. okt. 2021 kl. 6:11 
Lord_of_Aces052 No sorry, you will need to start a fresh new game.
Ethereal Phoenix 8. okt. 2021 kl. 13:17 
Can I use this on an existing save or do I need to do a new game?
Zavichij  [ophavsmand] 12. sep. 2021 kl. 13:10 
The Gravedigger still harvest concrete, but also works as a transporter, guess its intended or a bug ingame. There will be a game patch tomorrow, it might hopefully solve many issues people are having with the new version. And the Unified is out of commission, will look into what param that have changed, or if it is ingame conflict like the one with the disasters.

Thank you too and all you others that report errors you find :)
lyssabet 12. sep. 2021 kl. 12:35 
Hi Zavichij, two bugs: one, the Gravedigger rover always automatically becomes a Harvester when it is finished being built, and two, the Unified Field Theory tech no longer grants research points when an event is completed, or if it does, it does not have an on screen notification for it. The second is new as of the 1007783 game version, so far as I know.

Thank you for all of the work that you're putting into this mod, again.
Zavichij  [ophavsmand] 12. sep. 2021 kl. 7:23 
Thanks again, found some more to fix while looking over the building techs
Nameless 12. sep. 2021 kl. 2:35 
in description Blingtron 6000 tec
"unlock new building - blingtron PewPew</color defense turret"
Zavichij  [ophavsmand] 11. sep. 2021 kl. 16:16 
Fixed, Thank you for your feedback.
Nameless 11. sep. 2021 kl. 12:11 
UI bug: if u have self growing terraforming plant prefab(from G.E.C.K.) mouse over prefab list popup bugged and any popup not open(like resource info e.t.c) p.s self-growing terraforming not researched
Zavichij  [ophavsmand] 11. sep. 2021 kl. 10:31 
It is under Habitat, but now I have changed the icon so it should be easier to find for everyone.
AlphaWolf 11. sep. 2021 kl. 0:32 
i have unlocked the Matrix building i cant figured it out where to find it? i have looked everywhere?
Zavichij  [ophavsmand] 8. sep. 2021 kl. 17:46 
Thanks for the feedback, the issue is now fixed, tech will now also grant the jumper shuttle hub building
lyssabet 8. sep. 2021 kl. 16:19 
Hi Zavichij! Minor bug that I've found: the Planetary Expansion in the Terraforming branch grants a Shuttle Hub prefab, not a Jumper Shuttle Hub prefab like it says in its description.
Zavichij  [ophavsmand] 8. sep. 2021 kl. 16:09 
Happy to know its to your liking :)
6souls 7. sep. 2021 kl. 13:44 
Thank you so much. Your mod pack has been a driving factor in my increased engagement with the game.
Zavichij  [ophavsmand] 7. sep. 2021 kl. 12:05 
Have updated it with the new version
Pirate of AE 7. sep. 2021 kl. 10:06 
Loved this mod... its botching its un suported with the update... Please :D
lyssabet 20. aug. 2021 kl. 19:31 
Thank you Zavichij for making the mod and responding so fast!
Zavichij  [ophavsmand] 20. aug. 2021 kl. 12:06 
Joshua Graham, have you tried to start a game with only the TechMex mod activated?
ZyrahRavenSteel 20. aug. 2021 kl. 11:57 
Yeah i have space race green planet and project laika installed those are the only dlcs i have
Zavichij  [ophavsmand] 20. aug. 2021 kl. 11:55 
lyssabet I have solved the issue with the mini bluescreen of death, had to remake the building into something els; Biochemical Plant
Still gives the same things, but consume seeds instead.

Thanks for the feedback and I hope you will not run into anymore issues :)
Zavichij  [ophavsmand] 20. aug. 2021 kl. 11:52 
Joshua Graham, do you have all the DLC installed?
lyssabet 19. aug. 2021 kl. 21:25 
I've not subscribed to the mod through Steam Workshop, but instead got it through Paradox's Manager. I've found an odd bug with the Promethium extractor/factory building: if I try to look at the detailed Production info popup when I have the Promethium building open, a blank Production window is opened which persists on the in game screen until I exit out of Surviving Mars completely. If I just exit to the Main Menu and then load the game again, it's still there, and it persists even if I open a different building and try to look at the Production popup there. Beyond that one bug, of the new buildings I've gotten to I haven't encountered any issues and I'm enjoying the mod a lot.
ZyrahRavenSteel 19. aug. 2021 kl. 12:34 
For me alot of your buildings dont work or have models, like Taco Fel for example just have people stuck inside them until demolished and are just cubes floating in the air
MarkJerue 24. juni 2021 kl. 9:08 
phew! Yeah, in my ongoing save atm my tech queue has an invisible tech on it that can't be removed or researched :( b/c the ongoing save had one of the (now-removed) modded techs in it.
Zavichij  [ophavsmand] 24. juni 2021 kl. 2:31 
Thanks for the heads upp, I will have that in mind if I in the future remove any more techs from the mod.
MarkJerue 23. juni 2021 kl. 7:52 
Minor bug: techs which *were* in the mod but are now removed stick around in ongoing saves. IE if the mod's updated and a tech's removed, it bugs out the old save game.
Captain Trout 10. juni 2021 kl. 18:17 
Tack själv! @Zavichij
Zavichij  [ophavsmand] 10. juni 2021 kl. 17:09 
Happy you like the mod and thanks for the feedback, the text box issue is now resolved. :)
Captain Trout 10. juni 2021 kl. 15:26 
Love the Mod, anyone know if there is a full list of additions anywhere?

One bug I ran into, had a tech in Terra-forming column pop up but when i hover over, an empty text box appears. I do not know the name, but image appears to be rows of plants.
xerxes0 31. mar. 2021 kl. 13:20 
Oh OK. that is good. That way it gives a reason to build the bigger Core Heater later on (research money and time) after 25% that will produce more to take it to 100% Heat temperature.
Zavichij  [ophavsmand] 30. mar. 2021 kl. 10:56 
That is in order with the heater, it will only be 0.5% up to 25%, then it will automatic lower itself to 0.1%
xerxes0 29. mar. 2021 kl. 17:38 
A quick note on the Nuclear Powered Heater. It is terraforming the temperature too high at 0.5% instead of design criteria of 0.1% . That 0.5% per day was too much so I changed it in mine using mod editor to 0.02 so that the result is only 0.1% like it should be. IDK it is being multiplied by factor of 5.