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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XML error: <canSwitchWhileBusy>false</canSwitchWhileBusy> doesn't correspond to any field in type CompProperties_ToggleFireMode. Context: <li Class="CompToggleFireMode.CompProperties_ToggleFireMode"><canSwitchWhileBusy>false</canSwitchWhileBusy><switchStartsCooldown>false</switchStartsCooldown></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
XML error: <switchStartsCooldown>false</switchStartsCooldown> doesn't correspond to any field in type CompProperties_ToggleFireMode. Context: <li Class="CompToggleFireMode.CompProperties_ToggleFireMode"><canSwitchWhileBusy>false</canSwitchWhileBusy><switchStartsCooldown>false</switchStartsCooldown></li>
A pair for each weapon, really. Is this a concern? What might be a cause?
Not sure where i'd start to to draw a gas projectile, honestly. I'll try, but no guarantees
Oh, and i'm fine with you adding me as a friend to get the gift.
For the flamethrower, I can alter the projectile speed, i can easily half it or something.
For the Ice Cube System, i've noticed an error in the damage type, an easy fix tho. I'll also make it so that it has very high stopping power to slow down enemies slightly.
The icons, i can't do too much about, sadly. i'll have a look around to see if any other mod has added icons, but it seems unlikely to me.
And for the description, i an add a short description to what each firemode does, describing what damage each firemode does won't be possible because the weapon quality will change damage dealt.
As for polishing the gun, not sure what i can do, gotta make sure it doesn't get too OP or anything
As for donations, Only one I can think of is maybe gifting me a game from my wishlist on steam, because i haven't got anything set up for donations.
The explosive arrows and the rocket launcher seem to conflict, because why would you switch modes, when you have a much more powerful rocket over arrows? Unless there is something I'm not noticing. I think it would be much more useful to add the poison arrows instead, just because that could be a great non lethal option.
Thank you again for making this though, don't feel like I'm disrespecting your work.