Counter-Strike 2

Counter-Strike 2

Installation R10
8 kommentarer
bSun  [ophavsmand] 24. aug. 2022 kl. 19:58 
r12 can be expected by the end of the month. Last semester I took a break from personal work, leaving the current working version r11 never published due to how torn apart the map was in order to expand to a full landmass island. With the massive expansion I've decided to publish r12, skipping r11 private.

The map has reached its final size and now needs to be populated with structures, props, tunnles, and other details. R12 will not be playable, but r13 will be the next playable version, and first full size playable version.

I'm not sure if I will be creating as many props in Maya for this map as initially planned due to S&Box side work.
bSun  [ophavsmand] 13. sep. 2021 kl. 21:06 
Small progress update roughly one week away. Nothing special.
bSun  [ophavsmand] 7. apr. 2021 kl. 18:01 
I've taken a break from Source modding and mapping to focus on my studies. I've not opened the map in months, but plan to start work again in the summer. Hopefully this summer I will complete the map and mod. No promises as I've not been able to meet any of my previous deadlines.
bSun  [ophavsmand] 27. jan. 2021 kl. 7:01 
Finalized release pushed back roughly one month. I've encountered real world issues that I must deal with before making this a priority again. I apologize for anyone who's waiting, the best I can do is give a tentative finish date,

March 10th is the date, again I'm sorry and thank you all for your patience.
bSun  [ophavsmand] 19. jan. 2021 kl. 10:18 
Update. I will also be creating a InstallationZoo.vmf for all the prefabs, and more time consuming func_details. This will include roughly 50 items, prefabs/details, lighting systems, particle systems, effects etc. Hopefully to be released with the mastered version of this map.
bSun  [ophavsmand] 9. jan. 2021 kl. 15:26 
Update Installation R4 will be released soon followed up by the finalized version of the map R5. It will serve as the primary map on my custom zombie mod, but also as a potential Danger Zone, and TTT map. I will provide a Danger Zone version and a blank TTT version with R5. The map has changed dramatically as you will see in a few days. An demo can be found below of what to expect in the upcoming days.

This is what the outdoor area now looks like as if you were looking towards the map where the hill used to be.

https://gtm.steamproxy.vip/ugc/1657854603828482709/585AEF00CB686DAB5356391E649A94089EB41C7A/
bSun  [ophavsmand] 24. aug. 2020 kl. 18:15 
Thank you and yes, once completed mother zombies (20.0% of players at round start) will have Bump Mines (The jump mines from the Danger Zone update). So zombies can air surf to camping spots and high corners where humans might camp.

With that being said the mod is highly tailored for mobile gameplay. So in theory you and a few friends could stick together and survive as long as you remain mobile. That or camp and run around the camp area but stick close. The mod will be for 64 players so potentially large hordes of zombies at the end left to the last few survivors. Would be interesting to see 64 players on this map. I will add an additional outdoor section in the next update.
Bacon 24. aug. 2020 kl. 17:27 
Map has a good balance of close and long rang areas. I think it'd be a good fit for you're mod as it has area of escaping from zombies and camping. I'd say this map has a lot of versatility for game modes but fits best with more of the casual ones (ex: deathmatch) and of course the mod game itself.