Europa Universalis IV

Europa Universalis IV

Full Idea Slot
19 Comments
.  [author] 1 Oct, 2023 @ 11:08pm 
@North943501284 It should work if not overwrite by another mod. Another approach is to make each tech level unlock more than 1 idea slot, just change the number
.  [author] 1 Oct, 2023 @ 11:07pm 
@Sweet_Xandy_Candy I haven't been playing with IV for a while. Probably some tech conflict
North943501284 1 Oct, 2023 @ 6:42pm 
Can you make mods for 60 ideas slots?I tried to add more slots with your mod,but I failed.I tried to learn your approach by adding more adm tech to add more ideas slots, but the game didn't add more ideas slots.
Sweet_Xandy_Candy 30 Sep, 2023 @ 9:09am 
For me this breaks some buildings in Idea Variation, even with only those 2 mods enabled. Specifically the Road and Terrain building lines, along with some random buildings in other buildings. It says that the buildings require Tech 0 to build
.  [author] 4 Sep, 2023 @ 10:18pm 
@Madyan236 Unfortunately AI decision making is in other files, I don't want to make this mod too huge.
Madyan236 3 Sep, 2023 @ 3:05pm 
This mod works even now but the AI seem to only focus on unlocking ideas and forget to upgrade their tech
.  [author] 3 Oct, 2021 @ 7:31am 
:( That's probably a launcher problem. I've encountered something like that before. Unsubscribe and Resubscribe sometimes would solve the issue.
Matty1Monopoly 3 Oct, 2021 @ 7:16am 
For some reason this isn't showing up for me on the playsets when I start EU4 :(
.  [author] 15 Apr, 2021 @ 6:00pm 
ET edits technology
Do It For Doyle! 14 Apr, 2021 @ 8:33pm 
i think i just have extended timeline
.  [author] 14 Apr, 2021 @ 7:33pm 
Then you were running another mod that also edits technology.
Do It For Doyle! 14 Apr, 2021 @ 12:13pm 
i cant seem to get this to work my idea slots aren't changing to 46
.  [author] 7 Jan, 2021 @ 12:37am 
Should be fine now. It was the compatibility part for Idea Variation. Strange
Boomcandies 6 Jan, 2021 @ 6:19pm 
After some testing, I've found out that this mod and the extended timeline mod is incompatible. The game crashes CTD as soon as I hover over the building icons in the provincial build menu, which is a connection I still don't understand, but I've managed to replicate it. I believe it has something to do with countryideasview.gui and the way UI is displayed in these menus? Just an FYI
Cerberus 15 Oct, 2020 @ 12:52pm 
thx bro!
.  [author] 12 Oct, 2020 @ 12:31am 
Should work fine now. I fixed it earlier in my local version and forgot to upload it
Red Panda 11 Oct, 2020 @ 7:59pm 
Admin tech 9 is broken, please fix it
.  [author] 6 Oct, 2020 @ 12:47am 
@Drink Water It is intentional. Paradox uses tech level to unlock idea slots. I'd rather unlock the first three in the beginning instead of adding three more tech level, which would make the final 3 too hard to unlock. Since AI would get them unlocked as well, I think it is acceptable.
Red Panda 5 Oct, 2020 @ 8:16pm 
Mod is cool and good but It is also unlocks 3 tech, can you fix it ?