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Rapporter et oversættelsesproblem
to my point of information you no longer achieve buoyancy via tanks but via enclosed pressuriable compartments since spring 2022, though different blocks have different masses and thus effect the buoyancy balance differently.
nah i got this.
I have over 200 hundred mods installed right now, plenty involving this mod specifically, some as old as 2016. its not a conflict or game wouldnt start.
So go to the world with your character, can be done in editor and spectator for me but just put the character there anyways. Look at the planet. Type /wcreate, /wradius 2,
you are now underwater. Water mod works. You can tell, but if you can not you will now also have a HUD readout of "depth:x thousand meters" or you instantly die from crush depth.
Type /wradius 1 and enter. Then type /wradius 1.1.
If you are not underwater/the water is lower than you want, repeat by increasing 0.x or tenths.
If you are underwater/want it lower, revert to 1.1 and begin at increments of 0.0x or hundreths.
I got as low as 0.00x or thousands and have my water level at /wradius 1.1008. Typing that number will absolutely not work for you, my planets are cooler.
so you did go onto a planet with your char and used the chatcommands to tell watermod that you want water on the planet and then told it how much water you want? (see command guide öinked above)
then you either used a value too low for it to rise above the surface and the water is deep underground or you caught either a mod conflict or a case of file corurption in my experience.
if you provide links to the youtube videos you mentioned someone could tell you how accurate they are.
after removing all water from all planets it has been added to, saving and unloading the world, removing all mods that require watermod, removing watermod itself, saving the worldoptions and restarting se itself the mod should be gone from the worlds mods.
if that doesnt happen you either missed a mod requiring it or a mod is requiring a mod that in turn requires watermod or a mod that requires watermod or another mod that . . . (i think you get it) or you caught a case of file corruption.
due to limitations of se itself the water is basically just another layer of the atmosphere which results in you beeing able to pressurize stuff unter water but still having the slowdowneffect of the water present to my experience.
Deleted this folder D:\ProgramData\SpaceEngineersDedicated\myworld\content\244850
you can still reach the ressources, though you might need to build a submarine for it.
you can collect it via a collector to get ice.
it possible to build a whole underwater city, though due to se limitations you will always have the waters slowdown effect even in fully pressurized enviroments while they are under water.
I ask, cause it covered some ores and other recurces.
So it is more useful?
well we are all making an f1 error from time to time :)
Thank you for your quick reply mate!
Turns out I'm just an idiot.
I just testet again and yeah, you can't have buoyancy if you are on land....
Completely my bad XD but still thank you
did you put a vent into the enclosed compartments?
its needed for background detection stuff.
also depending on what you use to build the grid you can end up with needing a quite large amount of empty space in enclosed compartments to create enough buoyoncy.
But I got a problem: no matter what I do I seem to not be able create any buoyancy? I got airthight rooms and all, and even if I only use vanilla blocks the buoyancy ratio will stay at 0,0%
by building enough enclosed compartments with a vent in it (vent is needed for proper detection to my understanding) that are paced around depending on where the buyoancy of your grid is needed in relation to its weighty stuff.
if you want to know how to get water on a planet just take a look at the moddescription.