RimWorld

RimWorld

Armor Is Uncomfortable 2 (Superseded, use AIU3 instead)
107 Comments
Nationality  [author] 27 Jul @ 10:09pm 
Hey everyone, I've released AIU3 into beta. You can access it here once Steam decides I'm not pulling some nasty evil business.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536380924
Nationality  [author] 17 Jul @ 4:07pm 
I am currently rewriting AIU 3 from scratch. If anyone has any feature requests, now is the time to let me know!
@negimagi_10 I'll try, but no promises. I'm not the world's best programmer. You can, of course, always make an XML patch using the instructions in the short modding guide.
negimagi_10 15 Jul @ 2:25pm 
also would it be possible to put in a whitelist feature so that we can decide what should not be counted by the mod?
negimagi_10 11 Jul @ 3:03pm 
thank you, I sure hope it is soon as this mod really spices up a playthrough. and make clothes mods actually be needed.
Nationality  [author] 6 Jul @ 11:17am 
@Billo J Dahka
No, no concrete plans, but maybe there will be. I plan on getting back into rimworld for 1.6, and maybe finally putting together AIU 3 together.
Billo J Dahka 6 Jul @ 12:27am 
is there a 1.6 version anywhere? or will this be updated to 1.6? I assume not but i never know
Vlad_1492 8 Feb @ 6:32pm 
Very nice for my medieval playstyle.
Sound the alarm, dash to the armory!
Thank you for your work.
Rapturous 5 Aug, 2024 @ 10:27am 
This mod spits out some errors that seem potentially harmful to the game.. however it still seems to function, just not sure if it's breaking anything else in the process. Would appreciate an update. Cheers!
Dizzy Ioeuy 5 Jul, 2024 @ 3:13am 
I keep forgetting this ISN'T vanilla...

Arg!

:lunar2019madpig:
Merlotron 24 Apr, 2024 @ 12:52pm 
Thank you so much brother. I know you are busy enough with work, so it's much appreciated!
Nationality  [author] 24 Apr, 2024 @ 12:40am 
@Merlotron
That's not a simple change because as far as I know there's no easy way to tell if an armor is powered or not, but I will at least look into it.
Merlotron 23 Apr, 2024 @ 10:27pm 
No worries, I'm still on 1.4 until >90% of my mods get updated. However I asked about the power armor because although I LOVE the idea behind your mod, I feel that the mood penalty shouldn't necessarily apply to power armor because power armor should be relatively comfortable to wear given all the tech involved. Could I humbly ask you to add an option in the mod options to exclude any power-based armor from the mood penalty? Regardless of your answer, thanks for the mod and for responding so quickly to my question!
Nationality  [author] 23 Apr, 2024 @ 5:38am 
@Merlotron
It does, but I don't know if this mod works on the newest patch. I am too busy with work to update.
Merlotron 23 Apr, 2024 @ 4:44am 
does this also apply to power armor?
gazza_m_bolton 15 Apr, 2024 @ 2:02am 
Thank you for the update. Fingers crossed and good luck with everything.
Nationality  [author] 15 Apr, 2024 @ 1:22am 
@gazza it is a while off. I'm rusty when it comes to coding. I might update AIU 2 to 1.5 in the meantime. No promises when that will be, but probably not that long.
gazza_m_bolton 14 Apr, 2024 @ 8:06am 
I look forward to seeing what you plan with the armor is uncomfortable 3 as use no2 with every game for added challenge. Is your new version near completion or will it be a while off?
Dizzy Ioeuy 24 Mar, 2024 @ 12:58pm 
maybe as another mod or options though- i'd bet many people would not like that.
Nationality  [author] 24 Mar, 2024 @ 12:14pm 
Yeah, I do already have some traits, maybe some xenogenes related to apparel comfort would also make sense.
Dizzy Ioeuy 24 Mar, 2024 @ 11:10am 
OMG removing hugslib is SO SMART. Wow, great plan. Thanks for working on that!

The mod makes perfect sernse to me- in fact i thought your formula for dynamic calculations was close to spot on. But OK, I'll take QoL stuff. Can't wait. This mod is core to the experience I like.

Oh I had a random thought- would introducing a characteristic (optional I guess for purists) of: Hates Armor/ Loves Armor (feels naked without it) be of any interest- the first would be where the armor negative comes quicker and goes lower, the latter being a trait where the person generally not affected by wearing armor and feels it a duty to always be in it. unhappy if not...

Just some thoughts.
Nationality  [author] 24 Mar, 2024 @ 12:26am 
Also, I wanted to do some rebalancing. Lower the max mood penalty to -10, make it more obvious what clothes are uncomfortable, simplify how the mod works a little. I think it is a little confusing to most people.
Nationality  [author] 24 Mar, 2024 @ 12:20am 
Yeah, I was planning on making Armor Is Uncomfortable 3, putting in some QoL stuff like alerts and removing Hugslib as a dependency. It's just hard to find the motivation.
Dizzy Ioeuy 23 Mar, 2024 @ 10:25pm 
hoping this one sees 1.5. it's a great mod.
Nationality  [author] 25 Jun, 2023 @ 5:31pm 
Okay, I'll get in touch with him when I have the time.
Dizzy Ioeuy 25 Jun, 2023 @ 5:18pm 
Seriously- contact Owlchemist, he's totally in the know and very helpful:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2623989736

he's on Discord too- usually willing to lend a quick ear and guide.
Nationality  [author] 25 Jun, 2023 @ 3:43pm 
I'll look into it. The issue is I'm terrible with GUI programming, so having something to do the mod options for me is great. I don't know if there's a tutorial or resource to learn GUI coding, but last I checked I couldn't find one.
Dizzy Ioeuy 25 Jun, 2023 @ 12:55pm 
Could you make this mod NOT depend on Hugslib? It's the only mod left that I love enough to use that requires Hugslib anymore. HL isn't likely to be updated ever again really.... and ost mods are steering away. Talk to Owlchemist
Nationality  [author] 14 May, 2023 @ 12:41pm 
@gazza_m_bolton
Stat offsets should work as normal. I don't think this mod changes how stats are applied at all.
gazza_m_bolton 14 May, 2023 @ 9:03am 
I'm curious how would this work with things such as mech armor which boosts stats but then if take it off the stats are no longer included?
Nationality  [author] 16 Mar, 2023 @ 11:46am 
@Pa De Minune
Are you using Combat Extended? You have to turn the global discomfort modifier in the mod settings to about 0.1 or something.
Pa De Minune 16 Mar, 2023 @ 11:17am 
One of my colonists only wearing hyperweave has max discomfort
Phoenix-D 3 Dec, 2022 @ 3:36pm 
A great mod to use with this is Outfitted- you can set your pawns not to equip anything that's uncomfy by default.
Phoenix-D 3 Dec, 2022 @ 3:23pm 
@raszul "Is there a way to find out which apparel items contribute how much to a pawns discomfort?" Aside from what the author said, yes. Each item should have an "uncomfortableness" stat on it.
Raszul 3 Dec, 2022 @ 11:11am 
well, i am certainly looking forward to seeing this mod improve - and get a larger audience

you might also want to recommend ppl in the mod description to use either Preepmtive Strike or Rim War, that way they have means to get a warning before enemies show up and an thus utilize this mod better.
Nationality  [author] 3 Dec, 2022 @ 9:45am 
Yeah, I was working on a build with some UI improvements, but due to some complications with the 1.4 update and my general clumsiness I messed it up and had to basically scrap it. It might be a good idea to try it again.
I think having some native CE support would be a good idea (applying a flat 0.25 factor if CE is detected). I think that would deal with some of the frustrations people have with the mod. I'll start working on it when I have the time.
Raszul 3 Dec, 2022 @ 9:40am 
but thanks for giving me a factor that works for you with CE
I'll give it a try and hopefully it'll work with that :-p

i really want to use this mod with CE ^.^
Raszul 3 Dec, 2022 @ 9:15am 
i meant restricting how this mod handles clothing, not which clothing my pawns put on

e.g. telling this mod to treat say the Vanilla Expandeds jumpsuit as clothing that is fine to wear without discomfort, instead of treating it as nasty stuffy armor

or telling it that plate gloves/plate boots are stuffy armor
Nationality  [author] 3 Dec, 2022 @ 8:26am 
@Raszul
I play CE with Armor is Uncomfortable. If you go into the mod settings, you can change the Global Discomfort Multiplier to something like 0.25, which compensates for CE's inflated armor values.
You are right though. There needs to be some work on the UI. I experimented with a way of showing how uncomfortable clothes are in a way that's more accessible than the stats screen. Maybe I'll work on an update with that in mind.
As for restricting clothes, that's a vanilla feature. If you hit the "assign" tab and go to clothing you can restrict pawns from putting on armor.
Raszul 2 Dec, 2022 @ 11:20pm 
Love the concept of this mod.

Unfortunately i am unable to properly use it.
My colonists are wearing what i consider to be light clothing, yet they are stuck with a -20 mod penalty for wearing uncomfortable gear.

Is there a way to find out which apparel items contribute how much to a pawns discomfort?

and ... is there a way to backllist/whitelist specific items? (e.g. tag an item as "this is clothing and should be fine to wear", or tag an item as "this is armor and should be uncomfortable")

also ... i'm using Combat Extended... since CE changes armor values a lot i assume that there might be a compatibility issue as well...
Phoenix-D 1 Nov, 2022 @ 2:08pm 
It's actually kind of on theme for them to hate life anyway. I'll just keep hitting them with other positive mood bonuses
Nationality  [author] 1 Nov, 2022 @ 5:34am 
@Phoenix-D I noticed the warcaskets for VFE, and I wasn't sure exactly what to do with them. Probably the simplest thing is to patch in custom discomfort values using the short modding guide. I am currently out of the country, so I can't really investigate it currently.
Phoenix-D 31 Oct, 2022 @ 2:20pm 
Amazing mod, one of my must haves. Makes things so much more authentic feeling.

...warcaskets from VFE: Pirates are going to be miserable with this mod, aren't they? :D
Dizzy Ioeuy 25 Oct, 2022 @ 6:56pm 
thank you so much!
Nationality  [author] 25 Oct, 2022 @ 5:59pm 
Updated. I rebuilt the assembly from scratch and that seemed to have fixed my issues. Don't ask me what was broken or what changed. Let me know if there are any issues.
Dizzy Ioeuy 24 Oct, 2022 @ 5:32pm 
Thanks for getting to it. I really appreciate this mod and the slight added difficulty it brings.
Nationality  [author] 24 Oct, 2022 @ 12:57am 
I am working on a patch. I was waiting for hugslib to be updated, and now, I'm getting weird errors. Not sure what the issue is. I'll try to fix it soon.
Dizzy Ioeuy 21 Oct, 2022 @ 8:02pm 
Well, I for one am sobbing that this hasn't been updated. I miss it.
Haknoes 17 Jun, 2022 @ 9:20am 
Nice change, should probably be built-in to some extent. I'm curious though, why not just use the existing comfort system?
Asiltic 1 Oct, 2021 @ 2:35am 
would be nice if the mood penalty depended on ideology percepts, so raiding colonists won't mind, while others do
Cantignemare 30 Aug, 2021 @ 1:44pm 
Didn't know that. Good show.
Only other thing I could think of to make it better would be to let players fiddle with that formula in the mod options window. But that's going above and beyond. :)