RimWorld

RimWorld

Best Mix (Continued)
197 Comments
Vril 3 hours ago 
Still needed to change idiotic vanilla behavior where pawn will cook with food that has the 40 days to expire, while ignoring stuff that will expire in few days...
Mlie  [author] 10 Sep @ 5:41am 
@Alien Xenomorph This is not new, finding cooking materials was changed in game code in an earlier game version to check in region by region instead of the whole map. Cant do much about it
Alien Xenomorph 10 Sep @ 5:36am 
Mod has strange functionality in 1.6 version. Then I set "Random" ingredients for cooking, colonists take random things but from the nearest storage. Stone cellar from Adaptive primitive storage has a big capacity and work well but then I put basket with one ingredient closer to stove my colonists take things from it only.
Sir Duncan Idaho 17 Aug @ 2:11pm 
I've just never been able to get any version of this mod to work (by any author) that I've tried over the years. I set various options such as item expiry or protect: sharp, but the pawns ignore my settings.

For example, I have my whole electric stove to Item Expiry and my pawns are using jerky (meat) with no expiration date instead of huge pile of meat in the same stockpile that is about to expire in a half-day. Or another, I have a bill for a raider jacket set to Protect Sharp with plain, heavy, bear, and panther leather in range of various stockpiles, but my pawns just grab the plain leather that's closest.
Pyro 13 Aug @ 4:43pm 
Switching the order to load this first seems to have resolved the issue
Pyro 13 Aug @ 4:41pm 
Currently seeing some weirdness in 1.6, where the mod just isn't giving me the options. I'm going to do some poking around, but I suspect that it might be a conflict with 'Nice Bill Tab'
MiniKarma 4 Aug @ 8:29am 
Thank you so much! Now I can try to avoid wasting ressources, especially in the hard moments. I really appreciate it, have a nice day ♥
ZzZombo 4 Aug @ 7:11am 
Softness doesn't seem to appear as an option anymore. INB4 report via Discord: currently Discord is under governmental censorship and doesn't work for me properly.
SunShine 3 Aug @ 11:11pm 
Thank you!!!
Hedgehog 3 Aug @ 5:55am 
Hail to Mlie the lichking of mods!
Naturtok 3 Aug @ 2:44am 
Ayyyyyy Mlie you're the best!
Thranos 31 Jul @ 8:08am 
It's baffling that there's no base-game anything to prevent that very issue.
Shigemi Notoge 22 Jul @ 10:02am 
This is one of those mods that the game is literally unplayable without. They'd starve to death making using up all their winter rice stores while their 300 meat rots away next to it
MiniKarma 20 Jul @ 9:27am 
Take your time updating, enjoy the new DLC, update and everything. Especially with how many mods you have under your belt... Take care of yourself first ♥
wrightc214 19 Jul @ 10:55am 
To those that come after... My Rimworld won't load with this active alongside my other 663 mods.
SunShine 18 Jul @ 11:19pm 
Commenting to show interest. <3
brian_va 16 Jul @ 4:46pm 
not yet, hopefully soon. on Mile's schedule, of course.
Maya 13 Jul @ 9:20pm 
??
Aschevacuum 11 Jul @ 6:59pm 
Does it still works?
the 2 Jun @ 6:29pm 
@Futstub thank you for this!! i was having the same issue and came here to figure out why the mod wasn't working... removed clean pathfinding 2 and that fixed it :)
Mlie  [author] 31 Mar @ 9:49am 
@Johnny Dollar Yes, its been iterated over multiple times here. Cooking setting only works in the same region. This is a game limitation
Johnny Dollar 31 Mar @ 6:24am 
I'm once again having strange behavior by this mod.
Some settings work on some workbenches, such as protection and insulation on tailoring, but cooking workbenches completely ignore any setting, by individual recipe or global Best Mix setting.

Once again, tested with only this mod.
Futstub 30 Jan @ 3:07am 
Nah, I checked that. Came back to say I found out what it was after some testing, in case anyone will google it in the future:
Clean Pathfinding 2 (continued) effed it up. I removed the mod and now everything is fine. :)
Twilight 28 Jan @ 8:06am 
@Fatstub - have a screen shot of your kitchen and storage? Possibly you are running into the same behavior in the comments just prior to yours.
Futstub 28 Jan @ 5:12am 
Sadly I don't get how thi works.
So I want my cook to use te ingedients that spoil first to cook with.
I set the recipe to "Item Expiry/Spoilage", also I set the stove to that. I made sure the ingredients are allowed in the recipe. But the cook still uses potatoes over meat, even if the meat rots in 20 hours and the potatoes in 4 years...

What am I doing wrong?
Pong 13 Nov, 2024 @ 11:32pm 
@ffel158433 See my previous comment for explanation.

Further testing shows the mod will sort ingredients within the first region containing a possible ingredient. So when two rooms contain one viable ingredient each, the mod will find only one choice in the first room and stop searching. Outdoors is also invisibly divided into regions.

Ensure your mixed stockpiles occupy the same region.
ffel158433 6 Oct, 2024 @ 3:53pm 
In the "Expiry" setting, let's assume room A with a stove written with plans, room B with rice, and room C with chicken. Room B is closer to room A than room C. This is when the colonists use the rice from room B, which is closer to the stove, like vanilla, for cooking despite the stove's best mix setting. The same thing happens when chicken is outdoors and when both chicken and rice are outdoors.

https://cafe.naver.com/common/storyphoto/viewer.html?src=https%3A%2F%2Fcafeptthumb-phinf.pstatic.net%2FMjAyNDEwMDdfMjkg%2FMDAxNzI4MjU0OTU5NTUz.i7B9aEWXl6u8t0Q2ocJDt5yYrXPNipecE69sqcHxhUog.FXHgMyREM_a_UiH337pfJ0Ygxmx2H-XfqLj80RBZOo4g.PNG%2Fimage.png%3Ftype%3Dw1600
Pong 23 Sep, 2024 @ 2:34am 
So the mod only discriminates ingredients within the same pathfinding region as the bench?

Then Info or Description should mention this limitation, and how to reveal the 16x16 region grid by selecting "View Settings... Draw Regions" in developer mode. Then players know where to place benches and stockpiles.
Mlie  [author] 13 Jul, 2024 @ 11:25am 
@(shiny) DiamondNova Please see the Reporting Issues section described above
(shiny) DiamondNova 13 Jul, 2024 @ 9:38am 
I think there is a problem with Burn pit from Dubs Hygienic. It seems to not intake Sludge.
Mlie  [author] 9 Jun, 2024 @ 2:16pm 
@Alyfox Random will just take the ingredient at random when looking for one, that is, without any specific rules. So if you need 5 metal, it will just take 5 at random. If you have a stack of steel and a stack of plasteel it will take 5 from one of the stack.
Alyfox 9 Jun, 2024 @ 1:42pm 
With "Random", for Cooking, will it mix up the ingredients within the recipe (ie a Roasted Vegiges using corn, tomato, potato, carrots) or will it just use 1 ingredient, randomly selected from all (veggie) ingredients wihtin range?

similarly, if im crafting a stuffed item, say a piece of jewelry, would Random randomly select X bits of Silver, X bits of JAde, etc? Or just the 1 ingredient at random from all those in range?
Johnny Silverman 27 Apr, 2024 @ 4:28am 
I assume this mod does something very similar to this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901561962 but in a somewhat more advanced way, and less micromanagey/more automated?
Kaden Ha 19 Apr, 2024 @ 4:56am 
Softness from "Soft warm bed" mod is no longer considered for filter/ranking by this mod
Mlie  [author] 11 Apr, 2024 @ 10:13pm 
@EvilNecroid I dont know, last time someone comissioned the work from the mod-market.
EvilNecroid 11 Apr, 2024 @ 7:51pm 
so its getting updated?
please tell me it is
Mlie  [author] 10 Apr, 2024 @ 11:01am 
@EpicShoo I assume so, its been done before
EpicShoo 10 Apr, 2024 @ 10:59am 
Hmm would we be able to commission for it to be updated?
Mlie  [author] 10 Mar, 2024 @ 3:33am 
@Shiroo~ Last update was commissioned work as mentioned. I will probably not be able to update it myself
Shiroo~ 10 Mar, 2024 @ 1:32am 
Update pleasee.. I really love this mod
Archangel1313 10 Feb, 2024 @ 5:43pm 
this is in desperate need of an update
Darkcow 22 Jan, 2024 @ 12:40am 
same
lako1986 28 Dec, 2023 @ 7:30pm 
Can confirm as of this moment unfortunately ,mod doesn't appear to be working. Cook chooses whatever instead of expiry/spoilage option or low stock option.
Noir 8 Nov, 2023 @ 10:45am 
This mod does not seem to work anymore. I keep having pawns using anything instead of what I've set as Best Mix
The Bard of Hearts 17 Jun, 2023 @ 11:15pm 
Still the case even with this mod being the only mod running.
The Bard of Hearts 17 Jun, 2023 @ 11:14pm 
seems to work out the gate when you first load the game, but after about 5 minutes it just ignores your filters entirely.
The Bard of Hearts 17 Jun, 2023 @ 11:09pm 
I have the same issue where despite setting them to use expiration as the filter, my cook keeps going for berries and corn that has days on it instead of the meat that is about to go bad within hours.
Vartarhoz 30 Apr, 2023 @ 8:20pm 
I don't think this works. I have 1000 fungus near stove and 200 berries, set stove to Stock Most, yet pawns still selects Berries to cook Simple Meal. Yes double checked recipe. Doesn't even give error though. Weird.
Taiyang 9 Mar, 2023 @ 11:05am 
Doesnt work?
G-Fiti 21 Jan, 2023 @ 4:50am 
@Kopp
Thanks for the reply. It seems just setting an ingredient radius that is not infinite did the trick.