RimWorld

RimWorld

NPC Bonus (Continued)
16 Comments
Asteroid 25399 8 May, 2024 @ 11:58am 
I really like the idea of this mod, but I had to disable it. I put the slider around 30% and just ended up getting so much loot from raids. My tribal start didn't even need to research gunsmithing, gas operation etc for a looong time.
Dizzy Ioeuy 24 Mar, 2024 @ 11:24am 
@Gerewoatle Anything this simple but as long as his explanation- that's on the original author's lack of skills.

Love your awkward noun phrase construction: "The educational system you fell through the cracks of..." sort of mirrors his style. Cracking me up man.
Gerewoatle 23 Mar, 2024 @ 6:36pm 
@Dizzy - It's perfectly legible English. The educational system you fell through the cracks of has just failed you.
Dizzy Ioeuy 23 Mar, 2024 @ 12:16pm 
I wish the mod description was written in English and was about 10% as long as it is. WTF was the original mod author trying to say!?
Mlie  [author] 4 Aug, 2023 @ 8:29am 
@jinn in outer space I doubt it, ce has their own settings for that I think
jinn in outer space 4 Aug, 2023 @ 7:18am 
can this be used to specifically just give raiders more ammo for CE or any other ammo mod?
Mlie  [author] 23 Oct, 2022 @ 12:18pm 
@Onyx Not much
Onyx 23 Oct, 2022 @ 11:46am 
Thanks for updating to 1.4! How extensive were the changes for the update?
Mlie  [author] 8 Jan, 2022 @ 10:38pm 
@Komyeta When raiders get better equipment their value also increases so you will need to compensate for that by increasing the raid-values as well. Mods like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2373405081 should be able to do that
Komyeta 8 Jan, 2022 @ 5:03pm 
Hi Milie! Sorry if you are busy or anything, but I was wondering if this mod... as a consequence to possibly giving raiders better equipment, does it also reduce the number of raiders involved in the fight? I was looking at a way to just... make raids be better equipped instead of the storytellers just tossing about hundreds of regularly equipped enemies...

Almost like Compressed Raids... except I dont want raiders to just be magically enhanced lol, just better geared up.
Barmatyr 1 Nov, 2020 @ 1:18pm 
Thank you !
Barmatyr 1 Nov, 2020 @ 8:31am 
"Growing zone priorities" is one mod i'd love to see updated and also "numbers" and "inventory"
D.Cub3d 24 Aug, 2020 @ 9:12am 
For sure, I'll check it out once I get my load order set up and see if that's the case. By the way the description is worded, that's what it sounds like it can do.
Mlie  [author] 24 Aug, 2020 @ 2:25am 
@Transflux I believe so, I just updated the mod so cannot say for sure
D.Cub3d 24 Aug, 2020 @ 1:16am 
I think I understood what this does, but to make sure; you can use this to basically keep the AI factions at around your tech level? By weighting them to your current level and then restarting? If so this sound awesome for the run I'm planning with a much slower tech progression