Company of Heroes 2

Company of Heroes 2

(6 - 8) Walhala2
67 Comments
f.laughlin 19 Jun, 2021 @ 1:36pm 
tight map with loads of bottlenecks but good:steamhappy:
CaptainJackson 3 Dec, 2014 @ 12:17am 
Thanks for an awesome map! clearly well built! I am looking forwards to future content!
Lacrosse117 31 Oct, 2014 @ 4:31pm 
Great map, but I HATE the rain. Too distracting and it makes it unplayable :(
Fingolfin 22 Jul, 2014 @ 12:51am 
if there is pop cap 100, then you should think of increasing it, as i would make this map even more EPIC, and adding more bunkers, and fences and stuff, and trenches, this map would be really great paul
The 6th Army 14 Jun, 2014 @ 2:07pm 
Correct: "with all agents" with "by any means" or "at all costs".
Google translate is silly.
Lightning 28 May, 2014 @ 9:08pm 
best ever...no best on best
Sajiki  [author] 4 Feb, 2014 @ 4:00am 
@Horden
Update is on ;) You can see here -->
http://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/219535989

and thanks for Feedback :D
Horden 3 Feb, 2014 @ 8:52pm 
The most favorite map i ever play, so when is a update ??:medkit:
.´.Vandall.`. 2 Feb, 2014 @ 11:13am 
Taboritas, I did subscribe lots of maps, they are already in my game? If yes, Why did not see it and never loaded a multiplayer game with them?
Anyway thanks!!!
Sajiki  [author] 31 Jan, 2014 @ 3:43am 
@SS Viking:
Lemmings19 and Taboritas give the correct answer ^^

@Misty Fisty:
its on 200 oO More its heavy!
FISTER 30 Jan, 2014 @ 6:36pm 
pop cap increase please
Taboritas 30 Jan, 2014 @ 6:15pm 
You must subscribe to the map (green buton directly under the picutres). It will automatically download.
.´.Vandall.`. 30 Jan, 2014 @ 12:39pm 
HOW DOWNLOAD MAPS? NOBODY ANSWER???
Soppo 30 Jan, 2014 @ 9:50am 
nice map.
Sajiki  [author] 30 Jan, 2014 @ 4:36am 
To all, thank you for your feedback. It helps me a lot, because I can improve myself ;)
Information for next Update find here --> http://gtm.steamproxy.vip/workshop/filedetails/discussion/219535989/558746089294461507/

An alle, danke für eure Kommentare. Es hilft mir sehr, mich zu verbessern ;)
Informationen zum kommenden Update gibt es hier -->
http://gtm.steamproxy.vip/workshop/filedetails/discussion/219535989/558746089294461507/

Sajiki
Max Steiner 30 Jan, 2014 @ 2:43am 
Fun map with one major problem though. You have to have more than one indistructable pathway from one side to the other or you end up with one big clusterf¤#k in the middle and the fun wears of pretty quickly. That said, a good first effort if a bit claustrofobic. You may want to trim down the density of buildings a tad :-D
Lemmings19 29 Jan, 2014 @ 8:05pm 
For those asking how to download the map, just click on the "Subscribe" button below the screenshots, and Steam will automatically add it to your game.
.´.Vandall.`. 29 Jan, 2014 @ 4:29pm 
How can I do to download
Tainara L. 29 Jan, 2014 @ 2:28pm 
xD
ZONIC1426 29 Jan, 2014 @ 1:58pm 
ill try this map its look interesting..
Samuel 29 Jan, 2014 @ 9:11am 
How Download cos never downloaded a map before.
AndieArbeit 29 Jan, 2014 @ 8:25am 
ist sehr gut die Karte :-)
Louis 29 Jan, 2014 @ 4:23am 
moim zdaniem mapka jest całkiem spoko xd
Wossi 28 Jan, 2014 @ 8:41pm 
Schaut Interesannt aus :)
lylecatampongan 28 Jan, 2014 @ 6:33pm 
nice one
JaysonV 28 Jan, 2014 @ 4:49pm 
My friends and I love the concept of this map so much, that we re-edited it for our own version and fixed the bugs we found. And Im sure when the new version is made by Sajiki, it will be just as good.
keepithard 28 Jan, 2014 @ 4:01pm 
Good map had fun
HermannG 28 Jan, 2014 @ 3:00pm 
Заебись
Arschgeige 28 Jan, 2014 @ 9:59am 
good map, but sometimes infantry gets stuck when moving to medical stations. 5*
Leotox 28 Jan, 2014 @ 6:42am 
Yay endlich kann mann gut mit dem Panzerschreck arbeiten. ;) Coole sache.
Aydın Aksu 28 Jan, 2014 @ 6:25am 
Sizin allahımız varmı la
allal231☭ 28 Jan, 2014 @ 5:32am 
how about the same in winter conditions?
T1 atsl 28 Jan, 2014 @ 5:16am 
my love
Sajiki  [author] 28 Jan, 2014 @ 1:36am 
@Fixer:
Thanks for the very good Feedback :) I have new plans for map in discussions section and yours idees + another peoples idees is include.

@TheSquirrelofHuscurls:
KI dont repair Bridges, real player doing this. When you crashes all brdiges its normal you have one bridge but i understand the problem. I have edit the main street biger for next update ;)

@Cha0s Geoff:
Its doing ;) My Friend and i found the self problem with infantery.

@Another ppl:
Thank you very much for yours Feedback :) I will give my best :D
Derteufel 27 Jan, 2014 @ 5:53pm 
same as moonmire, other than that it is a great map.
KirillYSC 27 Jan, 2014 @ 12:19pm 
nice music
Dread Tactician 27 Jan, 2014 @ 7:20am 
i agree with moonmire. great map though :D
76561197997061848 27 Jan, 2014 @ 4:57am 
Plz... make no rain~
☚☆𝐀𝐑𝐓𝐔𝐑☆☛ 27 Jan, 2014 @ 3:37am 
gj
Tribal Warrior 27 Jan, 2014 @ 12:32am 
I love it but I think the streets are a little too narrow, I do like how you can destroy all but 1 bridge however that one route turns into lemming central.
My thoughts are its a very good map though the spawn areas are a little cramped and the streets are a little narrow making path finding a little hard especialy for large vehicles, anyways thanks and keep up the good work :)
Bruh 26 Jan, 2014 @ 9:53pm 
I wrote a lot more, but the comments section forced me to delete most of it. I played a 4v4 and primarily focused on tanks and mortar halftracks. It was effective, but I consistently got stuck in the streets or blocked off on the bridges. The AI doesn't navigate tight spaces very well, especially because an abandoned AT gun effectively blocks the entire street or half of a bridge. Manual attack-ground orders are often the only way to clear out the debris, and even that can't help when the AI leaves tanks and AT guns side-by-side and immobile, blocking off routes with a wall of friendly units. If I'd had more foresight, I'd have destroyed the enemy's footpaths on the upper and lower VPs with mortars for an easy win.
Bruh 26 Jan, 2014 @ 9:46pm 
Much like "TheSquirrelofHuscurls", I had a LOT of trouble with clogged bridges. The map itself is very nice, but pathfinding is an absolute nightmare. Also, the POW camp in the corner of the map is inaccessible without explosives. It limits your manpower early game, and it's pretty much a waste of munitions to blow it open. Removing the indestructible gate from the camp, or at least cracking it open to allow infantry through would solve this. As for the bridges, I'm not sure what can be done. The AI had a tendency to leave tanks just lying around. They'd consistently block off my tanks from engineers and reinforcements. Units of all types would take ridiculous routes to targets, often passing directly through the thickest concentration of enemies and doubling back, rather than flanking. It added another level of frustration and micromanagement to the game. I'm not sure what can be done, but I thought these issues were worth bringing up.
TheSquirrelofHuscurl 26 Jan, 2014 @ 2:37pm 
Hm. I find this map a little hard.
Very hard. I have alot of trouble capturing VPs because infantry, especially conscripts, like to clog up the infantry bridges. Also, when units retreat down them they are insta-clogged, and you're unable to pass.
Cha0s 26 Jan, 2014 @ 8:54am 
Great map, really enjoyed it. Could use some more destroyed building and holes in fences to inprove game flow. Found some of my infantry would take very long routes to places sometimes.
DirectActionTeam01 26 Jan, 2014 @ 7:24am 
I will try it to
Isaac 26 Jan, 2014 @ 6:51am 
This map looks fucking cool man have to try it out right now! :)
Kor 26 Jan, 2014 @ 6:43am 
Great map!
Necroph 26 Jan, 2014 @ 3:35am 
can our vehicles drive in the water
Gryphnn 26 Jan, 2014 @ 1:48am 
How did u incease the commando limit ?
Botanica 26 Jan, 2014 @ 1:38am 
This is best map Ever :D :D :D (y) Sajiki