RimWorld

RimWorld

Vanilla Weapons Expanded - Grenades
361 Comments
JonesXVS 26 Aug @ 9:43am 
i cant find the concussion grenade belt anywhere
Variel V 29 Jul @ 9:05am 
CE dev github made an fix for download. go check it out.
JonesXVS 29 Jul @ 1:51am 
any news on the CE compatibility issue?
narotiedu3 27 Jul @ 5:50pm 
for some reason this mod breaks the game if combined with Vanilla Weapons Expanded and CE.
Tforson 27 Jul @ 3:19am 
Po wypowiedzi wnioskuje że to były próby wspólpracy z CE i wyglada że bez owocne. Dziękuję Ci Oskarze i twojej ekipie za ciężką pracę. Twoje inne mody to dla mnie konieczność :D/ From your responds I come to conclusion you tried coop with CE devs and I guess fruitless. Anyway thank you and your squad Oscar for hard work. Your mods for me are just must have :D
Variel V 25 Jul @ 11:17am 
eh, if any one is checking about the CE and VE grenade mod incompatbiliy, better just deactivate one of them and await the CE crew to bring a fix. or wait till an third party makes an bandaid fix.
Lord Byte 25 Jul @ 5:52am 
I also use CE.
Lord Byte 25 Jul @ 5:51am 
Yeah it looks like there's a major problem with this mod. It worked until yesterday, and now it will fail to load any mods if this one is in the mod list, and works perfectly without it.
Oskar Potocki  [author] 25 Jul @ 5:14am 
Nie obchodzą nas problemy z CE. CE zmienia cały system walki, a my nie zapewniamy supportu do ich moda. Niech sami ogarną co się u nas rozwala bo my nie będziemy za nimi gonić i upewniać się, że ich niszczycielskie zmiany w całej grze nie rozwalają naszych modów.
Tforson 25 Jul @ 4:12am 
Zauważyłem że jest pewien problem z CE (chwilowo zastępcy CE do póki twórca nie zaktualizuje tego), pewnie nie da sie tu nic zrobic w tej kwestii z pana strony?/ I notice there is some kind of issue with CE (for now replaced CE untill main dev will not update it) for sure there is nothing you can do in this topic from your side sir ?
Variel V 24 Jul @ 4:31pm 
ey, crashes when CE dev 1.6 is on the modlist.
ZAAALLGO 24 Jul @ 10:43am 
@Solarius Scorch - If you aim at the king you better not miss

Thank you and the team for the hard work Oskar!
Oskar Potocki  [author] 24 Jul @ 8:16am 
@Solarius Scorch
"I do it myself", my friend, you have 1 mod that has received 4 minor updates since it came out.

We have 115 mods and 20 of them receive updates every day.

Please check our Github for changelogs and GitHub commits. We don't have time to copy the changelogs to Steam while we're juggling hundreds of mod updates a week.
MamaMinha¬¬³²¹ 24 Jul @ 6:12am 
Oh so this was the mod crashing my start, mods on, restart, mods all off.
kajetus69 24 Jul @ 4:24am 
info for CE users: this mod is completly incompatible with CE and will *crash the game upon starting

*technicly it launches but disables all mods
Solarius Scorch 24 Jul @ 3:12am 
I don't want to be demanding, but I would also appreciate some kind of changelog. Almost everyone does it, I do it myself, and it's really disappointing that I can't see a thing here. This is a mod, not a commercial product, so as a user I am partially responsible for what it does. Please kindly use the changelog feature.
Tal'Raziid 23 Jul @ 10:26pm 
What was the update?
Celtic 23 Jul @ 2:55pm 
Per the CE discord, there is an issue with this regarding a patch that is included in this mods files, it should be updated shortly, once the VE team get it uploaded. (I'm not affiliated just found out and am passing the info along)
WhiskersAndCookie 23 Jul @ 1:23pm 
yup. this conflicts with the latest version of CE.
@Apokus well CE also launches perfectly fine without this mod in the list, so by that same logic the issue is on this mod's side.
Apokus 23 Jul @ 4:43am 
It seems that the problem is on CE side though, as the mod launches perfectly in the list if CE is not on. I'll write to the CE devs about this.
Apokus 23 Jul @ 4:32am 
I can verify, same issue as Xammax. ~150 mods including CE dev, and this mod is the only one that causes crashing. I'll post the crashlog through the form, but im not sure if it will be useful or not.
Xammax 23 Jul @ 2:43am 
After the latest update, this mod crashes my huge modlist. Rimworld starts and disables all mods for crashing, shows no menu buttons and needs to be restarted. It seems to be a mod conflict, but I'm too lazy to go through my entire 100+ mods to figure out the exact one. I just know this mod works on just vanilla + required mods + combat extended (dev snapshot), but with my full modlist (including deadmans switch, most vanilla expanded mods, alpha mods, paramount combat arsenal and several convenience or performance mods) it breaks on just loading to the main menu (which it only does since the latest update to rimworld). I might update, if I go through my modlist and figure out the exact conflicting mod. Until then just be warned, if your modlist is suddenly crashing too, removing this one could fix it.
narotiedu3 15 Jul @ 4:03pm 
Some belts are missing, does anyone have this issue too?
GetUrAssToMars 14 Jul @ 6:24pm 
please oh please allow npcs to spawn and use these. Making strictly utility belts would be an awesome replacement for vanilla mechanics.
Deankiller Turnupseed 15 May @ 3:59pm 
causes the main menu buttons not to load on a huge modlist, some incompability i just managed to trace back to this mod. just took me some days
Kusko25 1 Mar @ 10:18am 
@Oskar Potocki I wrote a ThingDef for the Firebombs from VWE - Tribal if you are interested in using it: https://github.com/Kusko25/VWEG-Tribal-Patch
fabio.pinhao.mello 19 Feb @ 4:26pm 
@Oskar Potocki, toxic granade belt is missing from machining table recipes. It is instead among fabrication bench recipes. I believe it was supposed to be part of the former, so I edited the xml.
Major Turnip 9 Feb @ 10:14pm 
Hello, love the mod. I would like to make a request, could you please change the belts to not count for clothing? Your VAE - Accesories does that, but this one doesn't. It would litteraly make my nudist death cust way happier. Thank you.
MasonNasty 9 Feb @ 5:34am 
simple sidearms
C0lin2000 14 Jan @ 12:14pm 
my pawns have the the belt but dont throw on there own grnades at the enemy
Tye-Wynd 9 Oct, 2024 @ 6:29pm 
Is there (and if not, will you plan on making) a setting to toggle these using ammunition? I want to use these, but I get really stingy about things that have a cost of a "finite" resource to use other than time.
-=Ðﮐ=- Arctic Howler 8 Sep, 2024 @ 3:45pm 
1.5 toxbelt throws error when loading mods(biotech not installed) assume missing mayrequire as cause?(don't even see it listed in VWE files anywhere so already weird...)
Crimson Shadow 4 Sep, 2024 @ 5:03am 
I feel like they have enough to deal with and when I read it’s combat extended compatable I thought it would add grenades belts for the new types of grenades
Oskar Potocki  [author] 31 Aug, 2024 @ 11:33am 
Combat Extended can do that.
Crimson Shadow 31 Aug, 2024 @ 4:10am 
can you add belts for the combat extended grenades like the concussion and problay other oens i ahve not seen yet
Pitts 12 Jul, 2024 @ 4:15am 
I've been playing death stranding recently and the thought of hematic grenades or other weapons could be a cool future idea, as another use for blood packs. Not sure what their purpose would be, as the bioferrite equipment fill the role i was thinking. I just wanted to share an interesting idea that could be used by more creative people. (could even make the other grenades from the game using the rum from pirates expanded) Apologies for the paragraph, and thanks for the amazing mods!
Sanakara 15 May, 2024 @ 8:15pm 
No chance to get all belts even without VWE? That would be pity :(
Farbott 22 Apr, 2024 @ 3:31am 
Hope to see this one at some point pop on raiders waistlines too, would make for a terrifying realization the flakehead doesnt just have a knife
Oskar Potocki  [author] 16 Apr, 2024 @ 2:10am 
I'm not being rude, I encourage you to check the mod description for the bug reporting procedures. Google form link is there and it takes you step by step through the reporting process!
Hebrux 15 Apr, 2024 @ 3:56pm 
Love how you assume all gamers know how to report bugs properly. Thanks for the mod but that's no reason to be rude
Oskar Potocki  [author] 15 Apr, 2024 @ 12:14pm 
Report it properly then!
Hebrux 15 Apr, 2024 @ 11:10am 
love this mod but for some reason it started crashing my game today
Vartarhoz 11 Feb, 2024 @ 8:36am 
Flash grenades = permastun. Unlike mechs human flesh can't adapt.
V∆ŁĶẎŘĒΞ 12 Dec, 2023 @ 5:05am 
Hello give me patch mini grenade in mods rimsenal core
sorry my nad eanglich:steamfacepalm:
seabazian 7 Dec, 2023 @ 10:25am 
all hail the interstellar republic of vilteni
Ulrich 11 Oct, 2023 @ 7:04pm 
Could you please add support for Biotech's Tox Grenade?
azraelsecreto 26 Sep, 2023 @ 7:52am 
@lacasa621 If you have the belt, it is only on the Fabrication bench and not on the Machining table.
lacasa621 19 Aug, 2023 @ 8:07pm 
This is one of my favorite small mods that makes changes I absolutely love. Is there any chance of you adding support for Biotech Tox Grenades at some point? It’s obviously alright if not, but I’d love to have them for a Waster Playthrough using your new Vanilla Races Expanded mod.
Draconis🐊 27 Jun, 2023 @ 7:57am 
An option to instead of reloading the belts and/or give them a high cooldown would be nice.
Double_A 7 May, 2023 @ 12:09pm 
I've noticed I can craft EMP grenade belts before I can craft EMP grenades themselves; before I have micro-electrics researched.