Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVILIZATION VI: CITY LIGHTS
789 Comments
sashaeconomic 6 Sep @ 12:51pm 
What about AI behaviour?
claudemac24hrs 23 Aug @ 7:38am 
Even District 12 achievement works at this mod once the city is situated on a river building those boroughs.
rilquermascarenhas 11 Aug @ 9:15am 
Anyone ever played this with Dynamic Diplomacy? Has anyone seen any conflict? I started using this mod but my game was crashing everytime I met a new city state for the first time. Cant figure out why.
ChrisMartin 23 Jul @ 8:42am 
Why does this mod require dlcs?
Assets in this mod are built on vanilla assets from the DLC.
The Human Man 22 Jul @ 3:38pm 
Why does this mod require dlcs?
Sharkologist 6 May @ 10:04am 
Does anyone know why I can't place a borough on a coastal tile next to a river (mouth)? And next to the city centre, obviously. I double checked the tile and the tooltip clearly says it's considered a 'river' tile. Is this another limitation of the aqueduct-based placement restrictions? It feels really bad for coastal cities...
Lil Beetle 17 Mar @ 12:15pm 
is there a way to make it so only I can build these? The AI is building them everywhere and going so broke from it, like they are all at -100 gold per turn
Lil Beetle 6 Mar @ 4:25pm 
@Joemac do u mean unplayable?
shiratori 30 Jan @ 11:22pm 
Strangely, in my environment, when I try to play vanilla standard mode, an error occurs, and only the DLC added RaF and GF can be played.
Joemac 30 Jan @ 4:05pm 
Game is playable without this mod. 11/10.
fuighyyy 18 Jan @ 6:34pm 
This is definitely one one of the best civ 6 mods. It's annoying how boroughs can only be built on fresh water though.
It would probably be better if you could upgrade boroughs, but you can just use a mod to remove districts.
shadow_X 11 Jan @ 2:46am 
Some of the best civ mod. I feel to enjoy this to its fullest, you should play with removable district, and harvest strategic resource mods.
Spavit 27 Dec, 2024 @ 6:14am 
It's a musthave
The Great Kolniksky 8 Dec, 2024 @ 6:20pm 
Has it started immediately crashing any new game even if it is the only mod for anyone else?
jesmith199 25 Nov, 2024 @ 10:13am 
@Floridiaa I've been usin this mod for a few years. are you sure they aren't changing? you have to wait for a new era for them to become more modern looking, but they should change look with time. they do in my games anyway
Floridiaa 15 Nov, 2024 @ 11:04pm 
pretty cool mod, love making bigger cities, usually build a few in my game. only problem is that they don't upgrade, so the older boroughs remain the same and don't upgrade into newer ones along with the city, why? such a simple thing that would make sense but nothing from the creator.
Java 29 Oct, 2024 @ 5:32pm 
Hi, Albro
Could you add a switchable game mode to City Lights?
Something like the Urban Identities from Suk.
Piss Jug Jim 29 Oct, 2024 @ 7:59am 
not worth downloading since developer doesnt answer any questions in the comments about compatibility. easy pass
excosy 11 Oct, 2024 @ 1:37pm 
suggest that Boroughs are upgrading instead of coexisting, and +1 food from every adjacent Neighborhood.
ButterBene 4 Oct, 2024 @ 7:35pm 
@londahl I had the same problem, it turned out to actually be an issue with Gray Pockets' patch of City Lights, not the main mod itself, so if you have that installed it could be the issue. You just have to comment out the part of his mod that changes the City Park, look at the comments there
رضا شاه روحت شاد 6 Sep, 2024 @ 12:00am 
are boroughs permanent and non-upgradable? I got a classical borough in modern age, it sucks
JackyLon11 27 Aug, 2024 @ 9:21pm 
When I try to start a game with this mod it will always say "error starting game" and I only have that mod enabled
Chinag 13 Aug, 2024 @ 3:23pm 
Atm the Civ Unique districts added by City Lights doesn't show in the Civ Selection screen for Egypt and China.

Specifically, only the original leaders show them. The original Cleopatra shows the Hetet, but not the variant and Ramses. Same for China, only original Qin and Kublai Khan shows the Ling Yi district.

India, Japan and France works their unique stuff properly on all civs.

I originally thought they weren't added to the leader at all, but if you play with them, they do show up in the Map Tack atleast.
PZJR ♦ Ten muJhin 26 Jun, 2024 @ 1:25pm 
IS Better Balanced Game mod compatible?
25 Jun, 2024 @ 9:39pm 
no chinese play jb
Wood 18 Jun, 2024 @ 4:51am 
The AI seems to just spam everything in this mod and always kills itself
Gray Pockets 27 May, 2024 @ 8:04pm 
I have seen them building all of the districts in the mod. "Properly" is a relative term. The AI doesn't utilize the base districts all that well.
redandblue101 26 May, 2024 @ 1:47pm 
does the AI use this mod content properly?
Gray Pockets 11 May, 2024 @ 8:39am 
Unfortunately Civ 6 does not provide a process by which Districts can be upgraded.
Togedemaru223 11 May, 2024 @ 1:30am 
I really love this mod however I have one small problem: I find it very frustrating that every borough is a different district, so if i place a classical borough surrounded by all my districts, it will stay classical and the renaissance/modern boroughs need to be placed on different locations. Does anyone know if there is a mod that fixes this? Removable districts doesn't work with this mod, sadly.
IRAlander 6 May, 2024 @ 9:22am 
Mod is not working on Rise and Fall
Arswind 17 Apr, 2024 @ 5:25am 
Borough wont show up on my capital city even though the prerequisite have been met
AI(easy) 15 Apr, 2024 @ 11:15pm 
Could you fix the problem that the Borough district can only be built around the city center?When the Borough district is far from the city center, the game can not display the Borough district model.
Katsura 11 Apr, 2024 @ 1:36am 
Can you add a unique classical era borough for Rome called the Foro Romano? With Rome wanting to build the Baths, it leaves a lot less room in urban cities so a bit of an incentive/synergy would be nice.
Gray Pockets 3 Apr, 2024 @ 2:55pm 
I have not tried JNR's stuff yet. On my list! Monopolies++ seems to work just fine so far.
britishbornA 3 Apr, 2024 @ 12:31am 
Gray Pockets, I've been seeing your bug fixes on various mods. Thanks for what you do!

Does this mod work with mods that add unique improvements like monopolies++ or JNR's bonus resources mod? I ask because the compatibility patch mentions specifically the wetland's mod unique improvements were made compatible.
Gray Pockets 27 Mar, 2024 @ 5:27pm 
I have created an extension mod: City Lights - Cooks
* Add cross-Civilization District and Improvement adjacency bonuses
* Correct trait errors related to Egypt's special district
* Cothon Borough adjacencies are Gold instead of Food
* Correct miscellaneous adjacency errors
* Remove reference to the original City Park improvement; it no longer appears in the Civilopedia
* Adjacency bonuses now have text instead of placeholders
* Sukritact's Oceans: Artificial Reefs now gain a +2 Culture adjacency bonus from Kelp

@Albro feel free to include any of this in your mod if its to your liking.
AvailabilityUnknown 23 Mar, 2024 @ 4:32pm 
Strangely enough, it is. Thanks!
Gray Pockets 22 Mar, 2024 @ 6:26pm 
The Aztec Civilization Pack is required atm.
AvailabilityUnknown 22 Mar, 2024 @ 4:52pm 
This mod won't load at all, even with only the two expansions and itself enabled. Is there any fix for this?
quipenn 22 Feb, 2024 @ 4:36pm 
oh
Gray Pockets 12 Feb, 2024 @ 9:52am 
Boroughs are the same as any other districts, you can't build walls around them.
quipenn 12 Feb, 2024 @ 9:44am 
how do i build walls around boroughs?
Gray Pockets 7 Feb, 2024 @ 10:20am 
Is it intended for Cothons to receive +/- Food from Boroughs/Rurals?

For comparison, Harbor receive +/- Gold. I'm not sure why a Cothon would be different
AgentDBD 24 Jan, 2024 @ 6:27pm 
Every time I try to load a game with this mod I get an error saying the mod failed to load. I only had this mod enabled with the corresponding DLCs required. Does anyone know why this may be?
CypRyan 23 Jan, 2024 @ 10:36pm 
Such a wonderful and detailed mod! Love it!
Chevelle03 22 Jan, 2024 @ 12:15pm 
Best mod on Steam, but does anyone else notice that the AI does not use farmers, etc.?
SlandroDiehlio 5 Jan, 2024 @ 2:08pm 
This mod won't let me build buildings, so I can't progress past the first turn. It when click on the button to choose construction, no menu opens.
sewergators 24 Dec, 2023 @ 5:17am 
I adore this mod I think it's really good but i would like if you could upgrade your existing boroughs in a project for example if i had a Renaissance era borough I could complete the project to upgrade to the next level of borough if that makes sense.
derrikg100 5 Dec, 2023 @ 1:22pm 
Love the mod.

Seems like there is either a bug or an error in the documentation:

Eleanor of Aquitaine (France) can build the arrondissement district in more than one city. The documentation here [docs.google.com] for France says the unique Elysee district can be built only once in the empire. The district in the documentation appears to be the same model ass the arrondissment, so I'm not sure if these are actually the same asset and it's currently not behaving as documented, or if the arrondissement isn't documented.