Half-Life: Alyx

Half-Life: Alyx

The Harder they Fall (version:1.3)
25 Comments
λrokh 26 Apr, 2024 @ 2:33am 
Enjoyed playing it, thanks. Dragging the Combine to the eye scanner was hilarious.
My playthrough: https://youtu.be/bCdKP35dLPI
vincent_g 2 Feb, 2023 @ 3:26am 
My playthrough ----> https://youtu.be/wzodiPUTw9U
Skummeh 19 Apr, 2021 @ 5:38pm 
That's fantastic, willex! Looking forward to all of that.
Drakon2689  [author] 19 Apr, 2021 @ 3:01pm 
Hey, thanks for doing another rundown! While it may technically be a new addon, I do entirely plan on remastering all 3 of my previous maps, Portals, THTF1, and THTF2. I'm also working on a timeloop map, a space map, and a Seattle map as well (busy busy busy!)
Skummeh 19 Apr, 2021 @ 11:35am 
Congrats on joining the Eagle One Team! I can't wait to see Runway. I did decide to play this map again and recorded a video here, though I know you will likely create a fresh entry in the future as opposed to editing this one: https://youtu.be/tVYEvbREyPg
Drakon2689  [author] 11 Apr, 2021 @ 7:30pm 
Yeah! Honestly a bit of a dream come true. I do some of the enemies and bosses, let's just say watch out for a drone in TRAM ;)
Jules 11 Apr, 2021 @ 7:58am 
No problem. Great to hear, I love the Goldeneye maps, look forward to seeing more!
Drakon2689  [author] 10 Apr, 2021 @ 6:45pm 
No, it's not your fault. As you know, this was my first map, and is outdated asf. Modding has been pretty busy, and I recently joined the Eagle One Development Team (Goldeneye DAM, etc.). While I may not have the time to go back and fix some of these bugs, I DO have plans to make remastered versions of my previous ones.
Jules 10 Apr, 2021 @ 2:43pm 
Hi, I like the idea of face scanning doors, but I was unable to life the soldier high enough to unlock the door. I was also being shot from through the door. Did I miss something?
Drakon2689  [author] 10 Aug, 2020 @ 5:14pm 
THTHFpt.2: Hazmat has been released!:steamhappy:
Drakon2689  [author] 10 Aug, 2020 @ 11:02am 
@doodle, thanks! I am almost done, It'll hopefully be coming out this afternoon!
doodle 10 Aug, 2020 @ 8:57am 
@willex.the.great Nice, I will check out the changes very soon. I am very excited to see what you've got brewing for this next horror map! LMK if I can help :)
Drakon2689  [author] 9 Aug, 2020 @ 10:25am 
Many thanks to @Wilhart on the HLA discord for publishing a feedback video! I have patched many of the issues I saw in the recording!
Drakon2689  [author] 8 Aug, 2020 @ 1:29pm 
Thank you for the award kind stranger!
Drakon2689  [author] 8 Aug, 2020 @ 1:28pm 
The new patch is out, the glass in the combine transformation room has been removed! Thanks for the suggestion doodle!
Drakon2689  [author] 7 Aug, 2020 @ 10:02pm 
Thanks so much! I will try to implement that in the next patch! My next map is going to be horror focused, while still continuing the story. I tried using the vconsole console commands to unpin them, but it only ever worked for one session. Thanks again, this means a lot to me!
doodle 7 Aug, 2020 @ 7:54pm 
Good job! I enjoyed this map as the combat was exciting and the level design felt good to fight in. I agree with the other commenter that while moving combine bodies to the scanner to open doors was an extremely cool & unique mechanic, it was difficult to move the lil' buggers easily. Adding a few extra bodies next to the scanner helped a lot, perhaps that other mod that came out recently that lightened ragdolls would be useful to implement somehow? I think that while the scenes that you put behind glass in multiple rooms were interesting, it might be better to interweve those scenes amongst the room, so the player is able to walk through it and experience it rather than look at it without being able to interact. That may help the map feel even more alive (Just a friendly suggestion from someone who couldn't make a map nearly as good as this :D) Keep up the good work and I am excited to see what you put out next!
Drakon2689  [author] 7 Aug, 2020 @ 8:54am 
I should have fixed having to drag the ragdolls, I added a new corpse next to the scanners, and I fixed the antlions.
Drakon2689  [author] 7 Aug, 2020 @ 7:30am 
Yeah, sorry about that. Ill probably do something else for the next level
sylvan 7 Aug, 2020 @ 7:11am 
. It was very tedious to drag the combine soldiers to the eye reader: yes
Drakon2689  [author] 6 Aug, 2020 @ 5:28pm 
Did the combine fall through the floor or did the strider? Also: I will be editing to have officer corpses next to the doors. During playtesting I realized it was extremely tedious as well, and noticed the antlions. I forgot to adress those, so they will be coming in an update. Thanks for the feedback!
johnhill 6 Aug, 2020 @ 5:14pm 
The strider was there, and when I pressed the combine's face to the terminal it appeared as if he fell through the floor.
johnhill 6 Aug, 2020 @ 5:13pm 
This was fun, However a few comments. It was very tedious to drag the combine soldiers to the eye reader.(once I figured this out). rounds would also come through the doors which I had to be careful about. Some of the antlions got stuck in the floor during the last section. They were then easy to pick off from a distance. Thanks
Drakon2689  [author] 6 Aug, 2020 @ 4:33pm 
Note: I had a friend playtest it, and at the end he said there was no strider. Can anyone confirm this?
Drakon2689  [author] 6 Aug, 2020 @ 12:05pm 
Many thanks to the great folks at the Half Life Alyx Modding Community!