RimWorld
Vanilla Brewing Expanded
1.511 comentarios
RatticusDeathicus 9 SEP a las 14:46 
Id really appreciate an alternate recipe for tequila or a setting to turn off the requirement for insect meat. Im running a "vegetarian" cannibal colony, and "killing innocent animals" debuff includes the insects, and therefore cannot ranch the bugs either.
Sarg Bjornson  [autor] 6 SEP a las 3:41 
v4.04:

Applied same Biotech tweaks to coffee and energy drinks, courtesy of Andy
Sarg Bjornson  [autor] 5 SEP a las 23:47 
v4.03:

- Descriptions and labels of many things adapted to be more in line with modern RimWorld
- Bar should now properly recognize its place in a kitchen
- Whiskey cask now indicates it needs light below 50%
- Added `<toleranceChemical>Alcohol</toleranceChemical>` to cocktails so they hopefully work better with Biotech
- All temperatures in the infographics are now correctly specified in ºC
Sarg Bjornson  [autor] 4 SEP a las 12:55 
Whatever indeed
SiCall 4 SEP a las 12:07 
@Sarg Bjornsen I am literally, with my very own eyes reading the infographic, which specifically states Ambrosia mush rots into Ambrosia must. But in-game, the Ambrandy distillery states it requires Ambrandy must.

Its okay though, its your mod. Just trying to help, or whatever.
DerekMao 3 SEP a las 15:23 
Ok. I did some testing. The work speed isn't actually debuffed. It's just a tooltip. Just designating it as a kitchen in Buildings_Production.xml seems to make it go away.
DerekMao 3 SEP a las 15:06 
Hello, the bar somehow requires to be put in a workshop to not get the debuff but the building itself makes the room to be designated as a kitchen. Should it require to be in a kitchen instead?
ligniantations 3 SEP a las 0:25 
the in game desriptions on how brewing mechanics work in game and on the page conflict and lead to confusion... for example in the in game description whiskey calls out sunlight as ruining not light in general it seems the listed temperatures are in Celsius even if you play in fahrenheit similarly the description of the stew pot suggests that it takes 2 days to make a stew and 3 days to make a soup but the inverse is true it would help to have the temperature updated to mention they're in Celsius for stupid Americans like me
Nezeltha 2 SEP a las 3:00 
suggestion: soda from insect jelly. Separate bills from regular soda syrup. Can use regular insect jelly, royal insect jelly, black insect jelly, or dino insect jelly, from VFE insectoids, Alpha Animals, and VGE, respectively, each with different effects. The syrup goes into the soda machine as usual, creating varieties of Bug Juice.
Ollie_Greenhorn 2 SEP a las 0:51 
holy shit the drug condiments is such a good idea, i usually avoid those drugs like the plague so it gives me a use for them! aww it's so cute!!
Sarg Bjornson  [autor] 1 SEP a las 22:39 
I don't know what that is
♥ Box Of Launch ✌ 1 SEP a las 20:11 
I am unable to make any drinks Frosty. The setting is enabled in the mod options. :-(
Sarg Bjornson  [autor] 30 AGO a las 22:56 
No, read the infographic
SiCall 30 AGO a las 13:58 
Ambrandy says it requires ambrandy must, but the recipe is called ambrosia mush. Very confusing.
Sarg Bjornson  [autor] 26 AGO a las 7:03 
Yep
Kate_Dunkan 26 AGO a las 6:13 
whisky Whiskey is treated as a weapon, not an item, and the pickup UI doesn't activate when it's in a storage area.

No vendors will purchase it.

Is this just me experiencing this bug?
Sarg Bjornson  [autor] 25 AGO a las 12:08 
Either VFE Pirates or Alpha Memes
Kasgigz 25 AGO a las 11:57 
Rum when ? :(
SKREEE999 24 AGO a las 16:35 
My brother smokes cigars and usually throws up afterwards. Can you add this for accuracy to real life?
stinkerbug 23 AGO a las 19:02 
My colonists with genetic alcohol dependency drink whole stacks of cocktails until they are blackout drunk and don't get the deficiency debuff removed. Is there any fix for this? Thank you, I love this mod!
namlooc 20 AGO a las 23:17 
how does the x85% Tiredness Hediff from coffee actually apply? when i look at the rest fall rate on a pawn under the effect it shows no modifications
hellmagus666 19 AGO a las 10:30 
@WhatRoughBeast They have no british bloodlines
WhatRoughBeast 17 AGO a las 20:49 
My colonists refuse to sow tea grass for some reason - coffee and other plants from VE are fine.
YodaDoge 13 AGO a las 14:13 
Any chance to add Wine here too? I'd love to have wine in my game but to add all of medieval for it is a bit too much
A Curious Jackdaw 12 AGO a las 15:39 
It is possible to add support for Imperial measurements? As in Fahrenheit as a toggle option for temp description. For some reason my temp always shows in Celsius. I tend to play with imperial for my measurement scale so it makes for some confusing on the fly calculations as I am not good with remembering the scale between the two >_>
ShadowX116 12 AGO a las 10:53 
For some reason, my colonists which are not assigned to cooking or crafting keep trying to brew tea at my campfire meant for my second cook. What's going on with that? What job(s) is tea brewing using?
LotLP 12 AGO a las 2:09 
Lovely mod! My hotel now serves customers many different kinds of drinks, and despite the extra work it takes (and boy howdy do I make a lot of different kinds of mush must and mash nowadays), or actually because of the extra work, I feel proud to have a nicely stocked bar in my hotel!

The bar building that allows you to make cocktails says in the description that it allows you to make drinks at it faster, but there is no work speed increase listed in thet bar. Is this a bug or not? Thank you for your hard work!
Sarg Bjornson  [autor] 11 AGO a las 0:33 
@lolmanor: Sorry, no surreal units from us

@Xanthiras: No, we don't want that. The system change is irrelevant, it has always worked this way
Xanthiras 10 AGO a las 18:38 
If you switched the whiskey cask to processes system, can you actually add a process to take whiskey straight from mash to double with no manual work in between?
lolmanor 10 AGO a las 15:14 
Sorry for the small request, but would it be possible to add the temperature metric (Fahrenheit or Celsius) to the tooltips of the brewing stations?
The Whiskey Cask says "This fermenter needs a temperature 7 and 25 degrees". I thought it meant Fahrenheit and ruined my batch!!!

(I know it says Celsius on the mod page)
Dodgy Asian Tobacconist 8 AGO a las 5:02 
ty ♥
Sarg Bjornson  [autor] 8 AGO a las 1:16 
Yes
Dodgy Asian Tobacconist 7 AGO a las 23:52 
Is this safe to add mid game? already have other VE mods only just realised this one existed when i was looking at the lack of non illicit drugs in base game
Sarg Bjornson  [autor] 6 AGO a las 14:07 
Sounds like a bug.It's just a drug
Araqir 6 AGO a las 10:44 
Somehow my colonists don't want to drink tea it if I schedule it to once or twice a day, they crave tea but won't touch it.
Sarg Bjornson  [autor] 4 AGO a las 14:38 
It's the brewery, or the bar. Once you have the research, recipes will be there
CanuckLuck 4 AGO a las 12:31 
It says to use a brewing table to make whiskey mash but I'm not seeing any items called "Brewing Table" and the brewery only has an option to make wort?
Sarg Bjornson  [autor] 4 AGO a las 8:19 
Define what is a "fridge"
molone2000 4 AGO a las 3:02 
Great mod, just started using it, but when you create whisky mash, you cant put it in the fridge (no option) just on a shelf where it starts to deteriorate?
HugoLC35 3 AGO a las 11:22 
Hi, realy love the mod, is it possible to rename a custom cocktail when show in the storage?
Sarg Bjornson  [autor] 3 AGO a las 8:11 
Don't cite the deep magic to me, bitch, I was there when it was written
Mac 3 AGO a las 7:47 
You too will learn to enjoy the tasteful, sublime niceties of Kelvin, Sarg.
Sarg Bjornson  [autor] 3 AGO a las 7:03 
Conversion is easy, you just learn to use celsius like the rest of the planet and then 1ºC = 1ºC! Easy!
Mac 3 AGO a las 2:27 
I apologize on Sarg's behalf, and I notify my dear American counterparts in chat that you can convert the units easily, you see, 1C=4.894 warm Happy Meals. Happy brewing!
BoogieMan 2 AGO a las 16:49 
It'd be a good idea to specify that it's in C in the item information on the casks, so there is no potential for confusion.
Sarg Bjornson  [autor] 2 AGO a las 9:12 
It's all ºC, I refuse to acknowledge F even exists.

It has a tolerance, so you probably have mod conflicts
BoogieMan 1 AGO a las 18:58 
Product constantly fails due to wrong temperature. For example, whisky. It says it needs between 7 and 20 "degrees". The room is being held at 10-14.

Does it update to the temperature system set in the settings? Because it doesn't specify C or F and it's failing very quickly. If someone opens the door and the air changes for a second, is that enough to destroy the entire batch? Perhaps if it had a little tolerance it would be better, it's not like the container could change temperatures instantly.
JimDal 1 AGO a las 8:41 
FYI : Anyone getting an issue with "VBE_AmbrandyNormal", for me it was Project RimFactory Revived. I guess mods not fully upgraded from 1.5 -> 1.6 are not yet fully compatible.
Sarg Bjornson  [autor] 31 JUL a las 2:31 
You report a bug
Chuck 30 JUL a las 20:41 
Hey I feel dumb for asking this but, I have a few casks set up to brew whiskey, it just brews, finishes, and I can't harvest it. I click a pawn and right click the casket and it says there's nothing to haul. How do I get the end product?