RimWorld

RimWorld

Dominator
41 Comments
Seohui | Night_Sunset 19 May @ 11:44pm 
If the 1.5 compatibility update seems to be delayed, can I proceed with the compatibility update and upload it? I want to use this mod, but the version is too low to use.
MycoByte 17 Apr @ 12:37pm 
@xrushha how soon? :3
Zero Tachikoma 26 Jun, 2024 @ 12:03am 
*staaaaaare*
xrushha  [author] 20 Apr, 2024 @ 7:19am 
@SounLee soon!
MycoByte 18 Apr, 2024 @ 8:13pm 
after each update i come back here to see if i`m maybe luck and this mod has been updatet...
now with anomaly ... the wish to use this awesome weapon again has risen considerably. (sadly am to dumb to mod myself o.o)
xrushha  [author] 25 Aug, 2023 @ 12:57am 
@XxHyde840xX Looking forward to it! Let me know if you need any help
XxHyde840xX 24 Aug, 2023 @ 11:14pm 
@xrushha - For sure, credit always where credit is due! I'll keep you posted as the project develops as well. Now that Vehicle Framework is out too, I might try my hand at a couple of the vehicles and drones and stuff from the show :P
xrushha  [author] 22 Aug, 2023 @ 12:24pm 
@XxHyde840xX hello Hyde! First of all, I'm pleasantly surprised that people still have some interest in this mod, that's awesome! Feel free to use this mod as a template! It'd be nice if you could credit me when your mod releases :)
XxHyde840xX 22 Aug, 2023 @ 7:18am 
hey @xrushha! Hope you're well! I came across you mod a while back and I would love to use it as a template to rework the Dominator as part of a bigger Psycho-Pass mod I'll be working on over the next little while. I hope to be able to incorporate the three firing modes as well as the shotgun/sniper variants, as well as @T0rIIGa 's tweak to make it a Persona weapon. Just wanted to ask permission before I started on anything, of course linking back to the original mods and crediting all contributors. Hope to hear back from you soon, cheers! :steamhappy:
Zero Tachikoma 8 May, 2022 @ 4:21pm 
@Magnus I can't seem to change firing modes, the non-lethal paralyser does away with the "non-", and when it hits something that can survive it the paralysis debuff doesn't seem to last more than a second. It's useful for snapping my heavies out of berserk states, though.
Lunariastachvresia 7 May, 2022 @ 3:36pm 
I know that the mod isn't technically 1.3 compatible, but would anything break if I just... Put it in anyways?
fishassassin233 10 Oct, 2021 @ 5:20pm 
Hello, sorry if this comes off as rude, but any new on the 1.3 update?
TheBigCheese146 1 Aug, 2021 @ 7:12pm 
@xrushha that's absolutely fair. Looking forward to 1.3 update!
xrushha  [author] 12 Jul, 2021 @ 3:04am 
@[AnC] TheBigCheese146 Thank you for your feedback! Unfortunately, I'm no longer working on this mod actively, there will be a 1.3 update, though
TheBigCheese146 11 Jul, 2021 @ 10:02pm 
Hey really loving the mod! As someone who usually runs large colonies, I was wondering if it would be possible to get an option to change the mode of all dominators equipped? Not sure if that's possible or not. Still awesome stuff
N0S 28 Feb, 2021 @ 4:11pm 
At first i thought this would be like a pistol sized charge lance with a tranq option, then I "found" one in a raid and I cant understand how I didnt loose a colonist with the first shot. That damage it a bit insane. Uninstalling for my current runs, but keeping the sub for a more hardcore like run.
xrushha  [author] 1 Sep, 2020 @ 12:20pm 
@T0rllGa no problem. Nice idea btw! I should think about implementing your idea into the mod.
T0rIIGa 1 Sep, 2020 @ 10:02am 
@xrushha Thanks! Turns out I just had the kill on down chance for my colonists at 100% hahaha mb. I don't know if you are wanting to implement this into the mod as a whole but I edited the weapon to be a part of the bladelink class so it now get personality traits. I think it's fun to have the Dominator have the need to kill, or have it become very upset at killing etc.
三茶屋 31 Aug, 2020 @ 8:54am 
Unknown technology ??
xrushha  [author] 30 Aug, 2020 @ 11:21pm 
@T0rllGa everything if fine to me!
xrushha  [author] 30 Aug, 2020 @ 10:15am 
@T0rllGa I'll try to test it asap :resmile:
xrushha  [author] 30 Aug, 2020 @ 10:11am 
@T0rllGa hi! Thank you for your feedback! That's REALLY strange because Dominator uses its own shot, it just has texture of the charged shot.
T0rIIGa 30 Aug, 2020 @ 12:37am 
Hey I love your mod, the only thing is I am not sure if mechanoids are also making use of the charged bullet projectile. Their weapons kill my colonists in 1-2 hits and cause similar damage to the dominator [ left arm turned into a fine mist ].
Rocketeer 26 Aug, 2020 @ 7:43pm 
but psychic abastia for a few hours not for like 25 days like the event
Rocketeer 26 Aug, 2020 @ 7:42pm 
the heatstroke might be a problem tho because then you need a super cool room to get them out of the heat, why not make it inflict a great amount of pain or psychic abastia?
xrushha  [author] 18 Aug, 2020 @ 11:55am 
@[RIP] Hellstorm901 thanks for the idea! Will try to make it tomorrow
Hellstorm901 18 Aug, 2020 @ 11:39am 
@xrushha Could you not perhaps used the heatstroke mechanic in some way so that a hit from the Dominator causes extreme heatstroke and thus incapacitation?
xrushha  [author] 18 Aug, 2020 @ 10:26am 
@LunaticNeko added destroy decomposer mode to the mod. enjoy!
xrushha  [author] 18 Aug, 2020 @ 8:07am 
@LunaticNeko will try to do it in a few days :BEmockery:
LunaticNeko 18 Aug, 2020 @ 7:49am 
If possible, I'd like the destroy decomposer mode for the totally evil and dangerous mechanoids.
xrushha  [author] 17 Aug, 2020 @ 1:41am 
@[RIP] Hellstorm901 unfortunately, everything is planned this way due to the technical problems:( maybe someday i'll figure out how to do this right as i wanted, but now it just has big stopping power :s_openmouth:
Hellstorm901 16 Aug, 2020 @ 3:15pm 
The stun gun mode seemed weak when I use it. It caused very light burns which I'm guessing is a way being used to force a pawn to lose consciousness when all the damage stacks up. Is there any way to make it actually down a pawn or is it meant to do this to begin with and it was just broke for me?
xrushha  [author] 4 Aug, 2020 @ 6:11pm 
@DiESF1RST unfortunately, if I'll add more lines here, it'll look like a mess in the game, so no, the sprite won't be better :[
DiESF1RST 4 Aug, 2020 @ 5:03pm 
better sprite soon, right?
xrushha  [author] 4 Aug, 2020 @ 7:53am 
@peirogi thank you very much!
john bluntington 4 Aug, 2020 @ 7:19am 
aww, well gl on future mods and i hope a patch comes soon, awesome mod btw
xrushha  [author] 4 Aug, 2020 @ 2:10am 
@DkPepper thanks! :)
DkPepper 4 Aug, 2020 @ 1:44am 
dunno what this mod is but i would just like to say nice steins;gate
xrushha  [author] 4 Aug, 2020 @ 12:15am 
@peirogi Unfortunately i'm not going to do CE patch right now. Maybe in the future...
Emperors Champion Dragos 3 Aug, 2020 @ 5:33pm 
CE patches are quite annoying to do, so for now i'd guess not unless the author says they will. It doesn't work with CE because it wasn't made for CE. @peirogi
john bluntington 3 Aug, 2020 @ 5:00pm 
Will there be a CE patch? It seems not to fire or initiate attacks when attacking a target with CE