RimWorld

RimWorld

Wait, That's a Moon!
18 Comments
brick 16 Jul @ 12:08am 
Perfect time to update for Odyssey.
Starempire42 14 Feb, 2022 @ 2:11pm 
Update this please
Sir Luis 8 Aug, 2021 @ 6:02pm 
can someone update this
permarust  [author] 15 Aug, 2020 @ 10:56am 
you only need one of the mods
I blame Earthshaker 15 Aug, 2020 @ 10:38am 
Do we uninstall this mod to use the Rimnauts mod for its moon, or do the two mods integrate?
Nolabritt  [author] 15 Aug, 2020 @ 6:05am 
This mod has been fully overhauled and upgraded into two new mods (upgrades to this version coming soon):

Play on the moon! In RimNauts you are able to discover a fully playable moon map complete with unique biome and map features. Build a rocket and blast off to explore the moon!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2198026141

Waste in Space is a lightweight visual addition to the vanilla game. It creates a ring of waste in orbit around the rimworld, very similar to this mod. Waste in Space is fully integrated into the base RimNauts mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2192282869

I will work on integrating mechanical upgrades to this mod to bring it to the functionality of waste in space, while preserving as much of the original mod as possible.
I blame Earthshaker 14 Aug, 2020 @ 12:35pm 
Any chance of this being integrated with Realistic Darkness mod to add varying levels of darkness depending on available moons (ie, moonlight, even if can't see waxing/waning moon)? Cuz sometimes the night is too light, but that mod makes it too dark...
Nolabritt  [author] 10 Aug, 2020 @ 4:05pm 
Come check out my newest mod. It uses a complete overhaul of this mod's orbital mechanics!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2192282869
Dez The Dapper Bocchi 5 Aug, 2020 @ 12:23pm 
There is a mod for playing on a Mars like world, think it's made by the guy who did colony manager.
Klonter77 von Planet77 5 Aug, 2020 @ 7:39am 
We need to play ON the moon, it would be interesting
permarust  [author] 4 Aug, 2020 @ 1:01pm 
I don't see why not, although we are having some unexpected issues with sos2 right now. Should be fixed soon though
Natalie6 4 Aug, 2020 @ 10:28am 
Question about mid-game compatibility and SOS2- If, say, I were to use SOS2 to go to a new planet, would that new planet have a visible moon even if I install this mod mid-game?
permarust  [author] 3 Aug, 2020 @ 11:56pm 
We have a working version, should be released today :steamhappy:
Texas Redhawk 31 Jul, 2020 @ 1:27pm 
Have you considered implementing something like the lunar cycle/full moon system from Rim of Madness Werewolves, just without the werewolves?
#6 31 Jul, 2020 @ 12:06pm 
I always liked the idea from the old mod, looks like you are taking it in fantastic directions :)
DF 31 Jul, 2020 @ 9:37am 
what the hell others you was excepting for moon?
Sophist88  [author] 31 Jul, 2020 @ 8:48am 
Right now the moons are just empty tiles. It works fine with SoS2. You can't go to the moons... yet =)
Xyllisa Meem Paradox Station 31 Jul, 2020 @ 8:39am 
does this work with sos2?