Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS]TOUHOU-MOD Suwako Moriya
52 Comments
姥鲨  [author] 1 Feb @ 1:04am 
@냐카리 Thank you! I've received your translated files. As I won't be able to access/modify my mod files conveniently in the coming days, these updates might take anywhere from a few days to a couple weeks to be uploaded to the Steam Workshop. Appreciate your patience!
냐카리 31 Jan @ 10:48pm 
I sent you a translate file. I can't wait for next patch. Thank for making such a good mod!
姥鲨  [author] 29 Jan @ 6:18pm 
@냐카리 Thank you! If you'd like to provide translations for any of my mods, you can find a "Texts" folder in the mod directory containing XML files for different language translations. You can use any text editor (e.g., Notepad on Windows) to open these XML files. Among them:

Texts_BASE is for English

Texts_CHS is for Simplified Chinese

You can use these files as references to create Korean translations. Please replace the Simplified Chinese text in Texts_CHS with your Korean translations and send the modified file to my email: panyaqiang@live.cn. I will upload the translations to the Steam Workshop as soon as my network conditions permit (this might take anywhere from a few days to a couple weeks due to my unstable internet connection).
냐카리 29 Jan @ 5:04pm 
hi, i wanted to translate leader dialog in korean but i'm not a modder so i would be happy to translate for you
Lisansas 15 Jun, 2023 @ 7:53am 
很难说明遇到什么情况,总之去年的时候还是正常的……今年突然不正常了,感觉和文明更新了有关系。我知道这全是废话,但就是遇到AI诹访子的时候有时候她的回合会卡死不动,然后游戏未响应。大佬估计很难复现了……可能是我mod打太多了吧。
姥鲨  [author] 15 Jun, 2023 @ 4:46am 
@坑神喵 @Lisansas 我完全无法复现出你们说的问题,开了什么其他的mod也说一下吧
Lisansas 15 Jun, 2023 @ 3:25am 
作为AI确实遇到就会卡死……
姥鲨  [author] 11 Jun, 2023 @ 7:15am 
@Splend Thank you for your permission. For the parts that you haven't translated, I will temporarily use English as a substitute.
蛙狩 11 Jun, 2023 @ 5:03am 
@姥鲨 Of course you can. The city names and translated encyclopedia parts are not from the original, but from ZUN's omake and gokishichido, and the composition of the real-life Suwa Grand Shrine.
姥鲨  [author] 11 Jun, 2023 @ 4:51am 
@Splend Thank you! May I ask if I can include your translation in the mod?
蛙狩 11 Jun, 2023 @ 4:44am 
Korean Translation without Encyclopedia and Leader dialog
https://www.dropbox.com/s/fcmahoopr1zspkn/Texts_KR.xml?dl=0
坑神喵 27 May, 2023 @ 5:46am 
作为电脑第一次遇见会卡死_(:3 」∠)_。
姥鲨  [author] 12 Mar, 2023 @ 3:22am 
@IZUMI 祝的战斗动画缺失的问题已修复。
姥鲨  [author] 24 Nov, 2022 @ 3:42am 
@Cyflan Fixed. Thank you for your feedback.
姥鲨  [author] 24 Nov, 2022 @ 3:40am 
@Shinki神绮@呆毛神 感谢反馈,已上传修复问题的新版本
Cyflan 24 Nov, 2022 @ 1:40am 
Seems to be broken with the new Update/DLC.
Shinki神绮@呆毛神 23 Nov, 2022 @ 7:08pm 
单开报错,进不去游戏
姥鲨  [author] 2 Sep, 2022 @ 6:04am 
@IZUMI 是bug,我平时都开快速战斗所以没注意到。等我找个时间修复
IZUMI 1 Sep, 2022 @ 6:09pm 
“祝”没有神学战斗动画是正常的吗?(只是问问,很有可能是我自己的问题!)
姥鲨  [author] 17 Aug, 2022 @ 8:06am 
建造圣地前已拥有大预言家,建造圣地后仍然会获得一个大预言家的问题已经修改。
樱岛麻衣 1 Mar, 2022 @ 2:29am 
反映一个问题,就是我用开局送的伟人激活巨石阵创立宗教后,激活圣地还会获取大预言家,两个没必要是不是需要修改一下
姥鲨  [author] 8 May, 2021 @ 6:11am 
@秋吹落叶 已经修复完毕并上传了。感谢你的反馈,没有这个反馈我可能再过一个月也发现不了这个问题
姥鲨  [author] 8 May, 2021 @ 5:55am 
@秋吹落叶 我知道问题了,等下修复完毕后更新上去
秋吹落叶 8 May, 2021 @ 5:49am 
@姥鲨 emmmm是我没表述清楚,是进入游戏后在模组的页面我看到这儿两个mod的名称和简介的地方mod名称、作者、简介等全部变为LOC_SHA开头点的字段
姥鲨  [author] 8 May, 2021 @ 5:18am 
@秋吹落叶 那个引用和游戏内文本无关。而且文本名怎么可能对不上呢,如果那里对不上,其他地方也对不上。我这边都是正常的测不出问题,方便加好友看一下具体情况吗?
秋吹落叶 8 May, 2021 @ 4:38am 
@姥鲨 大佬,昨天晚上更新之后这个mod和秦心的mod的text文件的文件名和尾部为Civ.modinfo的文件中的引用部分的文件名都对不上,导致文本失效
wolfox 16 Mar, 2021 @ 3:44am 
作为一名老印加,表示印加最好玩的地方就在于能很早就能利用虫洞穿来穿去,强烈建议提前索道的解锁时间并加强守矢神社的山脉关联。
Asa Shigure 28 Feb, 2021 @ 11:46am 
@姥鲨 You're absolutely right, turns out the mod is incompatible with the Nomina Dynamic Civ and Leader Names mod. Luckily having to turn that mod off doesn't really bother me.

姥鲨  [author] 28 Feb, 2021 @ 2:21am 
@Asa Shigure There are some changes in the CityBannerManager.lua in the recent update of Civilization Ⅵ. If anyone changed it but haven't updated it, then the banner of barbarians will be lost. Perhaps you should check the mods which have unique districts with defence but haven't been updated after 2/26.
Asa Shigure 27 Feb, 2021 @ 8:33pm 
@姥鲨 I see, I've been having issues with the barbarian banners not showing up, with the new barbarian mode, while playing with this and the other touhou mods.
I'm having difficulties finding out what might cause it.
姥鲨  [author] 27 Feb, 2021 @ 8:01pm 
@Asa Shigure No. But my Kokoro and Ayaka Mods make some changes to the city banners.
Asa Shigure 27 Feb, 2021 @ 3:16pm 
Does this mod make any changes to the city banners?
姥鲨  [author] 3 Feb, 2021 @ 5:00am 
@kmsjazz I think I have successfully set English as default language now. Hope you can enjoy it.
kmsjazz 20 Jan, 2021 @ 10:22am 
Hi I love this mod. Can you make English mod work on other languages, too? It doesn't show English if you don't choose main language as a English.
姥鲨  [author] 20 Nov, 2020 @ 5:56am 
@black and white 感谢长评。洩矢之国设计上就是偏向于远古征服的文明,利用速出炼铁术以及信仰购买特色单位的优势,可以远古直接打下大半地图。无战种田也可以但是基本上算是放弃了主要优势。喜欢无战种田的话,更推荐守矢神社。关于平衡性,实际上现有的能力是过强的,我自己用的版本要稍微削弱了一些,不过考虑到大家可能不削弱,没有上传这些改动。最近已经没在玩文明6啦,下次更新,可能是很久以后了。
black and white 20 Nov, 2020 @ 3:24am 
不过打完这一场仗游戏也差不多结束了。接下来除了征服方面其他地方和白板差不多了罢。关于圣木,因为泛滥平原普遍的低魅力,只有靠近山脉的地方有机会造出来了,圣木配合大地女神及文明本身能力,信仰是十分溢出的(包括相邻加成)略有些鸡肋。不得不说在整局游戏中音乐确实太棒了有时代性特征,增添了许多游玩体验,可惜不能像原版一样在几个文明里面选取随机播放(加上由于mod缘故一个时代待的时间很长,所以光听2首角色曲听多了有些洗脑233)。 总体来说是一个平衡性及特色非常鲜明的mod! 感谢作者的带来这样精良作品。若是能在后期方面增添一些能力可玩度、丰富度就更棒了!
black and white 20 Nov, 2020 @ 3:24am 
因为4大土著神的强力加持,待着一堆战车3弓兵2枪兵1剑士就直接反推了。马其顿被灭国之后,一片空虚,大部分奇观已经被造完,本土留着大片未建设完的城市,AI也尽数红脸,4大土著神已经完成了他们的使命,但即使现在退役,在逐渐已经能够利用自然的中世纪时代神明的作用已经不那么明显,只好请他们作为战神继续延续他们在这块土地上谱写的历史了,接下来要用文明特色能力继续游戏的话只能走征服路线了 (我是想种田的啊啊啊!)
black and white 20 Nov, 2020 @ 3:23am 
随市政解锁的4个伟人很强力,如果解锁后马上使用能带来很不错的初期种田效果,不过庆幸没有提前用掉,因为邻居是亚历山大:lunar2019crylaughingpig:。其实这局本来是想种田的,但是亚历山大隔着几座山几条河硬是远征而来,只能被迫应战了。最边境的城市失守后,第二座城才勉强敲出军营区,但亚历山大的兵已经是接近40力的特色兵种了,加上产能很低,与其等兵营区出来不如直接先把炼铁术提前研究了,不然无法形成有效战力。还好铁轮能用信仰买,我那块地方产能否则半天都敲不出一个。
black and white 20 Nov, 2020 @ 3:22am 
有空开了一局,分享下MOD使用体验:steamhappy:。开了一句6级难度千湖+ 延展时代的MOD。选的洩矢之国。首先是开局,开局为了刷到玉+泛滥平原刷了好久,但是怎么都刷不到玉,无奈只好开修改器奖励自己2块玉233。加成还是很可观的,万神殿基本可以保证第一个拿到。只不过由于我开了缓速游戏长度的MOD (+1S) 所以数值提升并不是很明显,只是缩小了与电脑的差距,加上泛滥平原本身没有带什么资源数值也不会太爆炸。不过关联泛滥平原有个尴尬的地方就是产能很低,前期信仰发了万神殿之后有一段很长的真空期无地可用信仰直到“雄伟壮丽”黄金时代,圣地锤的慢导致还是很难抢到第一个宗教(要是没锤移民的话或许能抢到)。
姥鲨  [author] 18 Nov, 2020 @ 5:51am 
@北内雪崩型 这个MOD允许在山脉上部署市民和建设改良的方式,是和官方的印加一样的,你可以试下玩印加会不会有问题。或者把冲突的MOD名字告诉我,我有空看下是什么报错。
北内雪崩型 17 Nov, 2020 @ 11:56am 
排查了一晚上MOD冲突问题,结果还是在用青蛙子遇到新文明时卡死…
北内雪崩型 17 Nov, 2020 @ 11:46am 
这个mod和另一个允许玩家在山脉上部署市民和建设改良设施的mod存在兼容性问题吗?
姥鲨  [author] 16 Nov, 2020 @ 7:22am 
@dokuro chan I'm really glad you can enjoy it. In fact, it took me a lot of effort to design the abilities for each leader. But not many people seem to like it.:steamfacepalm:
dokuro chan 15 Nov, 2020 @ 4:59pm 
This is my favorite leader mod. Both leaders are equally powerful (one is military focus, other is religion focus). I also really enjoy the music, which changes as you advance in Era.
姥鲨  [author] 14 Nov, 2020 @ 9:16am 
@black and white 嗯,我确实有参考,铁场的设定基本上是来源于这本
black and white 14 Nov, 2020 @ 2:04am 
看到这些能力莫名想到了《风哭了》这个漫画。。。勾起我一段回忆呀
姥鲨  [author] 8 Sep, 2020 @ 10:06am 
@四季映姬·亚玛萨那度 咦,为什么是配合神妈的mod?这个和神妈的也不能叠加的吧?
スワの環栖 7 Sep, 2020 @ 8:19pm 
这mod配合神妈的mod高山产出直接爆炸:steamhappy:
姥鲨  [author] 25 Aug, 2020 @ 4:55am 
@露米娅石井雪 感谢支持,自己做的MOD能够得到认可真的很开心。不过在我看来我这些MOD有待完善的地方还有很多,说最好实在是不敢当,哈哈
石井雪 25 Aug, 2020 @ 12:07am 
哇你又给我带来了新的惊喜
你做的东方MOD真是最好的