Garry's Mod

Garry's Mod

rp_anaxes NAVMESH
29 Comments
[TSF] Mason 1290 1 Jan, 2022 @ 5:40am 
Yes, that is correct. getting them confused... but still shouldnt work quite the same as there are some differences in the map terrain and walkable area. such as the jedi temple, a few rooms, no idea if the navmesh connects through the bays. itll just be unoptimized in some spots.

But, ill be releasing a large update that will be its final update, maybe. And i want its navmesh done. idk who will make it, but it took me 20h on a Threadripper to get to just 17%.
NextKurome76TheSoldier  [author] 31 Dec, 2021 @ 4:47am 
this is not an nodes pack.
Redcoder_ 31 Dec, 2021 @ 4:08am 
Chief, it literally works, you don't need to generate it again when it's already been done. I just checked in singleplayer and it's definitely for rp_anaxes_v2 and not just a renamed anaxes navmesh
[TSF] Mason 1290 30 Dec, 2021 @ 8:00pm 
rp_anaxes_v2 is NOT supported. this person never contacted me. rp_anaxes_v2 uses NEW NODES. It has yet to be meshed due to;
1. myself not having the power to do it with my threadripper CPU
2. no one else has done it as no one has come forth yet to claim their free Contributor and Credit to the map for making such a thing!
Redcoder_ 3 May, 2021 @ 11:42pm 
dang
The_Dipl0mat 3 May, 2021 @ 10:33pm 
Ah alright
Thanks for the response though! :BL3Thumbsup:
NextKurome76TheSoldier  [author] 3 May, 2021 @ 10:32pm 
I knew this question would come up... given its beta state, i wait a bit for its full release. besides, no one plays it yet
The_Dipl0mat 3 May, 2021 @ 6:44pm 
Quick, most likely dumb question
This also got a navmesh for that Halo version?
NextKurome76TheSoldier  [author] 25 Mar, 2021 @ 6:32am 
Yeah, tha'd be a lesson for u.
Redcoder_ 24 Mar, 2021 @ 2:02pm 
There's a navmesh for my map here. yay i feel special
NextKurome76TheSoldier  [author] 20 Jan, 2021 @ 1:47pm 
and now the base on the cliff also has navmesh
NextKurome76TheSoldier  [author] 16 Dec, 2020 @ 3:16pm 
F in the chat
NextKurome76TheSoldier  [author] 16 Dec, 2020 @ 3:16pm 
also a windows update just had to crash all my progress...
Oninoni 16 Dec, 2020 @ 3:16pm 
That's what server team-members are for :D Thanks for the advice
NextKurome76TheSoldier  [author] 16 Dec, 2020 @ 3:14pm 
i tried generating an additional navmesh for the mountain base in increments but it took a bit too long, maybe someone with a better CPU is going to volunteer..?
Oninoni 16 Dec, 2020 @ 3:13pm 
Oh okay. That sound good i guess
NextKurome76TheSoldier  [author] 16 Dec, 2020 @ 3:12pm 
thats a lie, they actually connect, but where they connect are small areas where nextbots might spaz a bit when they cross it, but its less noticeable when the radius is quite large like 8192 or something
Oninoni 16 Dec, 2020 @ 3:11pm 
but doesnt generating in increments create the problems of the areas not being connected?
NextKurome76TheSoldier  [author] 16 Dec, 2020 @ 3:09pm 
it is slow, but it works, if it doesnt, generate it in increments
NextKurome76TheSoldier  [author] 16 Dec, 2020 @ 3:08pm 
use x64 gmod
Oninoni 16 Dec, 2020 @ 3:07pm 
How did you navmesh it? It keeps crashing for our people, when trying to generate a navmesh. Any Advice?
NextKurome76TheSoldier  [author] 12 Dec, 2020 @ 2:56pm 
ok i have added navmesh for defcon anaxes, but hard to reach areas might not have been navmeshed like that base on the cliff for example
Jellyton 29 Oct, 2020 @ 11:05am 
Some parts of the outside, and there were quite a few changes and additions in the interior.
NextKurome76TheSoldier  [author] 29 Oct, 2020 @ 8:37am 
how much has changed?
Jellyton 28 Oct, 2020 @ 10:27pm 
Hey man, can you make a navmesh for this map: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086147769 . It's a derivative of Anaxes
Resital 5 Aug, 2020 @ 5:03am 
this is a real map or fake
-[FF]- Jupiter 3 Aug, 2020 @ 5:23pm 
can you make navmesh for gm_constructcity please?
Riggs 28 Jul, 2020 @ 11:45pm 
I DON'T WANNA BE TRAINED AAAAAAAAAAAAAAAAAAAAAAAAA