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good job
but bravo on all the unique features, and the platforming was rock hard but fair
and i shall wait to tackle the platforming again when the new update hits (will give my wrists a chance to recover lol)
:-)
but really awesome level, many thanks for making it (and for making me work so hard for it ;-))
i am so impressed with the 4 maps i have seen for this map jam - all 4 showing completely different aspects of what can be achieved with the engine - side scrolling fighter, stealth assassination, arena fighter and hardcore platformer (plus cool story and characters and the unique boat thing :-))
Awesome :-)
:-)
Seriously, the feeling is awesome - i'm literally out of breath.
Really smart bit of platforming - forces the player to understand how the wall jumping mechanic works for repeated jumps and really nail that timing.
Will let you know when i get to the end (or if it turns out that i also really suck at fighting ;-))
Is good to know that i know i can make it up there, and the technique i need to use - also you have inspired me to add a prince of persia sands of time type level to the metal gear solid and tenchu stealth assassin levels that i've been dreaming about building (that is, if i had some artistic talent instead of just basic coding skill lol :-))
Gonna give it another 20 minutes and if i still haven't beaten it i shall do some more space engineers and then return ;-)
will stop filling up your comments section and provide feedback once i have actually completed the level and earned the right! (seriously that's some hardcore platforming gaming! it makes the one or two hard jumps in the main campaign seem soft like cream cheese :-))
(also it is a great lesson on the technique and timing required for the wall jumping mechanics)
gonna try again some more now so i am not such a loser :-)
seriously it's like prince of persia for pros (pirates of persia?) :-)
However the parkour was beyond devilish, thanks for including a checkpoint system.
But I think I've seen that move where you have to grab onto a ledge that's further out already before.
looking forward to the next bit of the story - had some chuckles, not least of which was the explanation for how they got past those rocks :-)
and that first gameplay bit was interesting from a "how cool that you did that with the engine" point of view, but as you say, that bit is still a work in progress (at least a few near to no win scenarios generated on the dozen or so times i tried) - but still something unique
anyway, really excited to see what's up the top of that tower, will let you know once i've made it up there :-)