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Type HugsLib.UpdateFeatureDef is not a Def type or could not be found, in file UpdateFeatures.xml. Context: <HugsLib.UpdateFeatureDef ParentName="TIJoinsPlus"><defName>v1</defName><assemblyVersion>1.0.0</assemblyVersion><content>Provide the ability to accept or deny people joining the colony, instead of having them forced upon you!</content></HugsLib.UpdateFeatureDef>
trying to figure it out now
I tested it without any other mods, even tried without the Odyssey dlc, still can't make it work.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
VRE - Insectoids? this doesnt seem to work with that event
Anyways, is there no support for mime wanderers or just a buggy coincidence?
For example, I play as Argonian and both wanderer events had humans with atleast 1 argonian backstory.
mincho conflict with Wander Joiner Plus.
mincho and mincho animal can't spawn and this error cause something leave map(Insectoids,mechnoids,caravan etc)
mincho creator show some error in comment.
but i don't understand code
can you check it?
Loyalty probiem
Could you tweak this to have the wanderer's xeno be that of your ideo's' preference?
I.e. when I start a custom xeno colony and set their ideo to be prefer the custom xeno, everytime a wanderer joins from one a ideo event reward they are just baseliners (and thus i either have to banish or enslave them).
haha certainly an odd choice when you consider some of the stuff you can do in the game, personally i tend to let anyone in, they never live too long either way :D
I mean, honestly, it don't make sens that people can join your colony without asking.
@Malorkith
sorry for the delayed response, but have you checked out the sister mod to this? RescueeJoinsPlus?, it May do what you want
havent tested it yet, lotta mods to update!
think from Vanilla Expanded. In essence, I mean situations where you take in a wounded person to nurse him back to health and he joins your colony without asking. I have no idea if this is purely through mods. Play too long with mods.
Crashed their ship? which event/incident is that?
Yup, most likely cause its an animal, rats.......hmm.....i suppose the best thing would be for my patch to just skip any non humanlike it runs into - it wouldnt support animals, but it wouldnt error at least
Here is the debug log when trying to generate the event using the developer mode: https://gist.github.com/HugsLibRecordKeeper/4c80a5e511bef5e8be7233f045c7b344
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Dialog_InfoCard.GetTitle () [0x000c3] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x00039] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Using Ideology but not Royalty. Could be a mod conflict.
Here's the hugs log [gist.github.com].
I can't wait to benefit from this feature, ( when you have time of course ;) )
also something i should look into supporting - when i have a moment i will try to look into it.
@Goose
while it Could be a mod issue, unless other people are noticing the same thing, id go with coincidence initally - especially as it currently doesnt affect vanilla's wanderers at all as they no longer use incidents, which is what this mod patches - its still possible, but i thnk its unlikely.
@созерцатель
i hadnt noticed the debuff for declining them, so perhaps there is still something for this mod to do there then - im afraid i havent had time to get around to sorting it out yet. - Hah no worries, your english is easy enough to understand, - glad your enjoying the mods!
Coincidence or mod issue?