Shadowrun Returns

Shadowrun Returns

Underground Movement Squad: Deckers Demo
5 Comments
Jackdaw Mask 8 Jan, 2022 @ 8:43pm 
Guessing this is still unfinished sadly? Welp life happens
Devatiav 27 Apr, 2014 @ 11:28pm 
Cool. The red gemstone kinda remines me of the emcron crystal or something, from X-Men. But that was many years ago.
MaskedOutsider  [author] 24 Apr, 2014 @ 11:08am 
Just want to thank everyone for the views and subs and favs. I was quite shocked on the view count.

Demo #2 will be released hopefully by mid summer/early fall if not earlier. It will feature 3 more missions and be Dragonfall compatible
Zane Grey 25 Mar, 2014 @ 1:17am 
I love the idea of a mysterious gemstone. The story thus far is engaging and very fun. A definite thumbs up for this one. A few thoughts...

We can't all be phys ads. I like the idea of a new runner not knowing which weapons will be available, so all is good as is. Please remember to add shopkeepers at home for chapter II.

The difficulty level is perfect. It is challenging while not frustrating. I wish other writers would think more like you. Providing Jaliento at the start was a good move.

To prevent the ambient characters from following the PC, set their team to civilians. They will interact appropriately after that. You could create a new team (e.g. Runners2), but the main thing is to make them a separate team from the PC.

A datajack goes in your head. Fry is selling me a deck because for some reason new characters don't begin with one. This main character should know the difference between a deck and a jack.
h1ghstrung 31 Jan, 2014 @ 6:36am 
Decker has always been my archetype of choice. I'm anxious to see where you go with this. :)