Cities: Skylines

Cities: Skylines

ms Parking Garage Roads
97 Comments
smash789 11 Oct @ 12:57pm 
67
foolsama 17 Jan @ 9:36pm 
I'm making some great parking garages now - thanks! Two things: they generate a *lot* of traffic, haha, and what's with all the seagulls? I tried looking with BOB and I can't see what's generating them all...
Darth_Jimbo 16 Sep, 2023 @ 6:23am 
I can't get the elevator building working, it won't connect the pedestrian paths. Guess I'll make a spiral staircase with ped paths instead.
propermike  [author] 7 Jul, 2023 @ 6:12pm 
@ brennae56...I didn't make an underground level. Sorry about that.
brennae56 6 Jul, 2023 @ 8:13pm 
Quick question can you use these underground?
propermike  [author] 15 Mar, 2023 @ 4:00pm 
glad your enjoying it :steamhappy:
wonderingpunk 15 Mar, 2023 @ 12:45pm 
i love this mod, this is one of my essentials, it gives such a level of depth and realism to the down town and mall areas especially where parking is needed and with tmpe option of realistic parking makes the city look fantastic!!! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899708951 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899708962
karl 1 Oct, 2022 @ 4:17pm 
@Lord trust me, I think a lot of us depend on the Loading Screen Mod. It's essential for sharing textures between assets in this instance, so it loads one file instead of a dozen or so copies of the same file. Can make what looks like a 100mb network mod way smaller when loading! It doesn't auto-subscribe any of the dependencies. Decal prop fix still works but it's included in algernon's Prop Anarchy which is still maintained, Network Anarchy 3 replaces both Fine Road Tool and Road Anarchy, Loading Screen mod is replaced by Loading Screen Mod revisited, Move It is still active. The top 4 are props and decorations for it - it'll work without but won't look the same.
Lord 28 Sep, 2022 @ 4:03pm 
So when this pops up with "additional required mods" and you click continue, it won't auto subscribe all those dependencies? Thought it kinda forces it on you.
StayHungryStayFoolish 28 Sep, 2022 @ 1:03am 
@Lord This works just fine. Mods are not required, you can use Road Anarchy as a replacement. Please follow the Plazas & Promenades DLC Compatible modlist.
Lord 27 Sep, 2022 @ 6:04pm 
I assume this doesn't work anymore? All those required mods (one deprecated?) and some seem to have issues. Especially confusing is the loading screen mod (why depend on a loading screen mod?) which now has a giant "incompatible" warning on it. :(
t1a2l 19 May, 2022 @ 7:21am 
@propermike - Also is there a way to make it work with parking lot snapping?
t1a2l 19 May, 2022 @ 7:20am 
@propermike - there is an issue with level 8 parking, some of the parking is too smal in size, like for small cars, also the parking marking dont go to all levels just 2,4,6 and 8. plus there is some wierd ramp on one part of the end of the 36m inner road (no eleveator 36m road)
StayHungryStayFoolish 11 Jan, 2022 @ 4:29pm 
After I realized, that cars still flying out from these nice parking roads I finished the building. We need CS2.
Lucibal 11 Jan, 2022 @ 4:08pm 
I just made my first garage and i'm impressed of how relaxing it was, after an hour i noticed that there is a little problem with cars collision boxes , when there are two cars on different levels (2 and 3 for example) they behave like they are on same level and move really slow. This is game engine problem but i write this comment because maybe someone have a solution.
propermike  [author] 15 Oct, 2021 @ 9:18am 
Thank you very much. Not sure about the junction.
StayHungryStayFoolish 15 Oct, 2021 @ 1:15am 
You are great author. I see that you even try to solve the issue of flying cars. Is anybody did a "junction" asset and shared it in the workshop?
ASM0L78 3 Jun, 2021 @ 2:07am 
Omg exactly what I was looking for!!!! Thank you!!!!!
SpartanV 13 Apr, 2021 @ 11:39am 
This is absolutely incredible, thank you so much!!
Meteor Daddy 24 Feb, 2021 @ 2:10am 
So genius!
Sp3ctre18 17 Feb, 2021 @ 12:59am 
genius
Dr. Zura 15 Feb, 2021 @ 7:04pm 
Does anyone know why my cims don't use the elevator? Instead, they pick the ramp, which is an obvious longer path.
Makk 11 Feb, 2021 @ 9:29am 
crazy workshop
Spartelfant 7 Feb, 2021 @ 5:44pm 
@meapcity The author included 3 tutorial videos, is that not enough? :hardhat:
Kodybod 7 Feb, 2021 @ 1:58pm 
can anyone make a tutorial video W commentary? because I'd like to know how to make these but it looks a bit challenging
Playerguy11 2 Feb, 2021 @ 4:06pm 
Think of the implications of this for shopping malls, airports, government buildings, marinas etc....
Playerguy11 2 Feb, 2021 @ 4:04pm 
Mind blowing
Colonel 9 Jan, 2021 @ 3:11am 
:o
propermike  [author] 28 Nov, 2020 @ 8:33am 
have fun
Sasquatch 28 Nov, 2020 @ 7:54am 
Sounds like experiment time. I'll post screenshots if I come up with anything fun.
propermike  [author] 27 Nov, 2020 @ 6:55pm 
Sasquatch, It depends on how much time you have. I always stick to rectangles myself. That doesn't mean that's all you can do. The great thing about these is I don't know everything that you could possibly do with them.
Sasquatch 27 Nov, 2020 @ 6:30pm 
Sweet. Looking forward to wasting hours of my life building parking garages. Is that weird?

Also, do they play well with curves and angles, or is it best to stick with rectangles?
propermike  [author] 27 Nov, 2020 @ 9:19am 
@ Sasquatch : This is all you need...plus the dependencies listed.
Sasquatch 27 Nov, 2020 @ 5:57am 
Been searching for parking garages. This is awesome. Is this the only pack I need?
onlyonepinman 20 Nov, 2020 @ 2:38am 
Let's hope they do a CS2 that fixes some of these things, it's definitely been popular enough! It is a shame that you can't do this in the asset editor but I will definitely put some time aside and have a go at building one in my city. I am currently trying to fix all of the my public transport at the moment after a mod I use updated and created an incompatibility

@propermike also thanks for your response. When I watched your videos I wasn't sure if you needed the emergency call phones to enable emergency service vehicles to get into the structure or something.
Spartelfant 17 Nov, 2020 @ 6:58pm 
That I can understand, the limitations of this game when it comes to detailing can be frustrating. Thank you for making these assets anyway, I really enjoy them :greasemonkey:
propermike  [author] 17 Nov, 2020 @ 8:19am 
I almost stopped making them when i realized this about the roads. I was excited that people would be able to share garages on the workshop...oh well. I'm glad you like them.
Spartelfant 16 Nov, 2020 @ 4:20pm 
Thanks for your quick answer, propermike!
It's probably something like that. I did some more testing and the game has no issues with a single layer of roads at any elevation, only when they are stacked at 3m intervals. Also you can plop or load the same asset multiple times and the game will mangle it differently each time. To me this confirms the asset is saved properly, it's just the game messing it up in a random manner. Too bad, I would have loved to put my parking garage design on the workshop.
On the bright side, I love building with these roads, and (re)building each parking garage instance manually has already lead to some creative results that I probably would not have made otherwise :hardhat:
propermike  [author] 16 Nov, 2020 @ 2:05pm 
yes. I have tried to find a solution, but I think the game hates to see nodes piled up like that.
Spartelfant 16 Nov, 2020 @ 10:46am 
Has anyone else run into issues when trying to build a parking garage in the asset editor and save it as an intersection? As soon as I try to use it in-game, or even when loading it again in the asset editor, the roads are all tangled up like spaghetti in a tornado.
Other than that this mod is awesome though :hardhat:
propermike  [author] 11 Nov, 2020 @ 5:10pm 
@ onlyonepinman - you can make a car park without the parking spaces, but no cars would park there. The call boxes are just props. Many large parking areas have them. They are just props and serve no real function "eye candy".
onlyonepinman 11 Nov, 2020 @ 4:20pm 
Would it be possible to make a car park without adding the stacked parking spaces with cars and just adding regular parking spaces to each floor? And what are the emergency service call boxes for?
Splifsend 15 Oct, 2020 @ 11:12pm 
It needs a 1 way 1 lane toll booth ;)
BlueHawk 5 Oct, 2020 @ 11:54am 
This is such a great asset!!!
t1a2l 10 Sep, 2020 @ 6:03am 
@propermike - Hey I talked to Chamëleon, the solution is simple: in the asset editor there is a flag 'Accumulate Snow', if this is set, snow will stay on the assets.
propermike  [author] 9 Sep, 2020 @ 5:43pm 
@ t1a2l - that is strange. I never play snow maps, so I didn't catch it. sorry about that. If i can find an easy fix for that I'll let you know. These were a lot of work to make, so if it involves remaking all the parking lot buildings. That may not get fixed for a long while.
t1a2l 9 Sep, 2020 @ 2:58pm 
@propermike - Hey, the parking spots on snow maps appear as a blocks of snow (cars will still park but the snow is permenant) (ground floor is ok, but the rest are not).
AnyClick 25 Aug, 2020 @ 1:25pm 
@Shirilak so helpful you don't even know thank you so much
Shirilak 16 Aug, 2020 @ 5:32pm 
Hey, I made a tutorial for these and posted it up to youtube. I know there is one here on the workshop but I wanted to show off some tricks I discovered that make it quite a bit quicker to set a full garage up!
https://www.youtube.com/watch?v=1RfuIVog4ow
ManuRamos 31 Jul, 2020 @ 10:18am 
ok thanks