RimWorld

RimWorld

Vulpoids - Adorable Foxes [1.6]
323 Comments
tolaburke 3 Oct @ 12:47am 
I vaguely remember these from Starsector mods. They were powerful there. I wonder if they are here?
CursedBun 30 Sep @ 4:45pm 
Да что у вас всё так сложно? Сократите ссылку до автора https://github.com/Yanzihko/ и найдёте нужный репозиторий
Sily 30 Sep @ 11:36am 
ссылка на Github не работает.
версию 1.5 не найти нигде '^'
Yanzihko  [author] 23 Sep @ 2:02am 
@Poetic Death

Will push a fix later today.
Poetic Death 22 Sep @ 1:13pm 
Unable to equip a facemask, as they, apparently, don't have a jaw.
Also, their immunity gain is set at 9500%
Not sure if these are on my end, but it's kinda weird.
Dracon 15 Sep @ 9:10pm 
Yeah for some reason, Erin's female thin (specifically that one too) gets priority over all others Maybe it's actually an issue with HAR.

I found a solution now though. Since I don't usually use Genies anyway, and have thin characters turned off in body boss, I just deleted the female thin textures out of the body mod folder.
Yanzihko  [author] 14 Sep @ 4:40pm 
@Dracon

That sucks, but i cannot account for 100% compatibility. I've already put a lot of work into keeping bodies as vanilla as possible and making sure all body addons behave themselves correctly with apparel. If some mod messes with a mechanic of body types themselves, well duh. Too bad.

For some reason i have zero issues with my races even when running 300+ modpacks.

You literally have to avoid only two things. Pawn overhaul mods and CE (even CE is under a question because i might make a proper patch till winter).
Dracon 13 Sep @ 8:25pm 
Nah, I meant that the "standard" thin body was shown instead of the correct one from your mod.

Just tested it out and it's indeed Erin's Body retexture again. - And it apparently only affects females too. (Babies and Males seem fine for some reason). Really a frustrating one, since changing Load order doesn't fix it. - Must be a bug on erin's part there.

I suspected Body Master for a second, but removing it did nothing.
Yanzihko  [author] 13 Sep @ 7:33am 
Majority of my races have only a single gendered thin bodytype if you've been asking that.
Yanzihko  [author] 13 Sep @ 7:32am 
@Dracon

If something OVERHAULS pawn appearance system, then it might be a problem.

A simple retexture of vanilla pawns doesn't affect HAR races at all.
Dracon 13 Sep @ 4:03am 
Their bodies are the standard thin fpr me. Is this incompatible with Erin's bodies ? I vaguely remember something similar having been the case with dragonians in the past.
sianarchy 13 Sep @ 3:31am 
@Yanzihko Makes sense. I'm playing on a long run colony so it was a bit annoying ;-) Thanks for responding.
Yanzihko  [author] 13 Sep @ 1:18am 
@sianarchy

I nuked old backstories and made new ones. That's why they get randomized when you load old saves. A new game is required.
sianarchy 13 Sep @ 1:03am 
Also I assume it's because of that rebalance mod that the backstories got fubar'd because nothing else changed about my game. It only randomized the colonists that were one of your races (eeveelutions, kisalfar, leo, etc). Something just keeps breaking when reloading older saves where the rebalance mod used to be active. Mind you I don't need a fix now since I can continue after devmode adjustments but it's something to be aware of next time you make large changes to your mods :)
sianarchy 13 Sep @ 12:48am 
Looks like the removal of the rebalance submod made some of my colonists get randomized backstories on reloading saves, screwing with their stats. Had to devmode it to kind of fix them, but reloading older saves keeps randomizing the backstories so I don't have a reference point for them anymore. Oh well I can manage
GrandPa 13 Sep @ 12:42am 
seem that all my Vulpoids have been removed from my save, and that they would not spawn in a new world either in 1.6. others with same problem?
Panthercat64 12 Sep @ 8:30pm 
Oooh, there's a new texture! Awesome, been waiting for CE since they said it won't be too long now, but this'll give me something new to look at. Amazing.
sianarchy 12 Sep @ 2:14pm 
Oh wait, never mind. Saw your reply here
"-Balanced stats of all races. Rebalance submod is now obsolete and is a hidden workshop item"

Neat.
sianarchy 12 Sep @ 2:13pm 
What happened to the rebalance mod?
Sily 12 Sep @ 4:50am 
page opens with 404
"This is not the web page you are looking for"
Sily 12 Sep @ 4:46am 
@Yanzihko they don't work for me '^'
Yanzihko  [author] 12 Sep @ 12:18am 
@CursedBun
Опечатался, исправлю)
CursedBun 11 Sep @ 11:07pm 
А скорость иммунитета в 11000 это баг, или фича?))
Yanzihko  [author] 11 Sep @ 7:53am 
@Sily

There's literally a link to Github with 1.4 and 1.5 archives
Sily 11 Sep @ 6:10am 
and how can I find version 1.5 now?
Draxial 10 Sep @ 4:46am 
Thank you so much🙏
Yanzihko  [author] 10 Sep @ 2:49am 
@Draxial

I will look for old 1.6 version today
Draxial 9 Sep @ 8:18pm 
Ah, so that's what happened, some colonists were gone and I didn't knew why,I spent a couple hours trying to understand why paws were missing,only to find out that an error was happening,"Couldn't load VulpesColonist"

Checking the github only has the 1.4 update from a year ago sadly;

I had over 200 hours on this colony,and was really enjoying it,is there any chance that you or someone have the 12th July update somewhere?

While I'm thankful for you creating this wonderful great free mod and the continued update and support,an update this disruptive where the defs are renamed destructively,I'd suggest to do what some good practice mod authors have been doing and set the mod as "deprecated"(rename it to deprecated and make clone with the new changes)so it doesn't break current playthroughs;Either that,or keep the old defs but create new ones,and set the old ones as deprecated,so new paws would be created with the new defs but old paws would still be kept;

Thank you for any help;
Greckibugszpan 9 Sep @ 1:44pm 
aaalright, thanks for the info (who doesnt want floofy foxes in their world?)
Yanzihko  [author] 9 Sep @ 1:33pm 
@Greckibugszpan

Biotech compatible means that my races support Biotech features - Gene engineering and children. But my races still require HAR.
Greckibugszpan 9 Sep @ 1:21pm 
question : is HAR required? (everytime i try to use it, nothing works. EVERY pawn looks like the one from HAR, and i just decided to not use it) beacuse, it says "biotech compatible". so, can it run purely on biotech?
OkagrimGaming 9 Sep @ 1:03pm 
that's a beautyfull race
Bombbrigade 9 Sep @ 7:40am 
RIP my Vulpoid wife and children.

@cursedbun I need the 1.5 version too, I dont see a github when I tried googling for it. The github link, linked here on the mod is 404
CursedBun 9 Sep @ 1:57am 
@Oscar_Faux github
Oscar_Faux 9 Sep @ 1:12am 
Is there an archive of the 1.5 version anywhere?
Yanzihko  [author] 8 Sep @ 5:52pm 
Update core module and all race mods!

List of additions/changes:

-Vulpoids 512x retexture https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2174717519

-Lifted gene restrictions except for cosmetic ones

-All races now have psychic bonding gene by default if biotech is enabled

-around 80 glitterworld themed backstories. I will work further on common lore for all races and tying it all together. The next major change would probably be completely new pawnkinds and a custom, non-intrusive faction.

-All races now share a single fleshType def. Patches and injuries are visible again.

-Added a minor glitterlink implants. All my races with glittertech childhood have this implant.

-Balanced stats of all races. Rebalance submod is now obsolete and is a hidden workshop item

-Icephox are merged into Braixen & Delphox. Separate mod has been hidden.
ƎNA 1 Sep @ 7:06am 
Кайф, теперь я могу сжигать их не только на космической станции
Yanzihko  [author] 11 Aug @ 2:31pm 
512x retexture is coming
Yanzihko  [author] 12 Jul @ 2:11pm 
@NativeNiles I'm back and update will be coming soon
NativeNiles 12 Jul @ 1:58pm 
An chance someone would update this for 1.6?
Foxy Joshy TTV 19 Jun @ 4:43am 
I feel like I'm collecting Fox race mods at this point haha

These look so cute, I can't wait to try it!
The Calcium Demon 23 May @ 1:56pm 
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Zen 6 Apr @ 12:06pm 
gay fox colony, based based based based
Aekuq're 25 Mar @ 3:42pm 
The classic gay fox colony strikes again. I like to force-masc anyone that joins. I mean, they know our beliefs, so it's really on them for joining.
ג҉א҉ָ҉ן҉ 3 Dec, 2024 @ 11:32am 
im going to make a straight colony of straight humans :griefer:
Fox 14 Oct, 2024 @ 3:06pm 
im going to make a gay colony of gay foxes :WhiteWolfFunny:
Kai 26 Jun, 2024 @ 7:03pm 
why you gotta give em bobs like that
bubbli 18 Jun, 2024 @ 9:46am 
Dude somehow thought he was being insulted by asking about a mod compat
Slimie 16 Jun, 2024 @ 7:43am 
I love this mod, but I do have two issues with it, though I understand one of them. One is the last names. I get that the vulpes are mass produced, but the names just being numbers feels very bad imo. But I get that, and its not a big deal or anything.

My second issue is that I think their research speed is far too high. I understand that they are fragile, but scanning for underground resources happens at like 1500% normal speed. I personally think this and their learning aptitude should be greatly nerfed. They already move fast, do well with plants and animals and have good social, some of these traits should be toned down. I tweaked the values a bit, and it feels better.

Otherwise, LOVE this mod. I've had this mod since like 1.3, so thank you for updating it!
Slimie 8 Jun, 2024 @ 9:12am 
Yessss, its updated thank you!!!