Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Duskblade Class [NSE Required]
댓글 81
Astrylan 2025년 7월 30일 오전 11시 46분 
Duskblade doesn't work in general for me. Though I'm doubting Feenex is still keeping track.
Serraph 2024년 9월 30일 오전 4시 37분 
Same here - Arcane imbuement is not working for me as well.
Jared of Rivia 2024년 6월 19일 오후 3시 06분 
Arcane imbuement is not working for me as well.
Darkronikle 2023년 12월 11일 오후 6시 02분 
For me, Arcane imbuement is not modifying my damage type to the on i choose. Is there some way to fix it?
Farandole 2023년 10월 9일 오전 5시 47분 
Hello Feenex,

I contact you today, to ask for your permission to use some skill VFX from this mod into mine.

Your permission would be appreciated.
I do not intend to use your content for commercial use.
ChooseJake 2023년 7월 8일 오후 4시 36분 
Very cool but very buggy
MoonLight 2023년 7월 2일 오후 11시 25분 
for me Arcane Imbuement is not working with any weapon:lunar2019piginablanket:
herinha 2023년 5월 4일 오전 12시 42분 
for me Arcane Imbuement is not working with any weapon
Almidaz 2023년 5월 2일 오후 5시 37분 
Arcane Imbuement is not working with the Manifest Weapon. Is there any way to fix this?
Malanthor 2023년 1월 10일 오후 1시 27분 
Ascendant strike does rather weak damage for 2 source points. Spectral weapon also does crap damage. Mystic bulwark and excellence is too low chance. 20% would work fine. Banishing strike should be resisted by physical not magical. Arcane imbuement should be a chance to do extra phycical damage or something and not try to mix magic and phyc damage which never works due to how the game works.
igor140 2022년 3월 4일 오후 8시 42분 
@cruzader: is that a big deal...? you can customize all of your starting stats, including the starting abilities. the duskblade abilities show up properly in the character creation... the only "disadvantage" is that your class will have a different title... but AFAIK, that class isn't even on the character sheet.

@Math3ory: did you click the little red "trade" button in the upper left hand corner? i missed it when i first booted up a modded vendor. now, if you get to the trade menu and there's no INVENTORY... that's a very different issue i can't help with : )

@sever: i don't know if that's possible. i know that helenae's Mirage class (which is awesome, btw) was supposed to do that... but she could never quite get it to work right. iirc, she scaled the damage more directtly off of INT, because it never scaled properly off of Summoning : / i assume it's the way the Summoning skill is coded, but i've never looked at it myself.
Cruz4d3r 2022년 2월 19일 오후 5시 21분 
When creating a new character theres no custom class for this one...
PeaceOfMind 2021년 9월 21일 오전 1시 41분 
ascendant strike is rather buggy, not all clones attack, or at least they just despawn after a second they appear
MaTh3ory 2021년 9월 8일 오후 12시 20분 
I need help - for some reason I cannot buy any book off D'Valt and thus cannot learn any skill beyond the early ones I start with. I tried moving the mod up and down the load order and still had no luck. Can someone help please? The NPC only speaks to me but doesn't offer to sell anything.
Smokey 2021년 6월 7일 오후 6시 07분 
one of my favorite mods just wondering if you can implement 1h and 2h maces as a option to summon with the manifest weapon skill
Sever 2021년 6월 2일 오후 5시 26분 
Great class!! I was wondering if you would be willing to allow the Summoning skill bonus damage to summons to be applied to the weapons via Manifest Weapon. This way, as you increase your Summoning skill, your summoned weapon damage also increases.
ahatdosch 2021년 2월 15일 오전 2시 59분 
My game crashes in GM when i use Ascendant Strike with a spear. I installed the NSE and your Core - Mod Library. No other mods are active. Is this only a problem in GM?
I didn´t find a solution in this section or in the bug report discussion.
RzR⁧⁧Telhalm 2021년 1월 4일 오후 2시 52분 
@R2D2 that's a 'Working Story Error'.
Means you're missing a dependency or certain mods are incompatible.
R2D2 2021년 1월 4일 오후 12시 53분 
I played a bit with this, very nice concept.
The bugs I encountered are that it deletes all mod books from my inventory (Odin, Feenix and Party Size) and that I start with 4 random companions in the lower deck.
ConRage 2020년 12월 28일 오전 12시 31분 
I like the mod and ideas so far.
I have the same problem as Onexion though. After some cutscenes (like the battle after act1 on the lady vengance) the manifested clones stay.
This is also the case for the summons used in Ascendant Strike, which makes it pretty unfair as it basically duplicates me 2x each use.
The third bug i found is with Steel-Wind Strike: It takes up more AP for each target hit, when i use it with more than 2AP left.
Onexion 2020년 10월 29일 오전 7시 49분 
Divinity Unleashed seems to make manifested clone stay, and after battle resume what the npc was doing. Also i have control of the clone not sure if that's intended.
WiseWizard 2020년 10월 26일 오후 11시 15분 
Perfect mod!!!
Seek 2020년 10월 25일 오후 6시 05분 
Negation simply doesn't work, I take damage and don't see any feedback for Arcana Focus.
RzR⁧⁧Telhalm 2020년 10월 25일 오후 2시 07분 
@Woe you might need to be more specific. "WHAT" isn't working?
Woe 2020년 10월 25일 오후 2시 01분 
not working
kirielthefallen 2020년 10월 13일 오후 8시 58분 
Mod is 11/10
You should have seen the look on the devourers face when i made a clone of him.
"Who are you?"
"I'm you but with summoning 15"

Should have also seen the look on my roommates face when i made another one a couple turns later
valdindor 2020년 10월 11일 오후 4시 18분 
ignore me im a dingus. Put the script extender int he wrong folder
valdindor 2020년 10월 11일 오후 3시 52분 
@Zilyanna what do you do if no menu comes up? I activate Manifest and it lights up a area and has a ring around my character. But no matter where i click nothing happens he just finishes casting and there is a little smoke and nothing happens
RzR⁧⁧Telhalm 2020년 9월 25일 오후 3시 50분 
Warfare =/= exclusive to melee.
Vanilla Necromancer uses Warfare to increase physical damage. XD
Atta 2020년 9월 25일 오후 3시 38분 
If this class isn't a melee class but uses warfare, then i see it being hard to depict what it's supposed to be.
Sever 2020년 9월 17일 오후 1시 49분 
Great mod! Small request/suggestion: Make Manifest Weapon free. I would just like to get a Jedi vibe, heh...summoning weapons after combat has begun (without it costing me AP)
Zily 2020년 9월 16일 오후 12시 28분 
@evios, you can cast manifest weapon and itll come up like a circle around your character. From there, click on any of the light up areas. Once you do so, a menu will pop up asking you for 1h/2h/spear and i forget the last one. you click what you want and it will cast. same goes for shield. keep in mind, you can cast 2h followed by the shield, but the shield will make you lose the 2h. As for the teleport skills, what i know of, only 1 should teleport you back to your original spot. the rest wouldnt. Hope this helps
Evios Vicern 2020년 9월 14일 오전 8시 49분 
how does the manifest weapon work i can't seem to actually manifest anything also i cant seem to teleport back to my original location with any of the teleporting attack skills
Zily 2020년 9월 7일 오전 8시 44분 
this is an awesome class. just one question for you @Feenex do you plan to make a custom armor set to go with this class? would be awesome to have a complete theme for duskblade :D
Spazz 2020년 8월 30일 오후 6시 48분 
The Magic Imbuement seems to add way too much damage, when we have it on, just hitting an enemy with a basic attack is around 3 times more powerful then using some skill
§ 2020년 8월 13일 오후 9시 04분 
What do the summoned swords scale with? I tried summoning 2 vs 10 on my lone wolf play through and there was no difference in damage.
Steel 2020년 8월 12일 오후 11시 21분 
I love this class. My only suggestion is that it could use a single different final tier skill - Ascendant Strike is fun, but it's odd the class ends with a purely offensive option when it's also been built as a way to make a warfare/summoning tank throughout the entire tree up til the end.

I'd love to see, say, a stance that triggers Negation once per fight to block a killing blow, or a 0-ap 3-source ability that activates Negation and triggers Arcane Focus three times.
Milk 2020년 8월 7일 오전 1시 09분 
awesome mod! but the ability to summon a sword every combat turn and having them be invulnerable is making this game really easy mode @_@
FӨЯGӨƬƬΣП MIЯЯӨЯ 2020년 8월 6일 오후 10시 30분 
Feenex like always good work, i can't wait to see what you come out with next i always love what you make :wsma_drool:
Spazz 2020년 8월 3일 오후 10시 41분 
Randomly my summoned weapon disappears, not sure what could be causing it.
RzR⁧⁧Telhalm 2020년 7월 30일 오후 8시 10분 
@Virgiliocabrera Get his library mod.
Ray 2020년 7월 30일 오후 7시 26분 
I'm having an issue with Manifest Clone. If I reload a save mid-fight, the clone drops to level 1. Which is really frustrating because if I'm having to reload a fight it means its giving me problems, I don't need to be at more of a disadvantage.
MasterBlueWolf 2020년 7월 30일 오후 6시 52분 
icons of the skills appear with "?" as the image
Feenex  [작성자] 2020년 7월 30일 오후 5시 22분 
@HipsterGiraffe Hm, I'll mention it to kalavinka. I'd suggest adjusting the mod order and see if that help the issue.
HipsterGiraffe 2020년 7월 30일 오후 5시 18분 
ok after some testing i have gotten both negation and knights step to work correctly by disabling the divinity unleashed mod
Feenex  [작성자] 2020년 7월 30일 오후 5시 14분 
@HipsterGiraffe It negates the next instance of incoming damage. Make sure you have NSE and it's fully up to date.
HipsterGiraffe 2020년 7월 30일 오후 4시 58분 
how does the negation work? i can apply the buff but it doesnt seem to do anything. Does it only block specific things like spells? or does it just not work atm
Feenex  [작성자] 2020년 7월 30일 오후 2시 14분 
@SniperNic All my mods now require Feenex Core. You can find the link at the top of the mod description.
[TTV] ViperNic 2020년 7월 30일 오후 2시 13분 
Hi, @Feenex i think its a cool class but i have now a error, all the spell icons show only " ? " how could i fix it?
Feenex  [작성자] 2020년 7월 29일 오후 5시 28분 
Hey All,

All Feenex mods have now been updated and require Feenex Core - Mod Library (you can find the link at the top of the mod description). The purpose of this was to consolidate code and icons into a single place.