RimWorld

RimWorld

H.C_RThrumboReskin.ver2
28 Comments
Tsornin 15 Jan, 2023 @ 1:57pm 
Yay! Thank you for the update!
Tsornin 8 Aug, 2021 @ 10:05pm 
It's been working in 1.3 for me!
Mortagon 28 Jul, 2021 @ 12:45am 
1.3 now that royal thrumbos is updated?
[Kor]HellCrossH  [author] 17 Jun, 2021 @ 6:05pm 
@Sergkart : as wish
Sergkart 15 Jun, 2021 @ 5:55am 
Cool mod! I have a question. I liked the design of your horns (Thrumbo vanilla and royal horns) and I would like to make a weapon pack based on them. Can your horns be used?
XDERP7 19 Mar, 2021 @ 4:02am 
fluffy
Skorpionex 25 Aug, 2020 @ 7:36am 
Cool! It works now. Here comes the FLOOF!
[Kor]HellCrossH  [author] 24 Aug, 2020 @ 11:00pm 
@skorpionex87 : Corrected the problem of the mode. Personally, a modified version was being uploaded!
Skorpionex 24 Aug, 2020 @ 12:11pm 
Also had an error:
Could not resolve cross-reference: No Verse.ThingDef named OG_ThrumboRoyalWool found to give to RimWorld.CompProperties_Shearable RimWorld.CompProperties_Shearable
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

It disappeared after disabling some mods but now I can't recreate it.
Skorpionex 24 Aug, 2020 @ 11:43am 
I have an error with this skin (no problems with skin ver. 1).

Could not resolve cross-reference: No Verse.ThingDef named OG_ThrumboRoyalMilk found to give to RimWorld.CompProperties_Milkable RimWorld.CompProperties_Milkable
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

And thats probably why royal thrumbos aren'tmilkable.
[Kor]HellCrossH  [author] 22 Aug, 2020 @ 4:32am 
@StupidMingles. Since the latest 1.2 update, we haven't been able to test with only the graphics operation of the mod enabled. Let's test the original and see if there are any issues.
StupidMingles 22 Aug, 2020 @ 3:33am 
Since adding this mod my royal thrumbos are no longer able to be milked. Colonists gets stuck in a loop. Removing it from the saved game makes the thrumbo disappear.
This mod is right under the royal thrumbo mod.
Is anyone else having the same issue?
Pinaloan 27 Jul, 2020 @ 10:35pm 
They look so beautiful and majestic! This is above and beyond what I ever imagined If you ever covered the mod. so F L O O O O F!
Dragon 27 Jul, 2020 @ 11:49am 
F L O O F
sleepingpiranha 23 Jul, 2020 @ 8:15pm 
FLOOOOOFFFFFF!
VERY_FLOOFY 20 Jul, 2020 @ 7:00pm 
FLUMFY
Trauma Tea 20 Jul, 2020 @ 12:22pm 
where can I buy a plush of this?
Gabe Newell 20 Jul, 2020 @ 9:20am 
EVEN FLUFFIER?! Mmm thank you
[Kor]HellCrossH  [author] 19 Jul, 2020 @ 2:02pm 
@Think3r. I communicate most of my English through a translator. :-)
Think3r 19 Jul, 2020 @ 1:45pm 
@HellCross: I always see you writing "mode" instead of "mod". The latter is the correct term, as it is the abbreviation of "modification". ;)
Halfelfaedyn 19 Jul, 2020 @ 11:10am 
Wow this is amazing, absolutely awesome!
Hog 19 Jul, 2020 @ 9:09am 
Love it!
Might be a massive undertaking but I'd love to see geneticrim in your style!
LonaS2 18 Jul, 2020 @ 9:17pm 
엄훠나 개굿
dedjustded 18 Jul, 2020 @ 5:52pm 
Your mods are absolutely amazing :D mind if i ask what you're planning on working on next? Have you considered making a texture mod for terrains and plants? maybe even bodies and faces?
[Kor]HellCrossH  [author] 18 Jul, 2020 @ 3:27pm 
@ProfZelonka. In the variety coat, Thrumbo intends to maintain a similar form as much as possible.
SRT_Reno 18 Jul, 2020 @ 1:14pm 
They're! So! FLUFFY! :D
Adamus 18 Jul, 2020 @ 12:56pm 
Currently on a hiatus from Rimworld, Nevertheless I appreciate you and your awesome work.
ProfZelonka 18 Jul, 2020 @ 12:46pm 
Oh man this is great! Any way to make this work as a variety coat so we can use both versions?