Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													







add the pole
give neo-rabbot eyes
Unfortunately my artistic talent is equivalent to what one might produce by dipping a sheep in paint and letting it roll around on a canvas!
So likely i will look at systems and scripting and the bits that the coder in me gets all excited about, and maybe manage to craft a few simple mini areas or small object sets to test the behaviour, and then try and recruit some talent to help with the artistry :-)
I'm still trying to build up to getting involved in social media (only modding has really made me consider making the leap), so for the moment i shall bug people on steam and hopelessly google :-)
Now i'm going to turn on slow motion and kick the source code out of those damn Agent Smith Bunnies! :-) (and then turn it off and set a record time for getting killed :-))
You should totally go for it with your stealth assassin level. The editor is really easy to use (except for a few key bindings that should be remembered). And if you have any questions there is always someone at the Discord channel #overgrowth_modding (https://discord.gg/Wolfire) that is happy to help. If you have not seen it already, I can really recommend this playlist with some tutorials about the editor from Constance: https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV
"i'm not the one Trinity.....i'm just some rabbit"
and when i died, surrounded by 7 Rabbgent Smiths, one of them decided to briefly drag my corpse 18 inches to the left, just to show off that we can also do that in this game (i'm still hoping to find the talent and the time to make my tenchu stealth assassin meets metal gear solid level a reality)
will most definitely be playing this more, and i suspect my slo-mo mod may get some play after i have died honestly a few more times :-)
and yes that slo-mo when an agent dies is a thing of beauty, like the rest of this awesome level
thank you and congrats on the awesome job done awesomely :-)
but it may well have been the greatest 2 minutes 20 seconds of my entire life
ok, another go and then some tekkengrowth :-)
i guess now i really should play the mod (and then that tekken force one)
oh happy days :-)