Arma 3
Falling Over by Feint
30 kommentarer
Viper1Zero 13. juli kl. 19:11 
Here I am, all these years later on your first workshop entry. Have used your Headrange Plus TrackIR mod since 2016 and have loved it. Thank you, my friend.
Cochise 13. feb. 2020 kl. 21:01 
hmmmm very interesting!
Feint  [ophavsmand] 13. feb. 2020 kl. 20:17 
setCenterOfMass can be used on any object, hilariously even units to knock them over unrealistically.
Cochise 13. feb. 2020 kl. 10:49 
Awesome! Any chance this can be added to helicopters too?
=_X_=™© 28. jan. 2020 kl. 22:32 
This with sabs secret weapons ww2 battle ships would be beautiful
TankBoy2005 25. juli 2019 kl. 14:42 
and what would i put for myObject
TankBoy2005 25. juli 2019 kl. 14:41 
hey bud it wont let me use it for some reason so if you can can you plz tell me the script for it ive been looking all over the place for a script like this so can you tell me it plzzzzzzzzzzz
Bruce Vega 5. nov. 2018 kl. 5:12 
Holy fuck'! This is amazing!
Berntsen 14. maj 2018 kl. 9:42 
Oof, nevermind. Just found the alternate download link *just* after posting that comment. Thanks man <3
Berntsen 14. maj 2018 kl. 9:41 
Question, is this supposed to show up under scenarios?
Feint  [ophavsmand] 21. apr. 2018 kl. 10:53 
@StormTrooper7567: This is a demonstration of the interaction of PhysX and changing the center of gravity on a boat. See the video for more information as to what to expect.

Playing around with setCenterOfMass which changes the center of mass of an object over time, I was able to create a capsizing ship. To make it more realistic, I added some cargo to the deck using attachTo, then detached everything.

Eventually the boat sinks. But it takes a while.

setCenterOfMass:
https://community.bistudio.com/wiki/setCenterOfMass

attachTo:
https://community.bistudio.com/wiki/attachTo
Feint  [ophavsmand] 4. mar. 2018 kl. 12:02 
Glad you got it working. It's almost always a compatibility conflict with another addon or mod that someone else has made that causes problems typically.
Oatis 1. mar. 2018 kl. 11:42 
I see thank you. I had trouble before with the Paddle mod not working.
I think I ended up uninstalling and reinstalling. That did it! I really enjoy it and I appreciate your talents. I think I forgot to go back and say I got it going.
Feint  [ophavsmand] 1. mar. 2018 kl. 9:52 
I believe you can find those boats on the D41 mod now.

The code can be used in multiplayer if you use it the right way. You will have to have some coding knowledge to do that.
Oatis 28. feb. 2018 kl. 19:05 
Nice, can this be used in Multiplayer and do you have a link to the Armaholic drivable static boats you mentioned?
Feint  [ophavsmand] 31. dec. 2017 kl. 7:44 
Happy New Year!
Sochor 29. dec. 2017 kl. 14:07 
Alright, Happy Holidays!
Feint  [ophavsmand] 23. dec. 2017 kl. 15:16 
That's no problem. I completely understand. If you still have a question, please let me know. Happy Holidays!
Sochor 21. dec. 2017 kl. 8:48 
@Feint

Hello Feint,
that comment was posted when i had very, Veeery bad grammar. Please forgive me for my child-ness
Krytera 11. apr. 2016 kl. 5:17 
Cannot seem to find it in my scenarios?
Feint  [ophavsmand] 31. jan. 2016 kl. 7:44 
There is nothing wrong with the mission. These boats are not possible to get into by default from BI. If you want to drive one of these boats, there is an add-on available on armaholic.
Sochor 17. jan. 2016 kl. 10:46 
When I Start Play I See A *Sinking By The Bow* Boat And A *all ok* Boat And i cant get Into it PLZ FIX THIS!!!!!!!
Feint  [ophavsmand] 21. juli 2014 kl. 18:26 
The boat sinks. It just takes a while for it to sink.
PingWing 7. juli 2014 kl. 11:40 
The boat is a "Tawler" and can be found in the "Sea" objects in the editor, yes - it is already part of the game.
Mr Muffin 7. juli 2014 kl. 1:40 
the boat is already in the game or is an add-on?
head2dead 6. juli 2014 kl. 8:21 
can it go under conpletely or thats it
Dixon 19. apr. 2014 kl. 12:02 
I took this and expanded on it, I added setmass after ti get it to fully sink. Ill toss up a short mission where you can sink it. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=250981620
Feint  [ophavsmand] 24. mar. 2014 kl. 17:59 
I'm not sure the boat can actually take damage. But you could place an object right next to the boat that can take damage, such as a regular boat like a RHIB. Then hide that object. Once that boat takes 100% damage, you could execute the code to capsize the boat via a trigger. I think that should work.
PSYKO 17. mar. 2014 kl. 18:25 
love your work bro!! could this be made to work with an explosive??

im building a mission where the team has to sneek into a harbour and put explosives on a ship and sink it, do you have any idea how to incorperate this with that?
[PBS]Hodilo 16. jan. 2014 kl. 6:34 
really interesting